Bloodoak Host
Uniquely vampiric plants with a hungering cunning, bloodoaks form through dark rituals when plant matter absorbs animal blood. The rituals that create these horrors are relatively easy to learn and implement, so cultists and unscrupulous mages often use bloodoaks as bodyguards and sentinels.
Bloodoak Host
By taking a humanoid corpse and a stake fashioned from the wood of a bloodoak bramble, then pounding the stake through the corpse’s heart, a bloodoak host is born. Thorny brambles stretch through the creature’s limbs, animating it with dark purpose.
Bloodoak Host | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Abominable Undead Humanoid Plant (Occult) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | -1 | 2 | 2 | -3 | 0 |
| Ref: 9 | Fort: 12 | Ant: 12 | Log: 7 | Will: 10 | |
| Armor Rating 11 | Immune Psychic Resist Primal 1, Occult 1 | ||||
| Hit Points 30 | Vulnerable Divine 2, Radiant 2, Fire 2 | ||||
| Speed 20 ft | Senses Blindsight 30 ft | ||||
| Features | |||||
| Shambling Dead. When the Host is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or damage to which it is vulnerable, roll 1d20. On a roll of 12 or lower, the Bloodoak falls Prone and regains 1 HP.
Fertilizer. When the Bloodoak reaches 0 HP and fails its Shambling Dead roll, it sprouts an area of thick growths. The area within a 5 ft radius of the Bloodoak becomes difficult terrain. | |||||
| Actions | |||||
The Bloodoak can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Host can move up to its speed.
Swing. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) blunt. | |||||
OR the Bloodoak can take the following action. | |||||
| Grasping Vines. Reach 15 ft Natural Weapon. +3 vs REF. Hit: 6 (1d6+3) sharp and the target is pulled 10 ft towards the Host. | |||||