Talents and Stacks

From MythCraft Online SRD
Revision as of 13:43, 17 June 2024 by Andi (talk | contribs)
Jump to navigation Jump to search

Most adventurers gain classes at some point in their career. Classes are unique groupings of talents with powerful capstone abilities, setting you apart from common rabble. Many soldiers fight competently, but warriors command the field of battle on an entirely different scale.

You do not have to take a class. You could choose to simply keep taking specialization talents and/or magic talents and focus on abilities granted outside of class talents.

But the thirteen classes cover a broad range of heroic abilities, so you’re likely to find something here that suits your vision.

Note that all classes have a prerequisite: you must be Character Level 2 or higher before you can enter a class. This means that at level 1, the talent you take must be a specialization talent or magic entry talent.

Gaining Talents

You gain one talent each time you level up. Note that all class talents have prerequisites you must meet before you can take that talent. Prerequisites might be a Character Level (such as Character Level 2), a number of talents in a track (such as Familiar 3), or a specific talent (such as Flock of Familiars II).

Classes also have several talents with the Capstone tag. Capstone talents are especially powerful ways to define your character. You can only ever have one Capstone talent.

Note that many abilities can only be used a certain number of times and have a recharge. 2/Rest means that you can use an ability 2 times, regaining it when you Take a Rest. Similarly, AWR/Recoup means that you can use an ability a number of times equal to your AWR, regaining all expended uses when you Recoup. You can always use an ability at least one time, even if your relevant attribute is 0 or less.

Classes and talent tracks are presented alphabetically. Talents within tracks are presented in the approximate order that you can unlock them.

Full list of Class Stacks and Tracks

Berzerker Stack

Berzerkers are ferocious and direct fighters that channel their terrible rage into devastating combat prowess.

Berzerker Tracks

Exile. Your life is a cruel joke. Through some misdeed or overzealous act, you have become an exile, and you seek to make your own way in an uncaring world.

Fearless. You are made of sterner stuff than the average soldier and do not frighten easily. You can stare down any horror without flinching.

Juggernaut. Capable of withstanding more punishment than your companions, you assume the responsibility of the front-line fighter where you can absorb the brunt of enemy attacks.

Rage. By unleashing your inner demons, you can fuel your attacks with mighty rage. This allows you to do significantly more damage, but also makes you easier to hit in your blind fury.

Cleric Stack

Devotees of one or more gods, clerics use divine magic and holy power to achieve their gods’ instructions.

Cleric Tracks

Divine Icons. You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship.

Exorcist. Stronger of will than your average clergyperson or preacher, you might make it your life’s mission to stare down the darkest demons of humanity and draw them out of unfortunate souls.

Piety. You work small miracles, healing injury and disease with a mere touch, or invigorating a season’s crops to bounty.

Theologian. You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith.

Mage Stack

From studious, academic wizards to chaotic sorcerers, mages have a profound ability to manipulate the arcane.

Mage Tracks

Arcane Weaving. Some spells are especially mutable, capable of being sculpted into something new. You might master this ability, allowing you a diverse repertoire of effects.

Archmage. By focusing on a single function of magic - alchemy, illusory magic, or perhaps necromancy to name a few - you can become an unparalleled master of customizing the capabilities of your magic.

Sorcery. By manipulating chance, you mitigate the danger of arcane magic or can cause the magic to become even more unstable, with explosive results.

Tome Wizard. If you enchant a tome or scroll you can learn far more magic than you might otherwise, as the tome gradually comes to life and helps you learn and cast more spells.

Oracle Stack

Mystical hermits and diviners, oracles use primal or psionic magic to predict the future or maintain a balance over the natural world.

Oracle Tracks

Druid. You take it upon yourself to serve as a mediating force between primeval forces and embrace divine or occult powers as a way to balance the primal magic that surges within.

Elementalist. You capture the terrible energy of raging fires and storms, turning such harmful effects into powerful elemental shields.

Fate. Sometimes called a prophet or diviner, you might gain the ability to see shadows of the future and exert your influence over fate.

Guide. Whether a mysterious mentor or an eclectic professor, you instruct your pupils in various skills and techniques, helping them all to improve.

Pugilist Stack

Whether a brawny boxer, a nimble martial artist, or a well- rounded wrestler, a pugilist excels at unarmed combat.

Pugilist Tracks

Constitute. Your body is capable of withstanding overwhelming punishment. No matter how hard you are hit, no matter how many blows, you come back for another round.

Martial Arts. By focusing on harmony of body, mind, and spirit, you can flow between various forms of unarmed combat, going beyond the bounds of physique alone.

Pummeling. You hone your body and become inhumanly strong, capable of delivering punches that devastate your opponents.

Wrestling. A well-rounded wrestler, you have a balanced mix of offensive and defensive maneuvers and can easily grapple your foes.

Ranger

Wardens of the natural world and guides through uncharted wilderness, rangers are often more at home in unsettled lands than in luxurious cities.

Rogue

Skilled operatives that are usually outside the law, rogues might specialize in assassination, impersonation, exfiltration, and the like.

Tinkerer

By spending countless hours fiddling with scrap parts, tinkerers can create wondrous items. Some tinkerers enhance their items with arcane magic.

Troubadour

Whether a singer, storyteller, poet, or visual performer, troubadours travel from court to court making their name as masterful performers.

Vessel

By siphoning power from gods and other planar entities, vessels augment their own souls for monumental power... but at terrible cost.

Warrior

Warriors are the ultimate soldiers and fighters; highly skilled and versatile, they hold their own in nearly any combat scenario.

Witch

Harnessing primal or occult power, witches bond with familiars and can brew various concoctions to bolster their allies.

Zealot

Loyal and stalwart, zealots remain utterly dedicated to their cause, punishing evildoers or standing between evil and the innocent.