Specialization Talents: Difference between revisions

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|'''Bull Rush'''
|'''Bull Rush'''
|If you move 10 ft or more on your turn in a straight line and then hit a creature with a melee attack, you may make a secondary attack: STR vs FORT. '''Hit''': Knock the creature prone if it is no more than two sizes larger than you.
|If you move 10 ft or more on your turn in a straight line and then hit a creature with a melee attack, you may make a secondary attack: STR vs FORT. '''Hit:''' Knock the creature Prone if it is no more than two Sizes larger than you.
|''[[Combat]]''
|''[[Combat]]''
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|You gain the ability to Exploit.
|You gain the ability to Exploit.


* <u>Exploit</u>: (X AP) When a creature within your melee weapon's reach does one of the following [[actions]], you may spend AP to make an attack against that creature immediately. The amount of AP you must spend equals the normal AP cost to make an attack with that weapon.
* '''Exploit.''' (X AP) When a creature within your melee weapon’s reach does one of the following actions, you may spend AP to make an attack against that creature immediately. The amount of AP that you must spend equals the normal AP you would spend to make an attack with that weapon on your turn.
You can Exploit when a creature:  
You can Exploit when a creature:  


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|'''[[Giant]] Slayer'''
|'''[[Giant]] Slayer'''
|Gain [[Tactical Advantages|TA]] against creatures that are one or more Sizes larger than you.
|Gain TA against creatures that are one or more Sizes larger than you.
|''Combat''
|''Combat''
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|'''Careful Shot'''
|'''Careful Shot'''
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|You can deduct any penalties to your attack roll, such as those from cover or [[Tactical Advantages|TD]], from your [[damage]] roll instead of your attack roll.
|You can deduct any penalties to your attack roll, such as those from cover or TD, from your damage roll instead of your attack roll.
|''Combat, Archery''
|''Combat, Archery''
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|'''Cool Under Pressure'''
|'''Cool Under Pressure'''
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|When you make a ranged weapon attack and are within 5 ft of a hostile creature, you do not gain any [[Tactical Advantages|TD]].
|When you make a ranged weapon attack and are within 5 ft of a hostile creature, you do not gain any TD.
|''Combat, Archery''
|''Combat, Archery''
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|'''Gore'''
|'''Gore'''
|Bull Rush
|Bull Rush
|If you crit with the attack made as a part of your Bull Rush, your target is automatically knocked prone and you may immediately make another attack against that creature without expending AP.
|If you crit with the attack made as a part of your Bull Rush, your target is automatically knocked Prone and you may immediately make another attack against that creature without expending AP.
|''Combat, Crit''
|''Combat, Crit''
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|'''Impale'''
|'''Impale'''
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|If you crit with a two-handed melee weapon that deals sharp damage, make a secondary attack: DEX vs FORT. '''Hit''': the target is Grappled.
|If you crit with a two-handed melee weapon that deals sharp damage, make a secondary attack: DEX vs FORT. '''Hit:''' the target is Grappled.
|''Combat, Crit''
|''Combat, Crit''
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|'''Opportunistic Crit'''
|'''Opportunistic Crit'''
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|If you crit using Reactive AP, you retain up to 3 of those Reactive AP, and may attack again if you have enough AP to do so and [[conditions]] that triggered your Reactive Attack are still met.
|If you crit using Reactive AP, you retain up to 3 of those Reactive AP, and may attack again if you have enough AP to do so and conditions that triggered your reactive attack are still met.
|''Combat, Crit''
|''Combat, Crit''
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|'''Training Meets Opportunity'''
|'''Training Meets Opportunity'''
|Weapon Expertise
|Weapon Expertise
|While you have 0 Luck Points, your crit range is increased by 1 with [[weapons]] if you have Weapon Expertise with those weapons.
|While you have 0 Luck Points, your crit range is increased by 1 with weapons if you have Weapon Expertise with those weapons.
|''Combat, Crit''
|''Combat, Crit''
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|}


