Ancerratops: Difference between revisions
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A creature of mysticism and wonder, the Ancerratops resembles its smaller cousin, the Triceratops. It has the same quadrupedal build and large head with a flattened, [[shield]]-like protrusion coming out the back of its skull, but it has five horns, rather than three: one above its nose and two above each eye. Furthermore, the Ancerratops has a great shell on its back, like that of a [[turtle]]. Some swear that they have seen Ancerratopses levitating and using other [[psionic]] abilities, though such claims are usually dismissed as an overactive imagination. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Ancerratops === | ||
|- | |- | ||
| colspan="6" |''Monster Level: | | colspan="6" |''Monster Level: 20'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Gargantuan. [[Giant]] Beast (Psionic Dinosaur)'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !6 | ||
! | !0 | ||
! | !8 | ||
! | !6 | ||
!- | !-1 | ||
! | !5 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 10 | ||
!Fort: | !Fort: 18 | ||
!Ant: | !Ant: 16 | ||
!Log: | !Log: 9 | ||
!Will: | !Will: 15 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 18 | ||
| colspan="3" |'''Vulnerable''' Psychic | | colspan="3" |'''Vulnerable''' Psychic 1 '''DT''' 8 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 225 | ||
| colspan="3" |'''Traits''' Immutable, Iron Will, Unerring Mind | |||
|- | |||
| colspan="3" |'''Speed''' 35 ft | |||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''[[Skills]]''' (END) Forced March +6; (AWR) Intuiting +4 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | ! colspan="6" |Features | ||
|- | |||
| colspan="6" |'''Shield-Head.''' At the end of each of the Ancerratop's turns, it choose which direction it is facing. It has +8 DT against [[damage]] from attacks originating in a 90 ft cone from the direction that the Ancerratops is facing. | |||
'''Psionic Dinosaur.''' Using AWR, the Ancerratops can cast the following [[Primal]] and [[Psionic Spells|Psionic spells]]. All spells cast in this way count as Psionic. | |||
* (At Will) [[Detect Truth]], [[Distract]], [[Far Sense]], [[Lesser Telekinesis]], [[Psychonavigation]] | |||
* (3/Day each) [[Blur]], [[Bullish Strength]], [[Nature's Remedies]] | |||
* (1/Day each) [[Greater Telekinesis]], [[Levitate]] | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Ancerratops can MOVE and take THREE of the following actions, or the same action three times.'' ==== | ||
|- | |- | ||
| colspan="6" |'''Move.''' The | | colspan="6" |'''Move.''' The Ancerratops can move up to its speed. | ||
''' | '''Slam.''' ''Reach 15 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 17 (2d10+6) blunt. | ||
'''Head Butt.''' ''Reach 5 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 22 (5d8) sharp. | |||
'''Lesser Psionics.''' The Ancerratops can cast one of its "At Will" spells. | |||
|- | |- | ||
! colspan="6" | | ! colspan="6" | | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the Ancerratops can MOVE and take ONE the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Charge.''' The Ancerratops moves up to its speed, then makes an attack against a creature or object within 5 ft of it at the end of its movement. It gains +1 TA on this attack per 10 ft moved. ''Reach 5 ft Natural Weapon.'' +6 vs REF. '''Hit:''' 51 (10d8+6) sharp. The creature falls prone if it is Gargantuan or smaller and is Dazed until the end of its next turn. | ||
'''Greater Psionics.''' The Ancerratops can cast one of its expendable spells. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Pivot (1/Round).''' After the Ancerratops takes damage, it may choose to change its stance so that it is facing the direction of the damage that it just took. | ||
|} | |} | ||
Latest revision as of 20:53, 7 February 2024
A creature of mysticism and wonder, the Ancerratops resembles its smaller cousin, the Triceratops. It has the same quadrupedal build and large head with a flattened, shield-like protrusion coming out the back of its skull, but it has five horns, rather than three: one above its nose and two above each eye. Furthermore, the Ancerratops has a great shell on its back, like that of a turtle. Some swear that they have seen Ancerratopses levitating and using other psionic abilities, though such claims are usually dismissed as an overactive imagination.
Ancerratops | |||||
|---|---|---|---|---|---|
| Monster Level: 20 | |||||
| Gargantuan. Giant Beast (Psionic Dinosaur) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 0 | 8 | 6 | -1 | 5 |
| Ref: 10 | Fort: 18 | Ant: 16 | Log: 9 | Will: 15 | |
| Armor Rating 18 | Vulnerable Psychic 1 DT 8 | ||||
| Hit Points 225 | Traits Immutable, Iron Will, Unerring Mind | ||||
| Speed 35 ft | |||||
| Skills (END) Forced March +6; (AWR) Intuiting +4 | |||||
| Features | |||||
| Shield-Head. At the end of each of the Ancerratop's turns, it choose which direction it is facing. It has +8 DT against damage from attacks originating in a 90 ft cone from the direction that the Ancerratops is facing.
Psionic Dinosaur. Using AWR, the Ancerratops can cast the following Primal and Psionic spells. All spells cast in this way count as Psionic.
| |||||
| Actions | |||||
The Ancerratops can MOVE and take THREE of the following actions, or the same action three times. | |||||
| Move. The Ancerratops can move up to its speed.
Slam. Reach 15 ft Natural Weapon. +6 vs AR. Hit: 17 (2d10+6) blunt. Head Butt. Reach 5 ft Natural Weapon. +6 vs AR. Hit: 22 (5d8) sharp. Lesser Psionics. The Ancerratops can cast one of its "At Will" spells. | |||||
OR the Ancerratops can MOVE and take ONE the following actions. | |||||
| Charge. The Ancerratops moves up to its speed, then makes an attack against a creature or object within 5 ft of it at the end of its movement. It gains +1 TA on this attack per 10 ft moved. Reach 5 ft Natural Weapon. +6 vs REF. Hit: 51 (10d8+6) sharp. The creature falls prone if it is Gargantuan or smaller and is Dazed until the end of its next turn.
Greater Psionics. The Ancerratops can cast one of its expendable spells. | |||||
| Reactions | |||||
| Pivot (1/Round). After the Ancerratops takes damage, it may choose to change its stance so that it is facing the direction of the damage that it just took. | |||||