Holy Weapon: Difference between revisions
Spazztaztic (talk | contribs) (Created page with "''Divine Ritual, Alchemy'' '''Prerequisites:''' Divine 7 '''Casting Time''': 1 hour, which can be part of a Recoup or Rest '''Materials:''' 1 sc worth of scented oils, expended as part of the ritual '''Recharge:''' Rest '''Duration:''' Instantaneous Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains a +1 bonus to attack rolls and damage rolls for t...") |
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Revision as of 00:35, 1 December 2023
Divine Ritual, Alchemy
Prerequisites: Divine 7
Casting Time: 1 hour, which can be part of a Recoup or Rest
Materials: 1 sc worth of scented oils, expended as part of the ritual
Recharge: Rest
Duration: Instantaneous
Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains a +1 bonus to attack rolls and damage rolls for the next 8 hours and is considered magical for the duration.
Furthermore, as part of the casting, choose one creature type: Avadri, Celestial, Eldritch, Fae, Fiend, Monstrosity, or Undead. Alternatively, you could choose one Source of magic: Arcane, Divine, Occult, Primal, or Psionic. For the
duration, when a creature of that type comes within 1000 ft of you, your weapon glows faintly, shedding dim light for 5 ft.
If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it.