Shadow: Difference between revisions
Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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Sentient shadows drawn forth from the inky pitch of night can bond with specific creatures, adopting their form. These shadows are capable of dramatically enhancing a creature’s capabilities, as well as cloaking them at night. Shadows exact a toll, though. Each time it lends power to a creature, the Shadow feeds on its host. When it grows strong enough, it consumes its host altogether. Clever casters, especially those that practice [[arcane]] or [[occult]] magic, implement a Shadow’s service for a short time and then battle it off while it is still weak enough to be managed. Unfortunate casters that try to conjure a Shadow into their service but do not properly conduct the summoning might draw forth a dreaded [[Hungering Shade]] instead. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Shadow === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 8'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Eldritch Shapechanger (Occult)'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !-3 | ||
! | !4 | ||
! | !3 | ||
! | !2 | ||
! | !2 | ||
! | !4 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 14 | ||
!Fort: | !Fort: 12 | ||
!Ant: | !Ant: 12 | ||
!Log: | !Log: 12 | ||
!Will: | !Will: 14 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 14 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Physical 4 '''Immune''' Cold, Necrotic, Psychic, Sonic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 40 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Fire 3, Radiant 5 '''DR''' 10/Fire or Radiant | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft, Climb 30 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Darkvision 300 ft | ||
|- | |- | ||
| colspan="3" |'''[[Skills]]''' | | colspan="3" |'''[[Skills]]''' (INT) Evading +4 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Cast From Light.''' The Shadow is always considered Frightened of any source of bright light. | ||
'''Shapechanger.''' The Shadow can attach itself to a willing creature. This counts as the Shadow grappling a creature, but the grappled creature’s speed is unaffected regardless of size, and the Shadow’s speed becomes 0. While grappling a creature, the Shadow can ignore its Cast From Light feature and can use its Shadow Cloak and Shadow Strength actions. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Shadow can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Shadow can move up to its speed. | ||
'''Claw.''' ''Reach 5 ft Natural Weapon''. +4 vs AR. '''Hit''': 8 (1d8+4) cold. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Shadow can take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Drain.''' Reach 5 ft Natural Weapon. +4 vs AR. '''Hit:''' 6 (1d4+4) necrotic. On a crit, the creature also randomly reduces one of its [[Attributes]] by 1. This lasts until it Takes a Rest or benefits from the [[Lesser Restoration]] ritual or similar magic. | ||
'''Shadow Cloak.''' A creature that the Shadow is grappling takes 2 (1d4) necrotic [[damage]]. The Shadow’s current and maximum HP increase by that amount. The grappled creature then gains +10 to DEX/Sneaking while in dim light or [[darkness]] for the next 5 minutes. This can exceed the grappled creature’s normal skill cap of +20. | |||
'''Shadow Strength.''' A creature that the Shadow is grappling takes 6 (1d4+4) necrotic damage. The Shadow’s current and maximum HP increase by that amount. The grappled creature then increases one of their attributes by 1 for the next 5 minutes. This can exceed the grappled creature’s normal attribute caps, but cannot exceed those caps by more than 2 and cannot raise an attribute above 12. | |||
|} | |} | ||
Latest revision as of 18:58, 18 April 2024
Sentient shadows drawn forth from the inky pitch of night can bond with specific creatures, adopting their form. These shadows are capable of dramatically enhancing a creature’s capabilities, as well as cloaking them at night. Shadows exact a toll, though. Each time it lends power to a creature, the Shadow feeds on its host. When it grows strong enough, it consumes its host altogether. Clever casters, especially those that practice arcane or occult magic, implement a Shadow’s service for a short time and then battle it off while it is still weak enough to be managed. Unfortunate casters that try to conjure a Shadow into their service but do not properly conduct the summoning might draw forth a dreaded Hungering Shade instead.
Shadow | |||||
|---|---|---|---|---|---|
| Monster Level: 8 | |||||
| Medium. Eldritch Shapechanger (Occult) | |||||
| STR | DEX | END | AWR | INT | CHA |
| -3 | 4 | 3 | 2 | 2 | 4 |
| Ref: 14 | Fort: 12 | Ant: 12 | Log: 12 | Will: 14 | |
| Armor Rating 14 | Resist Physical 4 Immune Cold, Necrotic, Psychic, Sonic | ||||
| Hit Points 40 | Vulnerable Fire 3, Radiant 5 DR 10/Fire or Radiant | ||||
| Speed 30 ft, Climb 30 ft | Senses Darkvision 300 ft | ||||
| Skills (INT) Evading +4 | |||||
| Features | |||||
| Cast From Light. The Shadow is always considered Frightened of any source of bright light.
Shapechanger. The Shadow can attach itself to a willing creature. This counts as the Shadow grappling a creature, but the grappled creature’s speed is unaffected regardless of size, and the Shadow’s speed becomes 0. While grappling a creature, the Shadow can ignore its Cast From Light feature and can use its Shadow Cloak and Shadow Strength actions. | |||||
| Actions | |||||
The Shadow can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Shadow can move up to its speed.
Claw. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) cold. | |||||
OR the Shadow can take ONE of the following actions. | |||||
| Drain. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 6 (1d4+4) necrotic. On a crit, the creature also randomly reduces one of its Attributes by 1. This lasts until it Takes a Rest or benefits from the Lesser Restoration ritual or similar magic.
Shadow Cloak. A creature that the Shadow is grappling takes 2 (1d4) necrotic damage. The Shadow’s current and maximum HP increase by that amount. The grappled creature then gains +10 to DEX/Sneaking while in dim light or darkness for the next 5 minutes. This can exceed the grappled creature’s normal skill cap of +20. Shadow Strength. A creature that the Shadow is grappling takes 6 (1d4+4) necrotic damage. The Shadow’s current and maximum HP increase by that amount. The grappled creature then increases one of their attributes by 1 for the next 5 minutes. This can exceed the grappled creature’s normal attribute caps, but cannot exceed those caps by more than 2 and cannot raise an attribute above 12. | |||||