Skills: Difference between revisions
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Animal Handling: | |||
AWR, Survival | AWR, Survival | ||
You might use this skill when riding a mount (see mounted) or when trying to train an animal that views you as a friendly creature. | You might use this skill when riding a mount (see mounted) or when trying to train an animal that views you as a friendly creature. | ||
APplied Foce: STR, Athleticism | |||
You can use this skill to break down doors, use a crowbar to leverage heavy weights, and similar applications of pure | You can use this skill to break down doors, use a crowbar to leverage heavy weights, and similar applications of pure | ||
strength with or without a mechanism to assist you. | strength with or without a mechanism to assist you. | ||
Appraising: INT, Observation | |||
This skill can help you determine how valuable something | This skill can help you determine how valuable something | ||
is, or whether the materials are genuine. If you also have a Crafting skill, your MC might let you use that skill when appraising a particular craft, or even let you make an INT/ Appraising check and a skill check using that Crafting skill, | is, or whether the materials are genuine. If you also have a Crafting skill, your MC might let you use that skill when appraising a particular craft, or even let you make an INT/ Appraising check and a skill check using that Crafting skill, | ||
taking the higher. | taking the higher. | ||
Arcana INT, Knowledge | |||
You can use this skill when trying to recall information | You can use this skill when trying to recall information | ||
related to planar entities or trying to recall factual information about any of the five Sources of Magic. You can | related to planar entities or trying to recall factual information about any of the five Sources of Magic. You can | ||
also use this skill to manipulate magical devices. | also use this skill to manipulate magical devices. | ||
Art: INT, Knowledge | |||
This skill can help you determine factual information about art, such as the materials used or the message that the artist was trying to convey. Your MC might also let you add ½ | This skill can help you determine factual information about art, such as the materials used or the message that the artist was trying to convey. Your MC might also let you add ½ | ||
your Art skill when trying to produce art, although if you have any points in a Crafting skill, you are more likely to just use that skill. | your Art skill when trying to produce art, although if you have any points in a Crafting skill, you are more likely to just use that skill. | ||
Astrology: INT, Knowledge | |||
You can use this skill when recalling information about | You can use this skill when recalling information about | ||
astrological symbols and their significance. Your MC might rule that you can make an INT/Astrology check to give you a circumstantial bonus on a CHA/Empathy check or an AWR/Intuiting check when interacting with someone, as your understanding of their astrological signs might lend | astrological symbols and their significance. Your MC might rule that you can make an INT/Astrology check to give you a circumstantial bonus on a CHA/Empathy check or an AWR/Intuiting check when interacting with someone, as your understanding of their astrological signs might lend | ||
you insight into their character or unconscious motives. | you insight into their character or unconscious motives. | ||
Astonomy: INT, Knowledge | |||
You might use this skill whenever you want to recall or | You might use this skill whenever you want to recall or | ||
infer information related to space and the orbit of planets, | infer information related to space and the orbit of planets, | ||
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to navigate, although if you have the Navigating skill you are likely to use that instead. | to navigate, although if you have the Navigating skill you are likely to use that instead. | ||
Athletics: STR, Athleticism | |||
This skill represents your general athletic capacity. When climbing or swimming, and at your MC’s discretion when jumping, you might use this skill. If you have a climb speed or a swim speed, this skill will not come up as often. | This skill represents your general athletic capacity. When climbing or swimming, and at your MC’s discretion when jumping, you might use this skill. If you have a climb speed or a swim speed, this skill will not come up as often. | ||
Balancing: DEX, Acrobatics | |||
You might use this skill when traversing tricky and narrow | You might use this skill when traversing tricky and narrow | ||
terrain, such as the lip of a cliff or the pinnacle of a rooftop. | terrain, such as the lip of a cliff or the pinnacle of a rooftop. | ||
Biology: INT, Knowledge | |||
