Mycosian Regent: Difference between revisions
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| colspan="6" |'''Inscrutable.''' The Mycosian Regent gains +2 to all of its mental defenses. | | colspan="6" |'''Inscrutable.''' The Mycosian Regent gains +2 to all of its mental defenses. | ||
'''Spore Aura.''' The Mycosian Regent sheds spores in a 40 ft radius aura. When a creature that breathes comes into this aura, it inhales some of the Mycosian Regent’s spores. | '''Spore Aura.''' The Mycosian Regent sheds spores in a 40 ft radius aura. When a creature that breathes comes into this aura, it inhales some of the Mycosian Regent’s spores. | ||
'''Spore Telepath.''' The Mycosian Regent can communicate telepathically with any creature within 5 miles of it if that creature has consumed some of the Mycosian Regent’s spores in the past week. | '''Spore Telepath.''' The Mycosian Regent can communicate telepathically with any creature within 5 miles of it if that creature has consumed some of the Mycosian Regent’s spores in the past week. | ||
'''Spore Empath.''' The Mycosian Regent innately knows the approximate emotional state of any creature within 5 miles of it if that creature has consumed some of the Mycosian Regent’s spores in the past week. The Mycosian Regent can innately cast the following primal and psionic spells at will on such a creature without needing to see it. [[Calming Presence]], [[Detect Truth]], [[Empathize]]. | '''Spore Empath.''' The Mycosian Regent innately knows the approximate emotional state of any creature within 5 miles of it if that creature has consumed some of the Mycosian Regent’s spores in the past week. The Mycosian Regent can innately cast the following primal and psionic spells at will on such a creature without needing to see it. [[Calming Presence]], [[Detect Truth]], [[Empathize]]. | ||
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| colspan="6" |'''Move.''' The Mycosian Regent can move up to its speed. | | colspan="6" |'''Move.''' The Mycosian Regent can move up to its speed. | ||
'''[[Poison]] Spores.''' ''Ranged (80 ft), Primal Chant.'' +6 vs FORT of all creatures in a 5 ft radius of a point within range. '''Hit:''' | '''[[Poison]] Spores.''' ''Ranged (80 ft), Primal Chant.'' +6 vs FORT of all creatures in a 5 ft radius of a point within range. '''Hit:''' 7 (3d4) toxic, and the creature is Sickened until the end of their next turn. | ||
7 (3d4) toxic, and the creature is Sickened until the end of their next turn. | |||
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| colspan="6" |'''Luminescent Spores.''' Each hostile creature within 40 ft of the Mycosian Regent is covered in bioluminescent spores until the end of their next turn. During this time, they gain no benefit from being Concealed or Invisible and are Demoralized. | | colspan="6" |'''Luminescent Spores.''' Each hostile creature within 40 ft of the Mycosian Regent is covered in bioluminescent spores until the end of their next turn. During this time, they gain no benefit from being Concealed or Invisible and are Demoralized. | ||
'''Enthralling Spores.''' ''Ranged (80 ft), Natural Weapon.'' +6 vs WILL. '''Hit:''' A creature is Enthralled by the Mycosian Regent for 1 minute. Each time it takes [[damage]], the creature may make a DC 16 CHA check, ending the condition early on a success. Once the creature has been Enthralled and is not any longer, it is immune to this feature for 24 hours. | '''Enthralling Spores.''' ''Ranged (80 ft), Natural Weapon.'' +6 vs WILL. '''Hit:''' A creature is Enthralled by the Mycosian Regent for 1 minute. Each time it takes [[damage]], the creature may make a DC 16 CHA check, ending the condition early on a success. Once the creature has been Enthralled and is not any longer, it is immune to this feature for 24 hours. | ||
'''Summon Sporelings (Recharge 3).''' The Mycosian Regent can summon 1d4 Mossy Cobblers that act after the Mycosian Regent in [[initiative]] and follow its mental commands. | '''Summon Sporelings (Recharge 3).''' The Mycosian Regent can summon 1d4 Mossy Cobblers that act after the Mycosian Regent in [[initiative]] and follow its mental commands. | ||
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| colspan="6" |'''Spore Dissuasion (1/Turn).''' When a creature moves into the radius of the Mycosian Regent’s spore aura, the Mycosian Regent causes that creature to become Sickened until the end of its current turn. | | colspan="6" |'''Spore Dissuasion (1/Turn).''' When a creature moves into the radius of the Mycosian Regent’s spore aura, the Mycosian Regent causes that creature to become Sickened until the end of its current turn. | ||
'''Spore Suppression (1/Round).''' When a creature within 80 ft of the Mycosian Regent attempts to cast a spell, the Mycosian can innately use CHA to cast [[Contest Spell]]. | '''Spore Suppression (1/Round).''' When a creature within 80 ft of the Mycosian Regent attempts to cast a spell, the Mycosian can innately use CHA to cast [[Contest Spell]]. | ||
'''Absorb Energy (1/Round).''' When the Mycosian Regent takes [[elemental]] damage, it deals 5 (2d4) additional damage of that same type on each of its attacks on its next turn. | '''Absorb Energy (1/Round).''' When the Mycosian Regent takes [[elemental]] damage, it deals 5 (2d4) additional damage of that same type on each of its attacks on its next turn. | ||
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Revision as of 08:40, 10 April 2024
These fungal humanoids often live in tight-knit, isolated communities found scattered throughout subterranean and forested habitats. Mycosians are often suspicious of strangers but will usually not act in an overtly hostile fashion unless provoked. Every Mycosian has limited psionic abilities, and they communicate with one another and with other creatures through the use of their spores. Mycosians are deeply empathetic creatures, so they make stalwart companions once their trust has been earned.
