Ranger (NPC)

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Ranger

Monster Level: 7
Medium. Humanoid
STR DEX END AWR INT CHA
3 3 2 3 0 0
Ref: 14 Fort: 13 Ant: 14 Log: 10 Will: 10
Armor Rating 13 (leather-and-steel) Resist Frightened 2, Demoralized 2, Shaken 2
Hit Points 60
Speed 25 ft
Skills (STR) Athletics +4; (DEX) Sneaking +4; (AWR) Intuiting +2; (INT) Medicine +4, Nature +8
Features
Survivor. The Ranger has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag.

Primal Invoker. Using AWR, the Ranger can cast the following invocations. Predict Weather, Warden’s Navigation, Warden’s Trap.

Nature Warden. While Recouping, the Ranger can cast Nature’s Remedies one time.

Skilled Hunter. The Ranger has TA against creatures with one creature tag of the MC’s choice.

Actions

The Ranger can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Ranger moves up to its speed.

Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp or 8 (1d10+3) if two-handed.

Longbow. Ranged 600 ft Two-Handed Weapon. +3 vs AR. Hit: 8 (1d10+3) sharp.

OR the Ranger can MOVE and take the following action.

Cornered Frenzy (Recharge 6). The Ranger uses the Cornered Frenzy spell.
Reactions
Exploit (1/Round). The Ranger can Exploit.