This skill will help you to recall or research any information related to biological studies. Your MC may allow you to make an INT/Biology check to gain a circumstantial bonus when making an INT/Nature check or an AWR/Animal Handling check. | This skill will help you to recall or research any information related to biological studies. Your MC may allow you to make an INT/Biology check to gain a circumstantial bonus when making an INT/Nature check or an AWR/Animal Handling check. | ||
Brewing*: INT, Crafting | |||
If you have the appropriate tools, you can attempt to brew craft beers, wines, or spirits. | If you have the appropriate tools, you can attempt to brew craft beers, wines, or spirits. | ||
Your MC might also allow you to attempt to make potions, using ½ of your Brewing skill in place of Alchemy. You may use this skill when trying to recall or discern intellectual information about the practice of brewing, and doing so does not require any tools. | Your MC might also allow you to attempt to make potions, using ½ of your Brewing skill in place of Alchemy. You may use this skill when trying to recall or discern intellectual information about the practice of brewing, and doing so does not require any tools. | ||
Calligraphy*:INT, Crafting | |||
When you have the appropriate tools, you can use this skill to create beautiful calligraphic works. | When you have the appropriate tools, you can use this skill to create beautiful calligraphic works. | ||
ChemistryY: INT, Knowledge | |||
You can use this skill to recall or research any information related to chemistry and chemical studies. | You can use this skill to recall or research any information related to chemistry and chemical studies. | ||
Cobbling*: INT, Crafting | |||
If you have the appropriate time and tools, you can use this skill to repair shoes or make new ones. | If you have the appropriate time and tools, you can use this skill to repair shoes or make new ones. | ||
Contorting: DEX, Acrobatics | |||
This skill allows you to contort your body and squeeze through spaces that would otherwise be too tight for a creature of your size. Especially tight contortions will be | This skill allows you to contort your body and squeeze through spaces that would otherwise be too tight for a creature of your size. Especially tight contortions will be | ||
more difficult during [[combat]]. | more difficult during [[combat]]. | ||
Cooking*: INT, Crafting | |||
Given the appropriate time and tools, you can use this skill to cook delicious food. You can also make checks to determine the quality or sourcing of food and similar cooking-related topics, regardless of whether you have tools. | Given the appropriate time and tools, you can use this skill to cook delicious food. You can also make checks to determine the quality or sourcing of food and similar cooking-related topics, regardless of whether you have tools. | ||
Dancing: DEX, Performance | |||
You can use this skill to put on entertaining dance performances. | You can use this skill to put on entertaining dance performances. | ||
Deceiving: CHA, Skullduggery | |||
You might use this skill when trying to mislead someone, tell half-truths, or outright lie in a convincing way. | You might use this skill when trying to mislead someone, tell half-truths, or outright lie in a convincing way. | ||
Disguising*: INT, Subterfuge | |||
Provided that you have the relevant tools, such as makeup, a costume, hair dye, a wig, or similar cosmetics, you can use this skill to disguise yourself. Disguises made under duress will be more difficult than disguises made in leisure. | Provided that you have the relevant tools, such as makeup, a costume, hair dye, a wig, or similar cosmetics, you can use this skill to disguise yourself. Disguises made under duress will be more difficult than disguises made in leisure. | ||
Distance running: END, Stamina | Distance running: END, Stamina | ||
This skill can help you keep up a steady running pace over | This skill can help you keep up a steady running pace over | ||
La prolonged amount of time, allowing you to cover vast distances. | La prolonged amount of time, allowing you to cover vast distances. | ||
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Economics: INT, Knowledge | Economics: INT, Knowledge | ||
This skill can help you recall or deduce information about the economy in a settled area and to better understand economic theory. | This skill can help you recall or deduce information about the economy in a settled area and to better understand economic theory. | ||
Empathy: CHA, Influence | Empathy: CHA, Influence | ||
You can use this skill to make other people feel seen and understood, as well as helping you understand what people are feeling. | You can use this skill to make other people feel seen and understood, as well as helping you understand what people are feeling. | ||
Engineering:INT, Knowledge | Engineering:INT, Knowledge | ||
This skill allows you to improve your knowledge in various types of engineering (architectural, mechanical, etc). | This skill allows you to improve your knowledge in various types of engineering (architectural, mechanical, etc). | ||
Entertaining: CHA, Performance | Entertaining: CHA, Performance | ||
