Blood Beast: Difference between revisions

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| colspan="3" |'''DR 5/ Magical [[weapons]] and Silvered weapons'''
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| colspan="3" |'''[[Armor]] Rating''' 18  
| colspan="3" |'''[[Armor]] Rating''' 18  
| colspan="3" |'''Vulnerable''' [[Divine]] 4
| colspan="3" |'''Immune''' Necrotic
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| colspan="3" |'''Hit Points''' 315
| colspan="3" |'''Hit Points''' 315
| colspan="3" |'''Immune''' Necrotic
| colspan="3" |'''Vulnerable''' [[Divine]] 4 '''DR''' 5/ Magical [[weapons]] and Silvered weapons
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| colspan="3" |'''Speed''' 50ft
| colspan="3" |'''Speed''' 50 ft
| colspan="3" |'''Senses''' Darkvision 120ft
| colspan="3" |'''Senses''' Darkvision 120 ft
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| colspan="6" |'''Scent of Blood.''' When a creature has taken [[damage]] from the Bleeding condition since the Blood Beast’s last turn, the Blood Beast gains +4 TA and +4 damage when making melee attacks against that creature. Additionally, the Blood Beast knows the location of any creature with the Bleeding or Bloodied [[conditions]] within 1 mile of it.  
| colspan="6" |'''Scent of Blood.''' When a creature has taken [[damage]] from the Bleeding condition since the Blood Beast’s last turn, the Blood Beast gains +4 TA and +4 damage when making melee attacks against that creature. Additionally, the Blood Beast knows the location of any creature with the Bleeding or Bloodied [[conditions]] within 1 mile of it.  
'''Scent of Fear'''. If the Blood Beast moves towards a creature with the Frightened or Broken condition, it can move 10ft closer to that creature.  
'''Scent of Fear'''. If the Blood Beast moves towards a creature with the Frightened or Broken condition, it can move 10 ft closer to that creature.  
'''Pounce.''' If the Blood Beast has moved at least 20ft before making a Claws attack, it makes the attack with TA and knocks the target Prone on a hit.
 
'''Pounce.''' If the Blood Beast has moved at least 20 ft before making a Claws attack, it makes the attack with TA and knocks the target Prone on a hit.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Blood Beast can move up to its speed.  
| colspan="6" |'''Move.''' The Blood Beast can move up to its speed.  
'''Claws'''. Reach 5ft Natural Weapon. +7 vs AR. Hit: 23 (3d10+7) sharp.
'''Claws'''. ''Reach 5 ft Natural Weapon''. +7 vs AR. '''Hit:''' 23 (3d10+7) sharp.
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| colspan="6" |'''Move.''' The Blood Beast can move up to its speed.  
| colspan="6" |'''Move.''' The Blood Beast can move up to its speed.  
'''Claws'''. The Blood Beast can attack with its Claws
'''Claws'''. ''Reach 5 ft Natural Weapon''. +7 vs AR. '''Hit:''' 23 (3d10+7) sharp.
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==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''...AND''' take '''ONE''' of the following actions.''====
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| colspan="6" |'''Rip and Tear.''' Reach 5ft Natural Weapon. +7 vs AR. Hit: 34 (5d10+7) sharp, and make an additional attack: +6 vs FORT. Hit: The creature contracts [[Beasian Boils]] (see Bellow).  
| colspan="6" |'''Rip and Tear.''' ''Reach 5ft Natural Weapon.'' +7 vs AR. '''Hit:''' 34 (5d10+7) sharp, and make a secondary attack: +6 vs FORT. '''Hit:''' The creature contracts [[Beasian Boils]].  
'''Bloodthirty Howl'''. 60ft Radius Natural Weapon. +6 vs WILL. Hit: Creature is Frightened for 1 minute. If already Frightened, a creature is Broken for 1 minute instead. Miss: A creature is immune to this ability from any Blood Beast for 24 hours.
'''Bloodthirty Howl'''. ''60 ft Radius Natural Weapon''. +6 vs WILL. '''Hit:''' Creature is Frightened for 1 minute. If already Frightened, a creature is Broken for 1 minute instead. '''Miss''': A creature is immune to this ability from any Blood Beast for 24 hours.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |Bristle (1/Turn). When a creature moves into the Blood Beast’s reach, it may make a reactive Claws attack against them.
| colspan="6" |'''Bristle (1/Turn)'''. When a creature moves into the Blood Beast’s reach, it may make a reactive Claws attack against them.
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'''Beasian Boils.'''
An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.
Day 1: Become Sickened as brown-green boils blister up just beneath your skin. Some might burst and ooze fluorescent lime green gunk.
Day 2: You gain Iron Will and Steel Mind as a fog takes hold in your brain. You also cannot benefit from the Focused or Rallied conditions.
Day 3: While in [[combat]], when you are Bloodied, you have Bleeding 1d4 as more of your pustules split open. Coarse hair begins sprouting along your body.
Day 4: Make and END check. If you roll above a 17, you gain 1 Fatigue and make this roll again on the following day. If you roll below a 17, you transform into a Blood Beast Spawn. As a Blood Beast Spawn, you have the stats of a [[Dire Hyena]] and can no longer distinguish ally from enemy. When you hit someone with your Bite attack, make a secondary attack: +3 vs FORT. Hit: The creature contracts Beasian Boils.
Treatment
Curing the Beasian Boils requires one or more INT/Medicine checks. Each check must include herbs and bandages soaked in medicinal salves mixed with silver shavings. Each application of this medicine costs at least 80 sc, which the process consumes. You cannot receive more than 1 check per 24 hours.
The DC to treat this [[disease]] is 17. If you receive treatment within 24 hours of being hit, you are cured. Otherwise, you need to receive two successful treatments to be cured.
If you are a Blood Beast Spawn, [[Greater Restoration]] and similar magic can remove the disease and restore you to your previous state.

