Winter Spirit: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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Info
The Vertumna Conclave is one of the six major Conclaves in the Everwilds. The four Archfae of the Vertumna Conclave are embodiments of the four seasons in their varied splendor, challenges, and emotions. The Archfae Rosen, Thaund, Wythen, and Strack are respectively the primeval incarnations of spring, summer, autumn, and winter.


Lesser fae spirits of the Vertumna Conclave are far less powerful than the four Archfae of this Conclave, but they embody the same properties exemplified by each season. Autumn Spirits represent [[decay]] and death, as well as feasting and fellowship. Springs Spirits embody fertility, beauty, and new life. Summer Spirits typically act in violence, irresponsibility, and excess, while Winter Spirits embody duty, responsibility, frugality, and discipline.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Winter Spirit ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 12''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Fae ([[Primal]])''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 22:
!CHA
!CHA
|-
|-
!5
!2
!5
!3
!0
!0
!0
!1
!0
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 12
!Fort: 10
!Fort: 15
!Ant: 10
!Ant: 13
!Log: 10
!Log: 10
!Will: 10
!Will: 11
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 13
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Immune''' Cold
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 110
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Vulnerable''' Fire 1
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft, Fly 20 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Traits''' Immutable, Iron Will
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Forestwalker.''' The Winter Spirit ignores naturally created difficult terrain while outdoors.
'''Winter Eye.''' The Winter Spirit ignores TD from creatures being Concealed due to natural phenomena.
 
'''Blizzard (1/Rest).''' Using END, the Winter Spirit can cast the [[Blizzard]] Primal Invocation.
 
'''Everfog (1/Rest).''' Using END, the Winter Spirit can cast the [[Everfog]] Primal Invocation.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Winter Spirit can take THREE of the following actions, or take the same action '''three times.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Winter Spirit can move up to its speed.
'''Freezing Touch.''' ''Reach 10 ft Natural Weapon''. +5 vs FORT. '''Hit''': 8 (1d8+5) cold and the target is Chilled until the end of their next turn.
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== '''''OR''' the Winter Spirit can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |Reactions
| colspan="6" |'''Move.''' The Winter Spirit can move up to its speed.
|-
'''Cold Snap.''' ''Ranged  120 ft  Natural Weapon''. +5 vs FORT of all creatures in a 20 ft radius of one point within range. '''Hit:''' 18 (4d8) cold and a creature is Chilled until the end of their next turn. '''Miss:''' 1⁄2 [[damage]], and no Chilled condition.
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

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