You can use this skill when you want to captivate a crowd by making a public performance of any kind. | You can use this skill when you want to captivate a crowd by making a public performance of any kind. | ||
Evading: INT, Subterfuge | Evading: INT, Subterfuge | ||
You can use this skill to practice the art of hiding in plain sight. By knowing what people look for, you can avoid detection by changing your gait, sticking to crowded areas, or otherwise throwing off those that look for you. | You can use this skill to practice the art of hiding in plain sight. By knowing what people look for, you can avoid detection by changing your gait, sticking to crowded areas, or otherwise throwing off those that look for you. | ||
Foraging: AWR, Survival | Foraging: AWR, Survival | ||
You might use this skill when looking for food in the wilderness or finding ingredients. | You might use this skill when looking for food in the wilderness or finding ingredients. | ||
Forced March: END, Stamina | Forced March: END, Stamina | ||
You can use this skill when trying to push beyond the normal travel pace that you could manage in a day, whether by walking a greater distance or by walking a normal distance with a greater load. | You can use this skill when trying to push beyond the normal travel pace that you could manage in a day, whether by walking a greater distance or by walking a normal distance with a greater load. | ||
Forging*: INT, Subterfuge | Forging*: INT, Subterfuge | ||
This skill can help you replicate signatures or create official-looking documents. If you do well on anINT/Forging check, then your MC will likely give you a circumstantial bonus to INT/Disguising or CHA/Savoir Faire checks. | This skill can help you replicate signatures or create official-looking documents. If you do well on anINT/Forging check, then your MC will likely give you a circumstantial bonus to INT/Disguising or CHA/Savoir Faire checks. | ||
Fortuity:Luck | Fortuity:Luck | ||
Fortuity represents the likelihood that good things just happen to you. If your MC asks you to make a LUCK check to determine the likelihood of a positive outcome, you can add your Fortuity. | Fortuity represents the likelihood that good things just happen to you. If your MC asks you to make a LUCK check to determine the likelihood of a positive outcome, you can add your Fortuity. | ||
Geography INT, Knowledge | Geography INT, Knowledge | ||
You can use this skill when trying to remember where you are in relation to somewhere else, or when you want to deduce information about common geographical patterns in an area. | You can use this skill when trying to remember where you are in relation to somewhere else, or when you want to deduce information about common geographical patterns in an area. | ||
Glassblowing*: INT, Crafting | Glassblowing*: INT, Crafting | ||
When you have the appropriate tools,you can use this skill to create stunning artistic glasswork, such as dining plates and even glass musical instruments. | When you have the appropriate tools,you can use this skill to create stunning artistic glasswork, such as dining plates and even glass musical instruments. | ||
Gossipping: CHA, Influence | Gossipping: CHA, Influence | ||
You can use this skill to seed real or false information about a person, event, etc. among populated areas. | You can use this skill to seed real or false information about a person, event, etc. among populated areas. | ||
History: INT, Knowledge | History: INT, Knowledge | ||
This skill reflects your capacity for remembering historical events and your ability to quickly research historical events | This skill reflects your capacity for remembering historical events and your ability to quickly research historical events | ||
when given access to a library, university, or the like. Your MC might let you use this skill in tandem with another Knowledge skill when researching a particular field of | when given access to a library, university, or the like. Your MC might let you use this skill in tandem with another Knowledge skill when researching a particular field of | ||
knowledge, making an INT/History check and an INT check of the relevant Knowledge type. | knowledge, making an INT/History check and an INT check of the relevant Knowledge type. | ||
Instrument*: CHA, Performance | |||
When you gain points in this skill, specify one type of instrument. When you have that instrument, you can use this skill to make better performances with that instrument. Your MC might rule that you can apply ½ of your skill points | When you gain points in this skill, specify one type of instrument. When you have that instrument, you can use this skill to make better performances with that instrument. Your MC might rule that you can apply ½ of your skill points | ||
to related instruments; for example, if you have Instrument (Lute) +6, then your MC might allow you to play a banjo with a +3 bonus. | to related instruments; for example, if you have Instrument (Lute) +6, then your MC might allow you to play a banjo with a +3 bonus. | ||
Intimidating: CHA, Influence | |||