=== Dual-Wielding Track ===
=== Dual Wielding Track ===
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
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|'''Advanced Dual Wield'''
|'''Advanced Dual Wield'''
|Basic Dual Wield
|Basic Dual Wield
|When you make a melee attack with a weapon and you are holding a weapon in your other hand, and both weapons have the Light and One-Handed tags, you can make a melee attack with the second weapon, using 1 fewer AP than you normally would (min 1). You can reduce the APC of your second attack any number of times per turn provided that you alternate weapon attacks each time. (Each time you make an attack for the normal amount of AP, you can make one attack for 1 fewer AP).
|When you make a melee attack with a weapon and you are holding a weapon in your other hand, and both weapons have the light and one-handed tags, you can make a melee attack with the second weapon, using 1 fewer AP than you normally would (min 1). You can reduce the APC of your second attack any number of times per turn provided that you alternate weapon attacks each time. (Each time you make an attack for the normal amount of AP, you can make one attack for 1 fewer AP).
|''Combat, Two-Weapon Fighting''
|''Combat, Two-Weapon Fighting''
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|'''Dual Wield'''
|'''Dual Wield'''
|Basic Dual Wield
|Basic Dual Wield
|You can reduce the APC of attacks using your Dual Wield even if only one of your weapons has the Light tag.
|You can reduce the APC of attacks using your Dual Wield even if only one of your weapons has the light tag.
|''Combat, Two-Weapon Fighting''
|''Combat, Two-Weapon Fighting''
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|'''Dual Wield II'''
|'''Dual Wield II'''
|Dual Wield
|Dual Wield
|You can reduce the APC of attacks using your Dual Wield even if neither of your weapons have the Light tag (they must both still have the One-Handed tag).
|You can reduce the APC of attacks using your Dual Wield even if neither of your weapons have the light tag (they must both still have the one-handed tag).
|''Combat, Two-Weapon Fighting''
|''Combat, Two-Weapon Fighting''
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|'''Dual Wield III'''
|'''Dual Wield III'''
|Dual Wield II, STR 2
|Dual Wield II, STR 2
|You can reduce the APC of attacks using your Dual Wield even if one of your weapons has the Hand-and-a-Half tag.
|You can reduce the APC of attacks using your Dual Wield even if one of your weapons has the hand-and-a-half tag.
|''Combat, Two-Weapon Fighting''
|''Combat, Two-Weapon Fighting''
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|'''Dual Wield IV'''
|'''Dual Wield IV'''
|Dual Wield III, STR 4
|Dual Wield III, STR 4
|You can reduce the APC of attacks using your Dual Wield even if both of your weapons have the Hand-and-a-Half tag.
|You can reduce the APC of attacks using your Dual Wield even if both of your weapons have the hand-and-a- half tag.
|''Combat, Two-Weapon Fighting''
|''Combat, Two-Weapon Fighting''
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|}
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|'''Duelist'''
|'''Duelist'''
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|When you are using a weapon with the one-handed weapon tag and not holding any other weapons, add +1 to the attack and damage rolls you make with that weapon.
|When you are using a one-handed weapon and not holding any other weapons, add +1 to the attack and damage rolls you make with that weapon.
|''Combat, One-Handed Fighting''
|''Combat, One-Handed Fighting''
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|'''Lunge'''
|'''Lunge'''
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|When you are using a weapon with the one-handed weapon tag and not holding any other weapons, when you spend AP to make an attack with that weapon, you may first move 5 ft as part of the same action.
|When you are using a one-handed weapon and not holding any other weapons, when you spend AP to make an attack with that weapon, you may first move 5 ft as part of the same action.
|''Combat, One-Handed Fighting''
|''Combat, One-Handed Fighting''
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|Gain the Rend ability.
|Gain the Rend ability.


* <u>Rend</u>: (END/Rest) When you make an attack with a two-handed melee weapon using STR, add double your STR to the damage roll, instead of only adding your STR. This weapon must have the two-handed weapon tag. You regain all expended uses when you Take a Rest.
* '''Rend.''' (END/Rest) When you make an attack with a two-handed melee weapon using STR, add double your STR to the damage roll, instead of only adding your STR.
|''Combat, Two-Handed Fighting''
|''Combat, Two-Handed Fighting''
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|'''Great Rend'''
|'''Great Rend'''
|Rend, STR 4
|Rend, STR 4
|(2/Recoup) When you [[kill]] an enemy with a two-handed melee weapon using STR, you immediately gain 1 AP.  This weapon must have the two-handed weapon tag. You regain all expended uses when you Recoup.
|(2/Recoup) When you kill an enemy with a two-handed melee weapon using STR, you immediately gain 1 AP.  
|''Combat, Two-Handed Fighting''
|''Combat, Two-Handed Fighting''
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