Umibozu
The seas are dark, and teem with terrors. Many a stalwart sailor wakes up at night in a cold sweat for fear of the dread Umibozu. Umibozu are hulking malevolent water spirits with petty, destructive temperaments. They only ever appear at night, made of inky black water with burning white eyes as their only other feature.
Umibozu | |||||
|---|---|---|---|---|---|
| Monster Level: 30 | |||||
| Gargantuan. Monstrosity (Primal) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 8 | 0 | 6 | 4 | 3 | 6 |
| Ref: 10 | Fort: 16 | Ant: 14 | Log: 13 | Will: 16 | |
| Armor Rating 18 | Resist Cold 6 Immune Nonmagical Weapons | ||||
| Hit Points 365 | Vulnerable Lightning 1 DR 6/Magical Weapons, Lightning | ||||
| Speed 30 ft, Swim 45 ft | |||||
| Features | |||||
| Ocean Spirit. The Umibozu can travel no further than 1 mile from a body of water that is at least 1000 ft deep.
Shapeless. The Umibozu can adjust its form to fit through any space that is 5 ft wide or larger but can only use its Slam attack while occupying a space larger than 15 ft. Watery Soul. The Umibozu can cast Control Water at will. | |||||
| Actions | |||||
The Umibozu can take FIVE of the following actions, or take the same action five times. | |||||
| Move. The Umibozu can move up to its speed.
Slam. Reach 15 ft Natural Weapon. +8 vs AR. Hit: 13 (1d10+8) blunt. | |||||
OR the Umibozu can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Umibozu can move up to its speed.
Slam. Reach 15 ft Natural Weapon. +8 vs AR. Hit: 13 (1d10+8) blunt. | |||||
...AND take ONE of the following actions. | |||||
| Control Water. The Umibozu casts Control Water. | |||||