You can use this skill when trying to peel back someone’s | You can use this skill when trying to peel back someone’s | ||
psyche and frighten them into cooperating with you. | psyche and frighten them into cooperating with you. | ||
Intuiting: AWR, Observation | |||
AWR, Observation | |||
This skill helps you assess when someone is being honest or | This skill helps you assess when someone is being honest or | ||
if they might be hiding something. | if they might be hiding something. | ||
INVESTIGATING | INVESTIGATING | ||
INT, Observation | INT, Observation | ||
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a crime scene, or when looking for a secret door or hidden | a crime scene, or when looking for a secret door or hidden | ||
compartment in a room. | compartment in a room. | ||
JEWELING* | JEWELING* | ||
INT, Crafting | INT, Crafting | ||
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place of Appraising when you want to assess the value of a | place of Appraising when you want to assess the value of a | ||
piece of jewelry. | piece of jewelry. | ||
LAW | LAW | ||
INT, Knowledge | INT, Knowledge | ||
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might also use this skill, along with the Entertaining and | might also use this skill, along with the Entertaining and | ||
Persuading skills, to win a case in court. | Persuading skills, to win a case in court. | ||
LEADERSHIP | LEADERSHIP | ||
CHA, Influence | CHA, Influence | ||
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status and influence over various officials and convince | status and influence over various officials and convince | ||
them to follow your commands. | them to follow your commands. | ||
LEATHERWORKING* | LEATHERWORKING* | ||
INT, Crafting | INT, Crafting | ||
When you have the appropriate tools, you can use this skill | When you have the appropriate tools, you can use this skill | ||
to make leather goods such as clothes, bags, or even [[armor]]. | to make leather goods such as clothes, bags, or even [[armor]]. | ||
LOCKPICKING* | LOCKPICKING* | ||
INT, Subterfuge | INT, Subterfuge | ||
When you have a set of lock picks, you can use this skill to | When you have a set of lock picks, you can use this skill to | ||
attempt picking any nonmagially sealed lock. | attempt picking any nonmagially sealed lock. | ||
MASONRY* | MASONRY* | ||
INT, Crafting | INT, Crafting | ||
When you have the appropriate tools, you can use this skill | When you have the appropriate tools, you can use this skill | ||
to carve rock into sculptures or architectural stonework. | to carve rock into sculptures or architectural stonework. | ||
MEDICINE | MEDICINE | ||
INT, Knowledge | INT, Knowledge | ||
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the types of medicine that you need, will be mentioned in the | the types of medicine that you need, will be mentioned in the | ||
disease’s description. | disease’s description. | ||
MENACING | MENACING | ||
STR, Stamina | STR, Stamina | ||
You can use this skill when trying to physically intimidate | You can use this skill when trying to physically intimidate | ||
someone through a show of force. | someone through a show of force. | ||
M I L I TA RY | M I L I TA RY | ||
INT, Knowledge | INT, Knowledge | ||
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speaking with members of a military and can help you when | speaking with members of a military and can help you when | ||
trying to recall information about a military institution. | trying to recall information about a military institution. | ||
NATURE | NATURE | ||
INT, Survival | INT, Survival | ||
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edible and toxic mushrooms, recalling the behavior of [[wolf]] | edible and toxic mushrooms, recalling the behavior of [[wolf]] | ||
packs, or other information about the natural world. | packs, or other information about the natural world. | ||
N AV I G AT I N G * | N AV I G AT I N G * | ||
AWR, Survival | AWR, Survival | ||
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that you can make this check without the relevant tools, but | that you can make this check without the relevant tools, but | ||
the DC will be higher. | the DC will be higher. | ||
PAINTING* | PAINTING* | ||
INT, Crafting | INT, Crafting | ||
When you have the appropriate tools, you can use this skill | When you have the appropriate tools, you can use this skill | ||
to create beautiful paintings. | to create beautiful paintings. | ||
PERCEIVING | PERCEIVING | ||
AWR, Observation | AWR, Observation | ||
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PERSUADING | PERSUADING | ||
CHA, Influence | CHA, Influence | ||
You can use this skill when trying to influence someone | |||
PERSUADING | |||
CHA, Influence | |||
You can use this skill when trying to influence someone | You can use this skill when trying to influence someone | ||
Revision as of 20:23, 23 November 2023
When you attempt something that comes with a chance of failure or a negative outcome, your MC might ask you to make an attribute check.