Latest revision as of 13:09, 13 April 2024

[Back to creatures]

Fiends of Sanguineth

Sanguineth houses a brutal, sweltering jungle known as Ogshora, which both grows and decays at an unnerving pace. None can take the same path between strongholds multiple times, as the jungle changes too rapidly for roads to be established. Within Ogshora, rivers of blood flow between fleshy tumorous growths vaguely reminiscent of mangroves. The fiends of this domain relish in emotion, be it rage, envy, or lust, and do little to curb their voracious desires besides indulge in horrific excess as they hunt through the claustrophobic foliage, which can be just as deadly as the fiends themselves.

Blood Beast

Horrifying fiends that resemble felines, Blood Beasts stalk the jungles of Ogshora looking for any creature that might have wandered astray. Some Blood Beasts have coarse red or black fur, but most are hairless.

Blood Beast

Monster Level: 27
Large. Fiend Monstrosity
STR DEX END AWR INT CHA
7 7 6 6 0 0
Ref: 17 Fort: 16 Ant: 16 Log: 10 Will: 10
Armor Rating 18 Immune Necrotic
Hit Points 315 Vulnerable Divine 4 DR 5/ Magical weapons and Silvered weapons
Speed 50 ft Senses Darkvision 120 ft
Traits Immutable, Steel mind, Regen 15
Features
Scent of Blood. When a creature has taken damage from the Bleeding condition since the Blood Beast’s last turn, the Blood Beast gains +4 TA and +4 damage when making melee attacks against that creature. Additionally, the Blood Beast knows the location of any creature with the Bleeding or Bloodied conditions within 1 mile of it.

Scent of Fear. If the Blood Beast moves towards a creature with the Frightened or Broken condition, it can move 10 ft closer to that creature.

Pounce. If the Blood Beast has moved at least 20 ft before making a Claws attack, it makes the attack with TA and knocks the target Prone on a hit.

Actions

The Blood Beast can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Blood Beast can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +7 vs AR. Hit: 23 (3d10+7) sharp.

OR the Blood Beast can take ONE of the following actions…

Move. The Blood Beast can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +7 vs AR. Hit: 23 (3d10+7) sharp.

...AND take ONE of the following actions.

Rip and Tear. Reach 5ft Natural Weapon. +7 vs AR. Hit: 34 (5d10+7) sharp, and make a secondary attack: +6 vs FORT. Hit: The creature contracts Beasian Boils.

Bloodthirty Howl. 60 ft Radius Natural Weapon. +6 vs WILL. Hit: Creature is Frightened for 1 minute. If already Frightened, a creature is Broken for 1 minute instead. Miss: A creature is immune to this ability from any Blood Beast for 24 hours.

Reactions
Bristle (1/Turn). When a creature moves into the Blood Beast’s reach, it may make a reactive Claws attack against them.