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(Created page with "''Occult Ritual, Divining'' '''Prerequisites:''' Occult 13 '''Casting Time:''' 1 hour, which can be part of a Recoup or Taking a Rest '''Materials:''' A large crystal, silvered mirror, or reflection pool, any of which must be worth at least 10,000 sc but are not consumed '''Recharge:''' Rest '''Duration:''' Up to 10 minutes When you cast this spell, choose a location within 5 miles that you have physically been to in the last two weeks or that you have spent a grea...")
 
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'''Duration:''' Up to 10 minutes
'''Duration:''' Up to 10 minutes


When you cast this spell, choose a location within 5 miles that you have physically been to in the last two weeks or that you have spent a great deal of time at (a minimum of 1 month) in the past. You can see and hear events currently happening in that location. Creatures with magical awareness might detect your presence. When your consciousness is projected in this fashion, a spectral, invisible visage of your face might be seen by creatures capable of seeing invisibility or detecting magic.
When you cast this spell, choose a location within 5 miles that you have physically been to in the last two weeks or that you have spent a great deal of time at (a minimum of 1 month) in the past. You can see and hear events currently happening in that location. Creatures with magical awareness might detect your presence. When your consciousness is projected in this fashion, a spectral, invisible visage of your face might be seen by creatures capable of seeing [[invisibility]] or detecting magic.


If an area is protected from Divining magic by the [[Primal]] or [[Psionic]] sources, then you are unable to see or hear said area. If, however, the area is protected from Divining magic by the [[Arcane]], [[Divine]], or Occult sources, you may attempt to see into it by making a magic attack against the WILL of the creature that cast the wards (or against a Difficulty set by the MC if the magic occurred naturally). On a successful attack, then you can see and hear the area, but depending on the specific anti-Divining spells in place, the original caster of the wards might detect your presence. On a failed attack, your attempt to see and hear the area fails.
If an area is protected from Divining magic by the [[Primal]] or [[Psionic]] sources, then you are unable to see or hear said area. If, however, the area is protected from Divining magic by the [[Arcane]], [[Divine]], or Occult sources, you may attempt to see into it by making a magic attack against the WILL of the creature that cast the wards (or against a Difficulty set by the MC if the magic occurred naturally). On a successful attack, then you can see and hear the area, but depending on the specific anti-Divining spells in place, the original caster of the wards might detect your presence. On a failed attack, your attempt to see and hear the area fails.
[[Occult Spells|[Back to Occult Spells]]]

Revision as of 12:58, 22 December 2023

Occult Ritual, Divining

Prerequisites: Occult 13

Casting Time: 1 hour, which can be part of a Recoup or Taking a Rest

Materials: A large crystal, silvered mirror, or reflection pool, any of which must be worth at least 10,000 sc but are not consumed

Recharge: Rest

Duration: Up to 10 minutes

When you cast this spell, choose a location within 5 miles that you have physically been to in the last two weeks or that you have spent a great deal of time at (a minimum of 1 month) in the past. You can see and hear events currently happening in that location. Creatures with magical awareness might detect your presence. When your consciousness is projected in this fashion, a spectral, invisible visage of your face might be seen by creatures capable of seeing invisibility or detecting magic.

If an area is protected from Divining magic by the Primal or Psionic sources, then you are unable to see or hear said area. If, however, the area is protected from Divining magic by the Arcane, Divine, or Occult sources, you may attempt to see into it by making a magic attack against the WILL of the creature that cast the wards (or against a Difficulty set by the MC if the magic occurred naturally). On a successful attack, then you can see and hear the area, but depending on the specific anti-Divining spells in place, the original caster of the wards might detect your presence. On a failed attack, your attempt to see and hear the area fails.


[Back to Occult Spells]