Attribute Checks
Like attacks, attribute checks involve rolling 1d20 and adding your attribute to the roll. MCs will only ever ask for one of seven attribute Checks: STR, DEX, END, AWR, INT, CHA, or LUCK. MCs will not ask for COR attribute checks, given that COR functions differently from the other seven attributes.
Strength (STR) Checks can determine whether you succeed at kicking down a door, climbing a wall, or some other feat of strength.
Dexterity (DEX) Checks might be needed if you run along a precipice or try to nimbly sneak past a guard.
Endurance (END) Checks represent your ability to withstand extreme weather and march or run for long stretches of time without giving in.
Awareness (AWR) Checks determine how attuned you are to sensory input. It might help you spot traps or hidden motives.
Intelligence (INT) Checks can show how much you recall or can deduce about learned information, as well as your capacity to quickly encode new data.
Charisma (CHA) Checks represent your ability to talk their way through social situations by charming or deceiving, and to lead or convince the people around you.
Luck (LUCK) Checks can represent the twists and turns of fate. If you’re looking through a cupboard in an abandoned farmstead for some food, a LUCK check might determine whether you find any.
Player Skills
Whenever a rule or ability warrants using a specific skill, the rule will signify this mentioning the skill immediately following the attribute, such as CHA/Persuading. A creature without the Persuading skill can still attempt such a check, simply rolling CHA.
While the MC will only ever ask for one of the attribute checks described above, players have the chance to use skills, which give them a greater chance of success under specific circumstances.
You will have a variety of skill points granted by your background and your profession. Your lineage and talents will occasionally give you skill points as well. You assign these skill points to specific skills, such as Balancing, Deceiving, or Distance Running.
When your MC asks you for an attribute check and one of your skills associated with that attribute is situationally relevant, you may add that skill bonus in addition to your attribute.
You may never have more than 20 points in a single skill.
| For example if Hanniah Sharptooth and Marcus Luxxor are adventuring together and both need to dash after a carriage to catch it before it leaves town, they would need to make STR checks to sprint after it.
Assuming they are both level 1, Hanniah and Marcus both have 2 STR. However, Hanniah has +1 in the Sprinting skill. This means that Marcus rolls 1d20+2 (adding his STR), while Hanniah rolls 1d20+3 (adding her STR and her Sprinting skill). |
|---|
Circumstantial Bonuses
If you perform well on one skill that impacts another skill, then your MC might grant you a circumstantial bonus on the second skill check. This might be as low as a +1 or as high as a +5, depending upon what the MC feels is appropriate to the situation.
