Draugr: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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__NOTOC__
__NOTOC__


Info
The Draugr is a chilling specter that haunts northern forests, forlorn cliffs, and arctic wastes. Once a formidable [[warrior]] in life, the Draugr retains its physical prowess even in death, wielding [[weapons]] with deadly precision.


In addition to commanding fearsome skill with the blade and bow, a Draugr also possesses a nauseating, stinking aura and a terrifying visage that can weaken even the strongest resolve.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Draugr ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 15''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. [[Undead]] Humanoid''
|-
|-
!'''STR'''
!'''STR'''
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!CHA
!CHA
|-
|-
!5
!0
!0
!0
!4
!0
!2
!0
!2
!0
!5
!0
|-
|-
|
|
!Ref: 10
!Ref: 10
!Fort: 10
!Fort: 14
!Ant: 10
!Ant: 12
!Log: 10
!Log: 12
!Will: 10
!Will: 15
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |'''Resist''' Cold 4
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 15
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Vulnerable''' Radiant 1
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 90
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Immune''' Necrotic; Nonmagical Weapon [[Damage]]
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 60 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Iron Will, Unerring Mind
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Stink of the Grave.''' Any living creature that starts its turn within 30ft of the Draugr must make a DC 16 END check. On a failure they gain the Sickened condition until the start of their next turn.
'''Warrior Spirit.''' A Draugr’s weapon is considered magical. If disarmed, the Draugr can summon its weapon to its hand at the start of its turn as a free action. The weapon vanishes when the Draugr dies.
 
'''Creature of the Night.''' The Draugr takes 16 (3d10) Radiant damage whenever it starts its turn in direct sunlight.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Draugr can take FOUR of the following actions, or take the same action '''four times.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Draugr can move up to its speed.
'''Ghostly Blade.''' ''Reach 5 ft One-Handed Weapon.'' +5 vs AR. '''Hit:''' 10 (1d10+5) sharp.
 
'''[[Haunt]].''' The Draugr becomes Ethereal until the end of its turn. If the Draugr loses its Ethereal effect while inside a solid object it immediately appears in the closest unoccupied space.
 
'''Duel.''' The Draugr can Exploit.
|-
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the Draugr can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Draugr can move up to its speed.
'''Ghostly Blade.''' The Draugr uses its Ghostly Blade.
 
'''Haunt.''' The Draugr uses Haunt.
 
'''Duel.''' The Draugr can Exploit.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Horrifying Visage.''' ''Ranged (60 ft) Natural Weapon.'' +5 vs WILL. '''Hit:''' 8 (1d6+5) psychic and the creature is Frightened for 1 minute. If it was already Frightened, it is Broken until the end of its next turn.
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' If the Draugr used Duel on its turn, it can Exploit.
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

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