Necromancer: Difference between revisions

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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Dark Magic'''. The Necromancer can cast the following arcane and occult spells. It has 50 SP/Rest. [[Circle of Warding]], [[Clot]], [[Contest Spell]], [[Corpse Explosion]], [[Darkness]], [[Death Ward]], [[Decapitate]], [[Decay]], [[Dispel Circle]], [[Flay]], [[Fracture]], [[Grasp of Bones]], Raise [[Bone Spider]], Raise Death [[Soldier]], Raise [[Revenant]], Raise [[Skeleton]], [[Shadow]] [[Travel]], [[Unravel Magic]].
| colspan="6" |'''Dark Magic'''. The Necromancer can cast the following arcane and occult spells. It has 50 SP/Rest. [[Circle of Warding]], [[Clot]], [[Contest Spell]], [[Corpse Explosion]], [[Darkness]], [[Death Ward]], [[Decapitate]], [[Decay]], [[Dispel Circle]], [[Flay]], [[Fracture]], [[Grasp of Bones]], [[Raise Bone Spider]], [[Raise Death Soldier]], [[Raise Revenant]], [[Raise Skeleton]], [[Shadow]] [[Travel]], [[Unravel Magic]].
'''Occult Rituals.''' The Necromancer can cast the following occult rituals each once per day. [[Animate Corpses]], [[Blight]], [[Child of Darkness]], [[Shadow Armor]], [[Warding Pentagram]].
'''Occult Rituals.''' The Necromancer can cast the following occult rituals each once per day. [[Animate Corpses]], [[Blight]], [[Child of Darkness]], [[Shadow Armor]], [[Warding Pentagram]].


'''Dark Armor.''' The Necromancer gains +2 to all of its defenses in dim light, and +4 in darkness.
'''Dark Armor.''' The Necromancer gains +2 to all of its defenses in dim light, and +4 in darkness.


'''Summon Horde.''' Each time the Necromancer Takes a Rest, it summons 1d6 skeletons that follow its mental commands.
'''Summon Horde.''' Each time the Necromancer Takes a Rest, it summons 1d6 [[Skeleton|skeletons]] that follow its mental commands.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Necromancer can take THREE of the following actions, or take the same action three '''times.''''' ====
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Necromancer can move up to its speed.
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'''Scythe.''' ''Reach 5 ft Two-Handed Weapon''. +2 vs AR. '''Hit:''' 7 (2d4+2) sharp.
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==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
'''[[Grave Whisper]].''' ''Ranged 60 ft Arcane Cantrip.'' +4 vs FORT. '''Hit:''' 4 (1d8) necrotic. On a crit, the creature is Broken until the end of its next turn.
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| colspan="6" |'''Feature.''' Info
'''[[Sickening Gaze]].''' ''Ranged 40 ft Occult Chant''. +4 vs WILL. '''Hit:''' 3 (1d6) psychic and the creature is Sickened until the end of its next turn.
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==== '''''...AND''' take '''ONE''' of the following actions.''====
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| colspan="6" |'''Feature.''' Info
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==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== '''''OR''' the Necromancer can MOVE and take ONE of the following actions.'' ====
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Shambling Dead (Recharge 5).''' The Necromancer summons 1d4 Skeletons. Skeletons summoned in this way have only 1 HP.
'''Spell.''' The Necromancer casts a spell.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Shadow Step (1/Round).''' When a creature moves into 5 ft reach from the Necromancer, the Necromancer may teleport up to 30 ft if it and its destination space are both in dim light or darkness.
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=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

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