Complete list of skills
Skills are related to a specific attribute and cannot be used with mismatching attributes. Skills are also organized by tags; if you gain an ability that lets you gain a skill with a specific tag, check the table below to see your options. Each skill is organized first by attribute, then by tag. Skills are described in more detail after these tables, although these descriptions are not comprehensive and your MC may allow other applications of these skills if you come up with creative ideas.
| SKILLS BY ATTRIBUTE | |
|---|---|
| STR | Applied Force, Athletics, Menacing, Sprinting |
| DEX | Balancing, Contorting, Dancing, Sneaking, Tumbling |
| END | Distance Running, Forced March |
| AWR | Animal Handling, Eavesdropping, Foraging, Intuiting, Investigating, Navigating*, Perceiving, Sheltering, Tracking |
| INT | Alchemy*, Appraising, Arcana, Art, Astrology, Astronomy, Biology, Brewing*, Calligraphy*, Carpentry*, Cartography*, Chemistry, Cobbling*, Cooking*, Disguising*, Dungeoneering, Economics, Evading, Forging*, Geography, Glassblowing*, History, Jeweling*, Law, Leatherworking*, Lockpicking*, Masonry*, Medicine*, Military, Nature, Painting*, Politics of [choose region], Pottery*, Religion [choose one], Smithing*, Sleight of Hand, Weaving*, Woodcarving*, Vehicles [Land], Vehicles [Water] |
| CHA | Deceiving, Empathy, Entertaining, Gossipping, Instrument* [choose one], Intimidating, Leadership, Persuading, Savoir Faire |
| LUCK | Fortuity, Scavenging |
| SKILLS BY TAG | |
|---|---|
| Acrobatics | Balancing, Contorting, Tumbling |
| Athleticism | Applied Force, Athletics, Sprinting |
| Crafting* | Alchemy, Brewing, Calligraphy, Carpentry, Cartography, Cobbling, Cooking, Glassblowing, Jeweling, Leatherworking, Masonry, Painting, Pottery, Smithing, Weaving, Woodcarving |
| Influence | Deceiving, Empathy, Gossipping, Intimidating, Leadership, Persuading |
| Knowledge | Arcana, Art, Astrology, Astronomy, Biology, Chemistry, Economics, Engineering, Geography, History, Law, Medicine*, Military, Politics of [choose region], Religion [choose one], Vehicles* [land], Vehicles* [water] |
| Luck | Fortuity, Scavenging |
| Observation | Appraising, Eavesdropping, Intuiting, Investigating, Perceiving |
| Performance | Dancing, Entertaining, Instrument* [choose one], Savoir Faire |
| Stamina | Distance Running, Forced March, Menacing |
| Subterfuge | Disguising*, Evading, Forging*, Lockpicking*, Sleight of Hand |
| Survival | Animal Handling, Dungeoneering, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking |
Animal Handling: AWR, Survival
You might use this skill when riding a mount (see mounted) or when trying to train an animal that views you as a friendly creature.
APplied Foce: STR, Athleticism
You can use this skill to break down doors, use a crowbar to leverage heavy weights, and similar applications of pure strength with or without a mechanism to assist you.
Appraising: INT, Observation
This skill can help you determine how valuable something is, or whether the materials are genuine. If you also have a Crafting skill, your MC might let you use that skill when appraising a particular craft, or even let you make an INT/ Appraising check and a skill check using that Crafting skill, taking the higher.
Arcana INT, Knowledge
You can use this skill when trying to recall information related to planar entities or trying to recall factual information about any of the five Sources of Magic. You can also use this skill to manipulate magical devices.
Art: INT, Knowledge
This skill can help you determine factual information about art, such as the materials used or the message that the artist was trying to convey. Your MC might also let you add ½ your Art skill when trying to produce art, although if you have any points in a Crafting skill, you are more likely to just use that skill.
Astrology: INT, Knowledge
You can use this skill when recalling information about astrological symbols and their significance. Your MC might rule that you can make an INT/Astrology check to give you a circumstantial bonus on a CHA/Empathy check or an AWR/Intuiting check when interacting with someone, as your understanding of their astrological signs might lend you insight into their character or unconscious motives.
Astonomy: INT, Knowledge
You might use this skill whenever you want to recall or infer information related to space and the orbit of planets, satellites, and the like.Your MC might let you add ½ your Astronomy when trying to navigate, although if you have the Navigating skill you are likely to use that instead.
