Oak Arborean

Revision as of 23:46, 20 December 2023 by Nathan Heard (talk | contribs)

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Monster Info

Oak Arborean

Monster Level: 15
Huge (Tall). Plant (Primal)
STR DEX END AWR INT CHA
6 0 7 4 0 1
Ref: 10 Fort: 17 Ant: 14 Log: 10 Will: 11
Armor Rating 15 Resist Primal 2, Radiant 2, Fire 1
Hit Points 150
Speed 30ft Senses Darkvision 30ft
Skills (STR) Applied Force +6 Traits Immutable
Features
Forest Defender. The Arborean can animate 3 (1d4+1) trees, who remain animated for 1 hour, obey the mental commands of the Arborean, and take their turns immediately after it in combat. Trees animated in this way can have the physical stats of any Arborean or other plant monsters at the MC’s discretion. However, trees animated in this way gain no magical abilities and have -3 to all mental stats.
Primeval Defender. Using END, the Arborean can cast the Photosynthesis, Rapid Growth, Warden’s Navigation, and Warden’s Trap invocations each once per day.
Unassuming Form. When the Arborean is motionless, it is indistinguishable from a normal oak.
Voice of the Forest. The Arborean may communicate with plants at will.
Actions

The Arborean can take FOUR of the following actions, or take the same action four times.

Move. The Arborean can move up to its speed
Slam. Reach 15ft Natural Weapon. +6 vs AR. Hit: 12 (1d12 + 6) blunt.
Engage. The Arborean picks a creature within 5ft of it to become Engaged until the start of the Arborean’s next turn.

OR the Arborean can take TWO of the following actions, or take the same action twice...

Move. The Arborean can move up to its speed.
Slam. The Arborean uses its Slam attack.

...AND take ONE of the following actions.

Stomp. Reach 5ft Natural Weapon. +6 vs REF of a Prone target. Hit: 19 (2d12+6) blunt and the creature is Stunned.
Sweep. 10ft Radius Natural Weapon. +5 vs REF of each creature in range. Hit: 12 (1d12+6) blunt and the creature falls Prone.
Primeval Sentinel. The Arborean can use AWR to cast the Bloom or Ensnaring Root chants.

OR the Arborean can take TWO of the following actions, or take the same action twice.

Stomp. The Arborean can make a Stomp attack.
Sweep. The Arborean can make a Sweep attack.
Primeval Sentinel. The Arborean uses its Primeval Defender ability.
Reactions
Engage (1/Turn). If a creature that the Arborean has Engaged moves more than 15ft away from the Arborean, it can make a reactive Slam attack. If it hits, the creature’s speed also becomes 0ft until the end of its turn.

Features

Forest Defender. The Arborean can animate 3 (1d4+1) trees, who remain animated for 1 hour, obey the mental commands of the Arborean, and take their turns immediately after it in combat. Trees animated in this way can have the physical stats of any Arborean or other plant monsters at the MC’s discretion. However, trees animated in this way gain no magical abilities and have -3 to all mental stats.

Primeval Defender. Using END, the Arborean can cast the Photosynthesis, Rapid Growth, Warden’s Navigation, and Warden’s Trap invocations each once per day.

Unassuming Form. When the Arborean is motionless, it is indistinguishable from a normal oak.

Voice of the Forest. The Arborean may communicate with plants at will.

Actions

The Arborean can take FOUR of the following actions, or take the same action four times.

Move. The Arborean can move up to its speed

Slam. Reach 15ft Natural Weapon. +6 vs AR. Hit: 12 (1d12 + 6) blunt.

Engage. The Arborean picks a creature within 5ft of it to become Engaged until the start of the Arborean’s next turn.

OR the Arborean can take TWO of the following actions, or take the same action twice...

Move. The Arborean can move up to its speed.

Slam. The Arborean uses its Slam attack.

...AND take ONE of the following actions.

Stomp. Reach 5ft Natural Weapon. +6 vs REF of a Prone target. Hit: 19 (2d12+6) blunt and the creature is Stunned.

Sweep. 10ft Radius Natural Weapon. +5 vs REF of each creature in range. Hit: 12 (1d12+6) blunt and the creature falls Prone.

Primeval Sentinel. The Arborean can use AWR to cast the Bloom or Ensnaring Root chants.

OR the Arborean can take TWO of the following actions, or take the same action twice.

Stomp. The Arborean can make a Stomp attack.

Sweep. The Arborean can make a Sweep attack.

Primeval Sentinel. The Arborean uses its Primeval Defender ability.

Reactions

Engage (1/Turn). If a creature that the Arborean has Engaged moves more than 15ft away from the Arborean, it can make a reactive Slam attack. If it hits, the creature’s speed also becomes 0ft until the end of its turn.