Bloodoak Host: Difference between revisions

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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Shambling Dead.''' When the Bloodoak Host is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or [[damage]] to which it is vulnerable, roll 1d20. On a roll of 12 or lower, the Bloodoak Host falls Prone and regains 1 HP.
| colspan="6" |'''Shambling Dead.''' When the Bloodoak Host is reduced to 0 HP it must make a DC 14 END check. On a success, it returns to 1 HP. This does not work if the Bloodoak Host was damaged by a critical hit or with [[damage]] it is vulnerable to.


'''Fertilizer.''' When the Bloodoak Host reaches 0 HP and fails its Shambling Dead roll, it sprouts an area of thick growths. The area within a 5 ft radius of the Bloodoak Host becomes difficult terrain.
'''Fertilizer.''' When the Bloodoak Host reaches 0 HP and fails its Shambling Dead roll, it sprouts an area of thick growths. The area within a 5 ft radius of the Bloodoak Host becomes difficult terrain.

Latest revision as of 13:46, 18 September 2024

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Uniquely vampiric plants with a hungering cunning, bloodoaks form through dark rituals when plant matter absorbs animal blood. The rituals that create these horrors are relatively easy to learn and implement, so cultists and unscrupulous mages often use bloodoaks as bodyguards and sentinels.

Bloodoak Host

By taking a humanoid corpse and a stake fashioned from the wood of a bloodoak bramble, then pounding the stake through the corpse’s heart, a bloodoak host is born. Thorny brambles stretch through the creature’s limbs, animating it with dark purpose.

Bloodoak Host

Monster Level: 3
Medium. Abominable Undead Humanoid Plant (Occult)
STR DEX END AWR INT CHA
3 -1 2 2 -3 0
Ref: 9 Fort: 12 Ant: 12 Log: 7 Will: 10
Armor Rating 11 Immune Psychic Resist Primal 1, Occult 1
Hit Points 30 Vulnerable Divine 2, Radiant 2, Fire 2
Speed 20 ft Senses Blindsight 30 ft
Features
Shambling Dead. When the Bloodoak Host is reduced to 0 HP it must make a DC 14 END check. On a success, it returns to 1 HP. This does not work if the Bloodoak Host was damaged by a critical hit or with damage it is vulnerable to.

Fertilizer. When the Bloodoak Host reaches 0 HP and fails its Shambling Dead roll, it sprouts an area of thick growths. The area within a 5 ft radius of the Bloodoak Host becomes difficult terrain.

Actions

The Bloodoak Host can take TWO of the following actions, or take the same action twice.

Move. The Bloodoak Host can move up to its speed.

Swing. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) blunt.

OR the Bloodoak Host can take the following action.

Grasping Vines. Reach 15 ft Natural Weapon. +3 vs REF. Hit: 6 (1d6+3) sharp and the target is pulled 10 ft towards the Bloodoak Host.