Athletics: STR, Athleticism
This skill represents your general athletic capacity. When climbing or swimming, and at your MC’s discretion when jumping, you might use this skill. If you have a climb speed or a swim speed, this skill will not come up as often.
Balancing: DEX, Acrobatics
You might use this skill when traversing tricky and narrow terrain, such as the lip of a cliff or the pinnacle of a rooftop.
Biology: INT, Knowledge
This skill will help you to recall or research any information related to biological studies. Your MC may allow you to make an INT/Biology check to gain a circumstantial bonus when making an INT/Nature check or an AWR/Animal Handling check.
Brewing*: INT, Crafting
If you have the appropriate tools, you can attempt to brew craft beers, wines, or spirits. Your MC might also allow you to attempt to make potions, using ½ of your Brewing skill in place of Alchemy. You may use this skill when trying to recall or discern intellectual information about the practice of brewing, and doing so does not require any tools.
Calligraphy*:INT, Crafting
When you have the appropriate tools, you can use this skill to create beautiful calligraphic works.
ChemistryY: INT, Knowledge
You can use this skill to recall or research any information related to chemistry and chemical studies.
Cobbling*: INT, Crafting
If you have the appropriate time and tools, you can use this skill to repair shoes or make new ones.
Contorting: DEX, Acrobatics
This skill allows you to contort your body and squeeze through spaces that would otherwise be too tight for a creature of your size. Especially tight contortions will be more difficult during combat.
Cooking*: INT, Crafting Given the appropriate time and tools, you can use this skill to cook delicious food. You can also make checks to determine the quality or sourcing of food and similar cooking-related topics, regardless of whether you have tools.
Dancing: DEX, Performance You can use this skill to put on entertaining dance performances.
Deceiving: CHA, Skullduggery You might use this skill when trying to mislead someone, tell half-truths, or outright lie in a convincing way.
Disguising*: INT, Subterfuge
Provided that you have the relevant tools, such as makeup, a costume, hair dye, a wig, or similar cosmetics, you can use this skill to disguise yourself. Disguises made under duress will be more difficult than disguises made in leisure.
Distance running: END, Stamina
This skill can help you keep up a steady running pace over La prolonged amount of time, allowing you to cover vast distances. Dungeoneering: INT, Survival When exploring a dungeon or subterranean area, you might use this skill to recall information about the area, to make logical inferences, or to know how best to use your gear.
Eavesdropping: AWR, Observation You can use this skill when you want to overhear key information that other people are discussing without yourself being part of the conversation. After you succeed on an AWR/Eavesdropping check, your MC might award you a bonus to a check with the Influence tag, given your better understanding of the social situation.
Economics: INT, Knowledge
This skill can help you recall or deduce information about the economy in a settled area and to better understand economic theory.
Empathy: CHA, Influence
You can use this skill to make other people feel seen and understood, as well as helping you understand what people are feeling.
Engineering:INT, Knowledge
This skill allows you to improve your knowledge in various types of engineering (architectural, mechanical, etc).
Entertaining: CHA, Performance
You can use this skill when you want to captivate a crowd by making a public performance of any kind.
Evading: INT, Subterfuge
You can use this skill to practice the art of hiding in plain sight. By knowing what people look for, you can avoid detection by changing your gait, sticking to crowded areas, or otherwise throwing off those that look for you.
Foraging: AWR, Survival
You might use this skill when looking for food in the wilderness or finding ingredients.
Forced March: END, Stamina
You can use this skill when trying to push beyond the normal travel pace that you could manage in a day, whether by walking a greater distance or by walking a normal distance with a greater load.
Forging*: INT, Subterfuge
This skill can help you replicate signatures or create official-looking documents. If you do well on anINT/Forging check, then your MC will likely give you a circumstantial bonus to INT/Disguising or CHA/Savoir Faire checks.
Fortuity:Luck
Fortuity represents the likelihood that good things just happen to you. If your MC asks you to make a LUCK check to determine the likelihood of a positive outcome, you can add your Fortuity.
