Bone Hut: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
__NOTOC__
__NOTOC__


Monster Info
Those who find a cozy cottage after struggling through a savage woodland might want to seek asylum within its cheerful confines, but they would be in for a rude awakening upon entry. Many isolated cottages are actually Bone Huts, the sentient lairs of Bone Hags. More monster than building, Bone Huts contain pocket dimensions within their walls, which might take the form of luxurious manors, humble cottages, or damp caves. Once inside, if a creature dies, the Bone Hut consumes its flesh and converts the creature into a [[skeleton]] that will serve the hag for eternity.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Bone Hut ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 24''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Gargantuan. Constructed [[Undead]] Monstrosity''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 21:
!CHA
!CHA
|-
|-
!7
!0
!0
!0
!7
!0
!2
!0
!-1
!0
!7
!0
|-
|-
|
|
!Ref: 10
!Ref: 10
!Fort: 10
!Fort: 17
!Ant: 10
!Ant: 12
!Log: 10
!Log: 9
!Will: 10
!Will: 17
|-
|-
| colspan="6" |
| colspan="6" |
Line 40: Line 40:
| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 15
| colspan="3" |'''Resist''' Stuff
| colspan="3" |'''Resist''' [[Occult]] 4
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 320
| colspan="3" |'''Vulnerable''' Stuff
| colspan="3" |'''DR''' 3/Silvered or [[Divine]]
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 20ft
| colspan="3" |'''Senses''' Stuff
| colspan="3" |'''Senses''' Blindsight 30ft
|-
|-
|
|
|
|
|
|
| colspan="3" |'''Traits''' Stuff
| colspan="3" |'''Traits''' Immutable, Unerring Mind
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''House of Nightmare.''' The interior of the Bone Hut contains a pocket dimension approximately 500ft wide, 500ft long, and 500ft tall. This space is directly connected to the will of the Hut’s Bone Hag and can assume any form they will, complete with appropriate furnishings. This pocket dimension immediately dissolves if the Bone Hut reaches 0 HP.
 
'''Facade of Normalcy.''' If the Bone Hut does not move for 1 hour it assumes the form of a normal cottage of wood and stone. A DC 17 Perceiving check reveals something sinister about the cottage, such as a rotted stench or necrotic aura. The Bone Hut’s true nature can only be revealed if a creature has the ability to magically see creatures in their true form, such as with the Unerring Mind trait.
 
'''Permanent Houseguest.''' Any creature that dies within the Bone Hut’s interior has its corpse destroyed after 1 minute and the Bone Hut regains HP equivalent to the creature’s maximum HP.
 
'''Soul Keeper.''' If the Bone Hut’s Bone Hag reaches 0 HP while on the same plane of existence, she reforms inside the hut after 1d6 months.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take TWO of the following actions, or take the same action '''twice.''''' ====
==== ''The Bone Hut can take FIVE of the following actions, or take the same action '''five times.''''' ====
|-
|-
| colspan="6" |'''Move.''' The Monster can move up to its speed
| colspan="6" |'''Move.''' The Bone Hut can move up to its speed.
 
'''Grasping Claws.''' ''Reach 10ft Natural Weapon.'' +7 vs AR. '''Hit:''' 10 (1d6+7) sharp and the target becomes Grappled.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the Bone Hut can MOVE and take the following action'''...''''' ====
|-
|-
| colspan="6" |'''Move.''' The Monster can move up to its speed.
| colspan="6" |'''Ram.''' The Bone Hut moves 10ft then makes the following attack. ''Reach 5ft Natural Weapon.'' +7 vs FORT. '''Hit:''' 13 (1d12+7) blunt, and if the target is Large or smaller they fall Prone.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''''' ====
==== '''''...AND''' take the following action.''====
|-
| colspan="6" |'''Move.''' The Monster can move up to its speed.
|-
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Crush.''' ''Reach 0ft Natural Weapon.'' +7 vs AR. '''Hit:''' 33 (4d12+7) blunt. This attack may only target creatures who are Prone and occupying the same space as the Bone Hut beneath it.
|}
|}


=== Features ===
=== Features ===
Info
'''House of Nightmare.''' The interior of the Bone Hut contains a pocket dimension approximately 500ft wide, 500ft long, and 500ft tall. This space is directly connected to the will of the Hut’s Bone Hag and can assume any form they will, complete with appropriate furnishings. This pocket dimension immediately dissolves if the Bone Hut reaches 0 HP.
 
'''Facade of Normalcy.''' If the Bone Hut does not move for 1 hour it assumes the form of a normal cottage of wood and stone. A DC 17 Perceiving check reveals something sinister about the cottage, such as a rotted stench or necrotic aura. The Bone Hut’s true nature can only be revealed if a creature has the ability to magically see creatures in their true form, such as with the Unerring Mind trait.
 
'''Permanent Houseguest.''' Any creature that dies within the Bone Hut’s interior has its corpse destroyed after 1 minute and the Bone Hut regains HP equivalent to the creature’s maximum HP.
 
'''Soul Keeper.''' If the Bone Hut’s Bone Hag reaches 0 HP while on the same plane of existence, she reforms inside the hut after 1d6 months.


=== Actions ===
=== Actions ===
Info
''The Bone Hut can take '''FIVE''' of the following actions, or take the same action '''five times.'''''
 
'''Move.''' The Bone Hut can move up to its speed.
 