A Mycosian Regent is a group of several very elderly Mycosians who decided, rather than passing on, to conjoin with one another as a massive single entity. Regents are literally the wisdom of many Mycosian elders manifest in a single form, and so they are highly revered in Mycosian culture.
Mycosian Regent | |||||
|---|---|---|---|---|---|
| Monster Level: 20 | |||||
| Gargantuan. Plant, Humanoid (Primal, Psionic) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | -2 | 4 | 6 | 6 | 6 |
| Ref: 8 | Fort: 14 | Ant: 18 | Log: 18 | Will: 18 | |
| Resist Psionic 10 | |||||
| Armor Rating 17 | Vulnerable Fire 1 | ||||
| Hit Points 180 | Immune Psychic | ||||
| Speed 10 ft | Senses Darkvision 90 ft | ||||
| Skills (AWR) Intuiting +8, Perceiving +4; (CHA) Empathy +6 | Traits Immutable, Iron Will, Steel Mind, Unerring Mind | ||||
| Features | |||||
| Inscrutable. The Mycosian Regent gains +2 to all of its mental defenses.
Spore Aura. The Mycosian Regent sheds spores in a 40 ft radius aura. When a creature that breathes comes into this aura, it inhales some of the Mycosian Regent’s spores. Spore Telepath. The Mycosian Regent can communicate telepathically with any creature within 5 miles of it if that creature has consumed some of the Mycosian Regent’s spores in the past week. Spore Empath. The Mycosian Regent innately knows the approximate emotional state of any creature within 5 miles of it if that creature has consumed some of the Mycosian Regent’s spores in the past week. The Mycosian Regent can innately cast the following primal and psionic spells at will on such a creature without needing to see it. Calming Presence, Detect Truth, Empathize. | |||||
| Actions | |||||
The Mycosian Regent can take FIVE of the following actions, or take the same action five times. | |||||
| Move. The Mycosian Regent can move up to its speed.
Poison Spores. Ranged (80 ft), Primal Chant. +6 vs FORT of all creatures in a 5 ft radius of a point within range. Hit: 7 (3d4) toxic, and the creature is Sickened until the end of their next turn. | |||||
OR the Mycosian Regent can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Mycosian Regent can move up to its speed.
Poison Spores. The Mycosian Regent can make its Poison Spores attack. | |||||
...AND take ONE of the following actions. | |||||
| Luminescent Spores. Each hostile creature within 40 ft of the Mycosian Regent is covered in bioluminescent spores until the end of their next turn. During this time, they gain no benefit from being Concealed or Invisible and are Demoralized.
Enthralling Spores. Ranged (80 ft), Natural Weapon. +6 vs WILL. Hit: A creature is Enthralled by the Mycosian Regent for 1 minute. Each time it takes damage, the creature may make a DC 16 CHA check, ending the condition early on a success. Once the creature has been Enthralled and is not any longer, it is immune to this feature for 24 hours. Summon Sporelings (Recharge 3). The Mycosian Regent can summon 1d4 Mossy Cobblers that act after the Mycosian Regent in initiative and follow its mental commands. | |||||
OR the Mycosian Regent can take ONE of the following actions. | |||||
| Decaying Spores. 40 ft Radius, Natural Weapon. +6 vs FORT of each hostile creature in the radius. Hit: 10 (4d4) toxic, and the creature is Shaken until the end of their next turn.
Absorb Sporelings. Each Mossy Cobbler within 40 ft of the Mycosian Regent immediately dies. For each Mossy Cobbler that died in this way, the Mycosian Regent regains 5 (1d10) HP. | |||||
| Reactions | |||||
| Spore Dissuasion (1/Turn). When a creature moves into the radius of the Mycosian Regent’s spore aura, the Mycosian Regent causes that creature to become Sickened until the end of its current turn.
Spore Suppression (1/Round). When a creature within 80 ft of the Mycosian Regent attempts to cast a spell, the Mycosian can innately use CHA to cast Contest Spell. Absorb Energy (1/Round). When the Mycosian Regent takes elemental damage, it deals 5 (2d4) additional damage of that same type on each of its attacks on its next turn. | |||||