Geography INT, Knowledge
You can use this skill when trying to remember where you are in relation to somewhere else, or when you want to deduce information about common geographical patterns in an area.
Glassblowing*: INT, Crafting
When you have the appropriate tools,you can use this skill to create stunning artistic glasswork, such as dining plates and even glass musical instruments.
Gossipping: CHA, Influence
You can use this skill to seed real or false information about a person, event, etc. among populated areas.
History: INT, Knowledge
This skill reflects your capacity for remembering historical events and your ability to quickly research historical events when given access to a library, university, or the like. Your MC might let you use this skill in tandem with another Knowledge skill when researching a particular field of knowledge, making an INT/History check and an INT check of the relevant Knowledge type.
Instrument*: CHA, Performance
When you gain points in this skill, specify one type of instrument. When you have that instrument, you can use this skill to make better performances with that instrument. Your MC might rule that you can apply ½ of your skill points to related instruments; for example, if you have Instrument (Lute) +6, then your MC might allow you to play a banjo with a +3 bonus.
Intimidating: CHA, Influence
You can use this skill when trying to peel back someone’s psyche and frighten them into cooperating with you.
Intuiting: AWR, Observation
This skill helps you assess when someone is being honest or if they might be hiding something.
INVESTIGATING INT, Observation You might use this skill when looking for physical clues at a crime scene, or when looking for a secret door or hidden compartment in a room.
JEWELING* INT, Crafting When you have the appropriate tools, this skill can help you create gorgeous works of jewelry. Your MC might allow you to use your Jeweling skill in place of Appraising when you want to assess the value of a piece of jewelry.
LAW INT, Knowledge You can use this skill when you want to recall or acquire information about the legal system in a settled area. You might also use this skill, along with the Entertaining and Persuading skills, to win a case in court.
LEADERSHIP CHA, Influence You might use this skill to bolster the resolve of a discouraged person or group of people, or to exert your status and influence over various officials and convince them to follow your commands.
LEATHERWORKING* INT, Crafting When you have the appropriate tools, you can use this skill to make leather goods such as clothes, bags, or even armor.
LOCKPICKING* INT, Subterfuge When you have a set of lock picks, you can use this skill to attempt picking any nonmagially sealed lock.
MASONRY* INT, Crafting When you have the appropriate tools, you can use this skill to carve rock into sculptures or architectural stonework.
MEDICINE INT, Knowledge You can use this skill when trying to recall factual information about medicines, diseases, and the like, which can help you diagnose someone’s symptoms. If you have bandages, you can make an INT/Medicine check to remove the Bleeding condition (see p. 344) from a creature. Attempting this costs 3 AP, and unless otherwise specified from the source of the Bleeding condition, the DC is 14 + the amount of Bleeding damage. If you have the proper medicines, you can attempt to treat someone with a disease. The DC for this treatment, as well as the types of medicine that you need, will be mentioned in the disease’s description.
MENACING STR, Stamina You can use this skill when trying to physically intimidate someone through a show of force.
M I L I TA RY INT, Knowledge This skill will help you know the proper terminology when speaking with members of a military and can help you when trying to recall information about a military institution.
NATURE INT, Survival You might use this skill when trying to differentiate between edible and toxic mushrooms, recalling the behavior of wolf packs, or other information about the natural world.
N AV I G AT I N G * AWR, Survival If you have a compass, astrolabe, sextant, or even just a map, you can use this skill to find your way through an otherwise confusing area of wilderness. Your MC might rule that you can make this check without the relevant tools, but the DC will be higher.
PAINTING* INT, Crafting When you have the appropriate tools, you can use this skill to create beautiful paintings.
PERCEIVING AWR, Observation You might make use of this skill when relying on sensory input, such as scanning a tree line for enemies, looking for concealed weapons, listening for footsteps, or trying to identify a strange odor. PERSUADING CHA, Influence You can use this skill when trying to influence someone
PERSUADING
CHA, Influence
You can use this skill when trying to influence someone