Necromancer: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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[[Creature List|[Back to creatures]]]
__NOTOC__
__NOTOC__


Info
[[Creature List|[Back to creatures]]]


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Necromancer ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 10''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid ([[Arcane]] [[Occult]])''
|-
|-
!'''STR'''
!'''STR'''
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!CHA
!CHA
|-
|-
!1
!2
!4
!0
!0
!0
!4
!0
!1
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 12
!Fort: 10
!Fort: 14
!Ant: 10
!Ant: 10
!Log: 10
!Log: 14
!Will: 10
!Will: 11
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 13
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Arcane 2, Occult 2, [[Divine]] 4 '''Immune''' Necrotic
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 60
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Vulnerable''' [[Primal]] 1, [[Psionic]] 1 '''DR''' 6/Radiant
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 90 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Iron Will
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Dark Magic'''. The Necromancer can cast the following arcane and occult spells. It has 50 SP/Rest. [[Circle of Warding]], [[Clot]], [[Contest Spell]], [[Corpse Explosion]], [[Darkness]], [[Death Ward]], [[Decapitate]], [[Decay]], [[Dispel Circle]], [[Flay]], [[Fracture]], [[Grasp of Bones]], Raise [[Bone Spider]], Raise Death [[Soldier]], Raise [[Revenant]], Raise [[Skeleton]], [[Shadow]] [[Travel]], [[Unravel Magic]].
'''Occult Rituals.''' The Necromancer can cast the following occult rituals each once per day. [[Animate Corpses]], [[Blight]], [[Child of Darkness]], [[Shadow Armor]], [[Warding Pentagram]].
 
'''Dark Armor.''' The Necromancer gains +2 to all of its defenses in dim light, and +4 in darkness.
 
'''Summon Horde.''' Each time the Necromancer Takes a Rest, it summons 1d6 skeletons that follow its mental commands.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]

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