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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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[[Creature List|[Back to creatures]]] | [[Creature List|[Back to creatures]]] | ||
__NOTOC__ | {{LineageInfobox|image=WiltingWarden.png}}__NOTOC__ | ||
Each natural environment needs a guardian, and the mystic wardens fill this role. Amalgamations of plant and mineral matter in the shape of large beasts native to their environment, wardens would be apex predators if they needed to hunt or eat. Instead, they are stoic guardians of the natural state of things in their respective habitats, protecting the fragile balance of their ecosystem from foreign threats. | |||
When envisioning a warden, think of the flora and fauna natural to a region. A [[Forest Warden|forest warden]] might look like a [[Grizzly Bear|grizzly bear]] made out of oak bark and lichen, while a [[Desert Warden|desert warden]] could resemble prickly pears joined together into the shape of a [[giant]] cobra. | |||
Wardens that dwell in mountains can be represented by any other environment’s warden: a forested mountain might have a forest warden, and a rocky mountain’s warden might have the stats of a [[Cave Warden|cave warden]]. | |||
Many wardens, especially those in wooded environments, form friendships with small faerie lights called will o’ the wisps. Wardens will quietly assess adventurers to determine whether they pose a threat to their habitat. If the warden believes the heroes not to be a threat, they might send will o’ the wisps to [[guide]] the heroes. If the adventurers are deemed threatening, then the wisps might lure them into the warden’s clutches. | |||
=== Wilting Warden === | |||
Unlike true wardens, wilting wardens are created through fell ritual. Cultists or evil witches might entrap and [[kill]] a warden, then perform a ritual on it to create a wilting warden out of its remains. Wilting wardens have no scruples or sense of honor and are violently aggressive. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Wilting Warden === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 4'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Huge. Abominable Plant Monstrosity ([[Occult]])'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 21: | Line 29: | ||
!CHA | !CHA | ||
|- | |- | ||
!4 | |||
!0 | !0 | ||
! | !3 | ||
! | !2 | ||
! | !-1 | ||
! | !-2 | ||
|- | |- | ||
| | | | ||
!Ref: 10 | !Ref: 10 | ||
!Fort: | !Fort: 13 | ||
!Ant: | !Ant: 12 | ||
!Log: | !Log: 9 | ||
!Will: | !Will: 8 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 14 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Physical 2 '''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 54 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 3/Fire | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 25 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Darkvision 60 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Immovable | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Rooted.''' The Wilting Warden can sense the exact location of any creature within 120 ft of it if that creature is touching the ground. | ||
'''Tree Step.''' When the Wilting Warden moves and both starts and ends its movement within 5 ft of a tree, creatures cannot attack it reactively, as it magically teleports between trees. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Wilting Warden can MOVE and take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Wilting Warden can move up to its speed and is unrestricted by trees and foliage. | ||
'''Briar Snare.''' ''Reach 10 ft Natural Weapon''. +4 vs AR. '''Hit:''' 2 (1d4) sharp, then make a secondary attack +4 vs FORT. '''Hit:''' Pull the creature 10 ft closer to the Wilting Warden. | |||
'''Slam.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 10 (1d12 + 4) blunt, then make a secondary attack +4 vs FORT. '''Hit:''' The creature falls Prone. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''OR the | ==== '''''OR''' the Wilting Warden can take '''ONE''' of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Choking Vines.''' ''30 ft Cone Natural Weapon''. +3 vs REF targeting each creature in the cone. '''Hit''': 2 (1d4) Sharp; creature is Restrained (escape DC 13). | ||
'''Shockwave.''' ''10 ft Radius Natural Weapon''. +3 vs FORT targeting each creature in the radius. '''Hit''': 3 (1d6) Blunt and creature falls Prone. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Lash (1/Round)'''. When a creature moves from within 10 ft of the Wilting Warden to more than 10 ft away from it, the Wilting Warden can use a Briar Snare attack reactively. | ||
|} | |} | ||
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