Draugr: Difference between revisions

Jump to navigation Jump to search
245 bytes added ,  8 April 2024
no edit summary
No edit summary
No edit summary
 
Line 39: Line 39:
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Cold 4
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 15  
| colspan="3" |'''[[Armor]] Rating''' 15  
| colspan="3" |'''Vulnerable''' Radiant 1
| colspan="3" |'''Resist''' Cold 4 '''Immune''' Necrotic; Nonmagical Weapon [[Damage]]
|-
|-
| colspan="3" |'''Hit Points''' 90
| colspan="3" |'''Hit Points''' 90
| colspan="3" |'''Immune''' Necrotic; Nonmagical Weapon [[Damage]]
| colspan="3" |'''Vulnerable''' Radiant 1 '''DR''' 3/Radiant
|-
|-
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
Line 55: Line 55:
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Stink of the Grave.''' Any living creature that starts its turn within 30ft of the Draugr must make a DC 16 END check. On a failure they gain the Sickened condition until the start of their next turn.
| colspan="6" |'''Stink of the Grave.''' Any living creature that starts its turn within 30 ft of the Draugr must make a DC 16 END check. On a failure they gain the Sickened condition until the start of their next turn.
'''Warrior Spirit.''' A Draugr’s weapon is considered magical. If disarmed, the Draugr can summon its weapon to its hand at the start of its turn as a free action. The weapon vanishes when the Draugr dies.
'''Warrior Spirit.''' A Draugr’s weapon is considered magical. If disarmed, the Draugr can summon its weapon to its hand at the start of its turn as a free action. The weapon vanishes when the Draugr dies.


Line 78: Line 78:
|-
|-
| colspan="6" |'''Move.''' The Draugr can move up to its speed.
| colspan="6" |'''Move.''' The Draugr can move up to its speed.
'''Ghostly Blade.''' The Draugr uses its Ghostly Blade.
'''Ghostly Blade.''' ''Reach 5 ft One-Handed Weapon.'' +5 vs AR. '''Hit:''' 10 (1d10+5) sharp.


'''Haunt.''' The Draugr uses Haunt.
'''Haunt.''' The Draugr becomes Ethereal until the end of its turn. If the Draugr loses its Ethereal effect while inside a solid object it immediately appears in the closest unoccupied space.


'''Duel.''' The Draugr can Exploit.
'''Duel.''' The Draugr can Exploit.
Line 87: Line 87:
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
|-
| colspan="6" |'''Horrifying Visage.''' ''Ranged (60 ft) Natural Weapon.'' +5 vs WILL. '''Hit:''' 8 (1d6+5) psychic and the creature is Frightened for 1 minute. If it was already Frightened, it is Broken until the end of its next turn.
| colspan="6" |'''Horrifying Visage.''' ''Ranged 60 ft Natural Weapon.'' +5 vs WILL. '''Hit:''' 8 (1d6+5) psychic and the creature is Frightened for 1 minute. If it was already Frightened, it is Broken until the end of its next turn.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Exploit (1/Round).''' If the Draugr used Duel on its turn, it can Exploit.
| colspan="6" |'''Exploit (1/Round).''' If the Draugr used Duel on its turn, it can [[Actions#Advanced Maneuvers|Exploit]].
|}
|}

Navigation menu