Noble: Difference between revisions

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| colspan="6" |''Medium. Humanoid''
| colspan="6" |''Medium. Humanoid''
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!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="3" |
| colspan="3" |
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| colspan="3" |'''Armor Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''Resist''' Charmed 5
| colspan="3" |'''Resist''' Charmed 5
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| colspan="3" |
| colspan="3" |
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| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |
| colspan="3" |
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| colspan="6" |'''Skills''' (AWR) Eavesdropping +4; (INT) Economics +4, History +2, Law +4, Military +2; (CHA) Deceiving +4, Intimidating +4, Leadership +2, Persuading +6
| colspan="6" |'''[[Skills]]''' (AWR) Eavesdropping +4; (INT) Economics +4, History +2, Law +4, Military +2; (CHA) Deceiving +4, Intimidating +4, Leadership +2, Persuading +6
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Political Skill.''' The Noble has +6 in Politics of the relevant region.
| colspan="6" |'''Political Skill.''' The Noble has +6 in Politics of the relevant region.
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! colspan="6" |Actions
! colspan="6" |[[Actions]]
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| colspan="6" |
| colspan="6" |
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| colspan="6" |'''Move.''' The Noble can move up to its speed.
| colspan="6" |'''Move.''' The Noble can move up to its speed.
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| colspan="6" |'''Rapier.''' ''Reach 5ft Natural Weapon.'' +1 vs AR. '''Hit:''' 5 (1d8+1) sharp.
| colspan="6" |'''Rapier.''' ''Reach 5 ft Natural Weapon.'' +1 vs AR. '''Hit:''' 5 (1d8+1) sharp.
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| colspan="6" |'''Order.''' The Noble casts the Commandment Divine Spell using CHA. This does not count as magical.
| colspan="6" |'''[[Order]].''' The Noble casts the [[Commandment]] [[Divine]] Spell using CHA. This does not count as magical.
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Latest revision as of 14:52, 11 September 2024

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Noble

Monster Level: 0.5
Medium. Humanoid
STR DEX END AWR INT CHA
0 1 0 1 1 2
Ref: 11 Fort: 10 Ant: 11 Log: 11 Will: 12
Armor Rating 10 Resist Charmed 5
Hit Points 11
Speed 30 ft
Skills (AWR) Eavesdropping +4; (INT) Economics +4, History +2, Law +4, Military +2; (CHA) Deceiving +4, Intimidating +4, Leadership +2, Persuading +6
Features
Political Skill. The Noble has +6 in Politics of the relevant region.
Actions

The Noble can MOVE and take ONE of the following actions.

Move. The Noble can move up to its speed.
Rapier. Reach 5 ft Natural Weapon. +1 vs AR. Hit: 5 (1d8+1) sharp.
Order. The Noble casts the Commandment Divine Spell using CHA. This does not count as magical.