'''Grasping Claws.''' ''Reach 10ft Natural Weapon.'' +7 vs AR. Hit: 10 (1d6+7) sharp and the target becomes Grappled.
 
''OR the Bone Hut can '''MOVE''' and take the following action...''
 
'''Ram.''' The Bone Hut moves 10ft then makes the following attack. ''Reach 5ft Natural Weapon.'' +7 vs FORT. '''Hit:''' 13 (1d12+7) blunt, and if the target is Large or smaller they fall Prone.
 
''...'''AND''' take the following action.''
 
'''Crush.''' ''Reach 0ft Natural Weapon.'' +7 vs AR. '''Hit:''' 33 (4d12+7) blunt. This attack may only target creatures who are Prone and occupying the same space as the Bone Hut beneath it.

Revision as of 12:25, 21 December 2023

[Back to creatures]


Those who find a cozy cottage after struggling through a savage woodland might want to seek asylum within its cheerful confines, but they would be in for a rude awakening upon entry. Many isolated cottages are actually Bone Huts, the sentient lairs of Bone Hags. More monster than building, Bone Huts contain pocket dimensions within their walls, which might take the form of luxurious manors, humble cottages, or damp caves. Once inside, if a creature dies, the Bone Hut consumes its flesh and converts the creature into a skeleton that will serve the hag for eternity.

Bone Hut

Monster Level: 24
Gargantuan. Constructed Undead Monstrosity
STR DEX END AWR INT CHA
7 0 7 2 -1 7
Ref: 10 Fort: 17 Ant: 12 Log: 9 Will: 17
Armor Rating 15 Resist Occult 4
Hit Points 320 DR 3/Silvered or Divine
Speed 20ft Senses Blindsight 30ft
Traits Immutable, Unerring Mind
Features
House of Nightmare. The interior of the Bone Hut contains a pocket dimension approximately 500ft wide, 500ft long, and 500ft tall. This space is directly connected to the will of the Hut’s Bone Hag and can assume any form they will, complete with appropriate furnishings. This pocket dimension immediately dissolves if the Bone Hut reaches 0 HP.

Facade of Normalcy. If the Bone Hut does not move for 1 hour it assumes the form of a normal cottage of wood and stone. A DC 17 Perceiving check reveals something sinister about the cottage, such as a rotted stench or necrotic aura. The Bone Hut’s true nature can only be revealed if a creature has the ability to magically see creatures in their true form, such as with the Unerring Mind trait.

Permanent Houseguest. Any creature that dies within the Bone Hut’s interior has its corpse destroyed after 1 minute and the Bone Hut regains HP equivalent to the creature’s maximum HP.

Soul Keeper. If the Bone Hut’s Bone Hag reaches 0 HP while on the same plane of existence, she reforms inside the hut after 1d6 months.

Actions

The Bone Hut can take FIVE of the following actions, or take the same action five times.

Move. The Bone Hut can move up to its speed.

Grasping Claws. Reach 10ft Natural Weapon. +7 vs AR. Hit: 10 (1d6+7) sharp and the target becomes Grappled.

OR the Bone Hut can MOVE and take the following action...

Ram. The Bone Hut moves 10ft then makes the following attack. Reach 5ft Natural Weapon. +7 vs FORT. Hit: 13 (1d12+7) blunt, and if the target is Large or smaller they fall Prone.

...AND take the following action.

Crush. Reach 0ft Natural Weapon. +7 vs AR. Hit: 33 (4d12+7) blunt. This attack may only target creatures who are Prone and occupying the same space as the Bone Hut beneath it.

Features

House of Nightmare. The interior of the Bone Hut contains a pocket dimension approximately 500ft wide, 500ft long, and 500ft tall. This space is directly connected to the will of the Hut’s Bone Hag and can assume any form they will, complete with appropriate furnishings. This pocket dimension immediately dissolves if the Bone Hut reaches 0 HP.

Facade of Normalcy. If the Bone Hut does not move for 1 hour it assumes the form of a normal cottage of wood and stone. A DC 17 Perceiving check reveals something sinister about the cottage, such as a rotted stench or necrotic aura. The Bone Hut’s true nature can only be revealed if a creature has the ability to magically see creatures in their true form, such as with the Unerring Mind trait.

Permanent Houseguest. Any creature that dies within the Bone Hut’s interior has its corpse destroyed after 1 minute and the Bone Hut regains HP equivalent to the creature’s maximum HP.

Soul Keeper. If the Bone Hut’s Bone Hag reaches 0 HP while on the same plane of existence, she reforms inside the hut after 1d6 months.

Actions

The Bone Hut can take FIVE of the following actions, or take the same action five times.

Move. The Bone Hut can move up to its speed.

Grasping Claws. Reach 10ft Natural Weapon. +7 vs AR. Hit: 10 (1d6+7) sharp and the target becomes Grappled.

OR the Bone Hut can MOVE and take the following action...

Ram. The Bone Hut moves 10ft then makes the following attack. Reach 5ft Natural Weapon. +7 vs FORT. Hit: 13 (1d12+7) blunt, and if the target is Large or smaller they fall Prone.

...AND take the following action.

Crush. Reach 0ft Natural Weapon. +7 vs AR. Hit: 33 (4d12+7) blunt. This attack may only target creatures who are Prone and occupying the same space as the Bone Hut beneath it.