Sense Magic: Difference between revisions
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''[[Arcane]] Ritual, Spell, Divining, | {| class="creature" | ||
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== <big>'''Sense Magic'''</big> == | |||
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|''[[Arcane]] Spell, Arcane Ritual, Divining, Conjuring 1'' | |||
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|'''APC:''' 5 | |||
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|'''SPC:''' 5 | |||
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|'''Range:''' Self (60 ft radius) | |||
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|'''Requires:''' Gesture, Line of Effect | |||
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|'''Duration:''' 10 minutes | |||
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!Spell Description | |||
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|For the duration, you sense the presence of magic within the radius. In this way, you can sense magic affecting an object, a creature, or the ambient environment. When you sense magic, you may spend 1 AP on your turn to learn the magic’s Source (Arcane, [[Divine]], [[Occult]], [[Primal]], or [[Psionic]]) and its Function (Alchemy, Altering, Divining, Enchanting, Evoking, Illusory, Necrotic, Summoning, or Warding). | |||
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!Upcharge | |||
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|'''Upcharge:''' +10 minutes per +5 SP | |||
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[[Arcane Spells|[Back to Arcane Spells]]] | [[Arcane Spells|[Back to Arcane Spells]]] | ||
Revision as of 18:50, 21 January 2024
Sense Magic |
| Arcane Spell, Arcane Ritual, Divining, Conjuring 1 |
| APC: 5 |
| SPC: 5 |
| Range: Self (60 ft radius) |
| Requires: Gesture, Line of Effect |
| Duration: 10 minutes |
| Spell Description |
|---|
| For the duration, you sense the presence of magic within the radius. In this way, you can sense magic affecting an object, a creature, or the ambient environment. When you sense magic, you may spend 1 AP on your turn to learn the magic’s Source (Arcane, Divine, Occult, Primal, or Psionic) and its Function (Alchemy, Altering, Divining, Enchanting, Evoking, Illusory, Necrotic, Summoning, or Warding). |
| Upcharge |
| Upcharge: +10 minutes per +5 SP |