Anzu

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With the head of a horned dog, the body of a lion, and the talons and wings of a bird of prey, the Anzu is a terrifying sight to behold. The Anzu is a reclusive creature that typically lurks near points of planar power, where a creature might travel from one plane to another. The Anzu seems to feed off of this ambient magical energy. Although they cannot speak, Anzu are believed to hold divine insight and an understanding of things unknown.

Capable of exhaling bouts of flame and spouts of water, the Anzu seems to be an incarnation of that which mortals need to survive: water to nourish, fire to warm, and ultimately, knowledge to transcend.

Though not innately aggressive, Anzu can be vicious if threatened or if they believe that a malevolent entity seeks to use their planar portal to nefarious ends.

Anzu

Monster Level: 9
Large. Beast Monstrosity
STR DEX END AWR INT CHA
4 3 2 4 0 2
Ref: 13 Fort: 12 Ant: 14 Log: 10 Will: 12
Armor Rating 13 Resist Magic 2
Hit Points 75 Senses Low-Light Vision 90 ft
Speed 45 ft, Fly 45 ft
Actions

The Anzu can take TWO of the following actions, or take the same action twice.

Move. The Anzu can move up to its speed.
Bite. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 8 (1d8 + 4) sharp.
Gore. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 7 (1d6 + 4) sharp and Bleeding 2.
Pursue. The Anzu assumes a stance that allows it to Exploit.

OR the Anzu can MOVE and take ONE of the following actions.

Gore. The Anzu can use its Gore attack.
Fire Breath (Recharge 6). 30 ft Cone Natural Weapon. +4 vs FORT of each creature in the cone. Hit: 18 (4d8) fire.
Waters of Life (1/Day). The Anzu can cast the Healing Touch divine spell.
Reactions
Exploit (1/Round). If the Anzu used Pursue on its last turn, it can Exploit.