Deities

Revision as of 10:42, 27 March 2024 by Catvampire (talk | contribs) (Created page with "This appendix provides lists of known deities in Ancerra. These tables contain a deity’s basic disposition on the cosmos, iconography that their worshipers might use, and the divine icons to which they give you access if you are a cleric who worships that deity. == Major Pantheons == Most of the following pantheons are generally known throughout Ancerra, but some (like the Cyoth) are cryptic and almost entirely unheard of by layperson and scholar alike. === Archfae =...")
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This appendix provides lists of known deities in Ancerra. These tables contain a deity’s basic disposition on the cosmos, iconography that their worshipers might use, and the divine icons to which they give you access if you are a cleric who worships that deity.

Major Pantheons

Most of the following pantheons are generally known throughout Ancerra, but some (like the Cyoth) are cryptic and almost entirely unheard of by layperson and scholar alike.

Archfae

While still considered deities, the archfae are notably less powerful than most other deities. The archfae can further be categorized into six Conclaves. These Conclaves all reside in the Everwilds, and an individual archfae might be a member of multiple Conclaves (though this is uncommon). The Conclaves are as follows:

Ashyidir. The fae from the Ashyidir Conclave are prime elemental forces incarnate. They often fight amongst themselves, but do not have any true long-lasting animosity as they recognize that they all need each other and offer something wholly unique to the magibiosphere. Given their understanding of the necessity of all elements, the Ashyidir Conclave is generally lawful and order-oriented.

Leitspina. Incarnations of the six humanoid senses: sight, smell, taste, touch, hearing, and instinct. The Leitspina Conclave tends towards chaos, often creating whimsical alliances with the Stravon just to cause trouble.

Pashak. Archfae from the Pashak Conclave are exemplars of the plant kingdom. The Pashak Conclave is fiercely pacifistic and tries to maintain cordiality between all other Courts.

Shibmar. Archfae from the Shibmar Conclave are exemplars of the animal kingdom. While the Shibmar Conclave tends towards maintaining law, they are also usually more aggressive than the Ashyidir.

Stravon. Incarnations of the various primal emotions and combinations thereof. The Wusvarin Court generally acts in chaotic and short-sighted fashion, causing endless frustration for the other courts.

Vertumna. Incarnations of the four seasons, their symbolic representations. The Vertumna Conclave is generally unconcerned with day to day affairs but applies pressure to the cosmic scales when any one deific faction grows too powerful or threatening. They don’t believe in Good or Evil, but just try to keep all planar and deific entities roughly equal in scope of power.

Avardri

The avadri are a race of technological gods, wielding vast cosmic powers through the use of machines and programs that use reality as the hardware and thoughts as software. They often create monuments and supercomputers out of basic materials such as stone to exercise their creative capabilities. They are generally forgotten gods, known (and feared) by the other planar entities but lost to the mainstream historical accounts of many mortals. As such, it is uncommon for humanoid religions on Ancerra to venerate the avadri, though some cults dedicate themselves to them and some religious teachings mention them in apocryphal texts. An avadri might be a Paragon or a Corrupted; these are the two factions of avadri that clashed before the creation of Ancerra in a cosmic war that nearly destroyed reality.

Avatars

Avatars are a small group of fundamental entities that might also be categorized in any of the other major pantheons. They perpetuate a recurring cycle that can lead to the creation or destruction of entire worlds. The most powerful archfae, the leaders of the celestials, and the strongest fiend lords could be considered avatars. There are also a handful of avatars more powerful than all other pantheons. These avatars follow the model of the six creators, rarely involving themselves in direct happenings in the cosmos, instead guiding the other pantheons with a light touch.

Celestials

Celestials are disciplined and structured. They understand the importance of divine law, and typically believe that upholding the cosmic order is their purpose. The Council of Celestials passes dictates that affect every major actor in the planes of existence, and the Celestials expect to be obeyed by other planar entities. In general, celestials are perceived as the arbiters of peace and justice, but the truth is more complicated. Some celestials exploit the cosmic legislative system in order to lord power over their colleagues.

Eldritch

Horrible, twisted creatures from beyond the known planes, in the obscuring mists of the Pale. Eldritch beings appeal to cultists due to their strange powers and the fear that they inspire.

Exiles

Exiles are former celestials. After the Celestial Civil War, the exiles were banished to Inferno, where they quickly became major warlords and power brokers in the hellscape. While the exiles are denounced in mainstream religions, some religious offshoots believe that the exiles were treated unfairly and need to be venerated.

Fiendlords

Before the exiles arrived in Inferno, the fiend lords ran the plane. Beings of brutality and chaos, they wage ongoing war with the exiles. Fiend lords typically have secretive and twisted cult followings.

Cyoth

Beings of absolute and uncaring law, they seek to preserve the existence of spacetime over the existence of life. In certain instances this has led to them carrying out mass exterminations when necessary, and creating entire races when needed. They are even more cryptic and unknowable than the ancient avadri, and virtually no mortal has ever heard of them.

Archfae Deities

Ashydir Conclave
Deity Icons Symbolism Personality, Beliefs, and Tenets
AeshirAY-sheer Cultivation, Freedom, Light Raging fire She recognizes that time is finite, so you should do what you can while you draw breath. Sometimes that means knocking things down to make something new.
AevisAY-ves Austerity, Freedom, Love Swirling winds They are accommodating of many viewpoints, for truth can be found anywhere if you look hard enough.
AyaAY-uh Decay, Fate, Serenity Blanket of ash She believes that the aftermath of utter annihilation is utterly fascinating, and it is where true growth can occur.
GaarhGAHRD Order, Serenity, Wisdom Sturdy rock Actions are dangerous. He believes in careful consideration and deliberation before any significant action.
GaeshGAYSH Light, Wrath, Wisdom Bubbling lava He thrives on conflict, seeing it as a chance to prove one’s might and worth.
GaevidGAY-ved Austerity, Fate, Freedom Shifting sand She acts as an intermediary, trying to smooth over conflict whenever it might arise. The happier everyone is, the happier she is.
SharydSHAHR-ed Cultivation, Order, Love Wet clay They adore any form of creative outlet, moving from one hobby to another with dizzying speed
SherynSHEHR-en Freedom, Love, Wrath Crashing water She holds a strong will and is incredibly emotional, prone to bouts of rage; however, she also cares for those close to her with unmatched passion.
VishyyrVish-EAR Austerity, Order, Serenity Icy glacier They believe that emotion leads to rash decisions with terrible consequences, and emotion has no place in a mature person.
Yasheriyash-EHR-ei Freedom, Hedonism, Love Exploding steam Love and pleasure are all that really matter in life. He believes that as long as your actions hurt nobody, do whatever brings you joy.