Cleric: Difference between revisions

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Having been raised in the orbit of a great religious order, piety is in your blood. As a child, you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and [[clergy]] in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world  
zHaving been raised in the orbit of a great religious order, piety is in your blood. As a child, you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and [[clergy]] in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world  
around you.
around you.
You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your divine icon at your side, a holy depiction of your god or your  
You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your divine icon at your side, a holy depiction of your god or your  
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!Discreption
!Discreption
|-
|-
|SENSE PLANAR
|Sense Planar
|Cleric, Exorcist
|Cleric, Exorcist
|Prerequisites: Cleric Entry
|Prerequisites: Cleric Entry
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'''Sense Planar''' You sense the presence of avadri, celestial, eldritch, fae, and fiends within 1 mile of you. You sense their exact numbers and distance from you. You cannot sense their exact identities. You can maintain this sense for up to 10 mins if you do nothing else other than non-strenuous walking, talking, or light activity. (2/Rest)
'''Sense Planar''' You sense the presence of avadri, celestial, eldritch, fae, and fiends within 1 mile of you. You sense their exact numbers and distance from you. You cannot sense their exact identities. You can maintain this sense for up to 10 mins if you do nothing else other than non-strenuous walking, talking, or light activity. (2/Rest)
|-
|-
|DIVINE WARD II
|Divine Ward II
|Cleric, Exorcist
|Cleric, Exorcist
|Sense Planar, Holy Support
|Sense Planar, Holy Support
|Your Divine Ward boosts your ally’s AR and Physical Defenses for the duration.
|Your Divine Ward boosts your ally’s AR and Physical Defenses for the duration.
|-
|-
|DISTANT WARD
|Distant Ward
|Cleric, Exorcist
|Cleric, Exorcist
|Divine Ward II
|Divine Ward II
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|The range of your Divine Ward increases by +30 ft.
|The range of your Divine Ward increases by +30 ft.
|-
|-
|DIVINE SHIELD
|Divine Shield
|Cleric, Exorcist
|Cleric, Exorcist
|Divine Ward II
|Divine Ward II
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|Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
|Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
|-
|-
|SENSE PLANAR II
|Sense Planar II
|Cleric, Exorcist
|Cleric, Exorcist
|Exorcist 3
|Exorcist 3
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'''Identify Planar''' When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish). (2/Rest)
'''Identify Planar''' When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish). (2/Rest)
|-
|-
|ABJURE UNHOLY
|Abjure Unholy
 
|Cleric, Exorcist
|Cleric, Exorcist
|Sense Planar II, Holy Support II
|Sense Planar II, Holy Support II
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A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage. When you cast this spell, choose a creature type: avadri, celestial, eldritch, fae, or fiend. Creatures of that type that are stuck in your circle can only attempt to escape if you have taken damage since your last turn, and must roll 2d20 and use the lower when trying to escape.You may choose to end the spell early.
A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage. When you cast this spell, choose a creature type: avadri, celestial, eldritch, fae, or fiend. Creatures of that type that are stuck in your circle can only attempt to escape if you have taken damage since your last turn, and must roll 2d20 and use the lower when trying to escape.You may choose to end the spell early.
|-
|-
|DISTANT WARD II
|Distence Ward II
|Cleric, Exorcist
|Cleric, Exorcist
|Abjure Unholy, Distant Ward
|Abjure Unholy, Distant Ward
|The range of your Divine Ward increases by +30 ft.
|The range of your Divine Ward increases by +30 ft.
|-
|-
|DIVINE SHIELD II
|Divine Shield II
|Cleric, Exorcist
|Cleric, Exorcist
|Abjure Unholy, Divine Shield
|Abjure Unholy, Divine Shield
|Your Divine Ward adds an additional +1 to your targe creature’s relevant defenses.
|Your Divine Ward adds an additional +1 to your targe creature’s relevant defenses.
|-
|-
|DIVINE WARD III
|Divine Ward III
|Cleric, Exorcist
|Cleric, Exorcist
|Exorcist 6
|Exorcist 6
|Divine Ward raises all defenses (AR, Physical, and Mental).
|Divine Ward raises all defenses (AR, Physical, and Mental).
|-
|-
|EXPERT EXORCIST
|Expert Exorcist
|Cleric, Exorcist
|Cleric, Exorcist
|Divine Ward III, Holy Support III
|Divine Ward III, Holy Support III
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'''Exorcist''' When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table. (1/Rest)
'''Exorcist''' When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table. (1/Rest)
|-
|-
|DISTANT WARD III
|Distence Ward III
|Cleric, Exorcist
|Cleric, Exorcist
|Expert Exorcist, Divine Ward II
|Expert Exorcist, Divine Ward II
|The range of your Divine Ward increases by +30 ft.
|The range of your Divine Ward increases by +30 ft.
|-
|-
|DIVINE SHIELD III
|Divine Shield II
|Cleric, Exorcist
|Cleric, Exorcist
|Expert Exorcist, Divine Shield II
|Expert Exorcist, Divine Shield II
|Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
|Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
|-
|-
|ABJURE UNHOLY II
|Abjure Unholy II
|Cleric, Exorcist
|Cleric, Exorcist
|Exorcist 9
|Exorcist 9
|Abjure Unholy can be a 10 ft radius (choose each time you cast it). Abjure Unholy becomes ½ CHA/Rest.
|Abjure Unholy can be a 10 ft radius (choose each time you cast it). Abjure Unholy becomes ½ CHA/Rest.
|-
|-
|SENSE PLANAR III
|Sense Planar
|Cleric, Exorcist
|Cleric, Exorcist
|Abjure Unholy II
|Abjure Unholy II
|Sense Planar has a range of 5 miles.When you deal radiant damage to avadri, celestial, eldritch, fae, or fiend creatures, add your CHA to the damage.
|Sense Planar has a range of 5 miles.When you deal radiant damage to avadri, celestial, eldritch, fae, or fiend creatures, add your CHA to the damage.
|-
|-
|UNHOLY SCOURGE
|Unholy Scourge
|Cleric, Exorcist, Capstone
|Cleric, Exorcist, Capstone
|Sense Planar III
|Sense Planar III
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