Trollkin Bridge Guard

Revision as of 19:28, 18 April 2024 by Andi (talk | contribs)

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Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids.

Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or specialization talents as though it were a level 1 PC. Giving an NPC a talent will increase its danger in combat.

Trollkin Bridge Guard

Monster Level: 6
Medium. Humanoid
STR DEX END AWR INT CHA
3 -1 4 3 0 1
Ref: 9 Fort: 15 Ant: 13 Log: 10 Will: 11
Armor Rating 11 (hide armor) Traits Regen 2
Hit Points 75
Speed 30 ft, Climb 20 ft
Skills (STR) Applied Force +4, Menacing +4
Actions

The Trollkin Bridge Guard can take TWO of the following actions, or take the same action twice.

Move. The Trollkin Bridge Guard can move up to its speed.

Grab. Reach 10 ft Natural Weapon. +3 vs AR. Hit: 5 (1d4+3) blunt and the creature is Grappled. The Trollkin Bridge Guard cannot grapple more than two creatures at a time in this way.

Halberd. Reach 15 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) physical.

Engage. Reach 5 ft Natural Weapon. +1 vs WILL. Hit: A creature is Engaged by the Trollkin Bridge Guard until the start of the Trollkin Bridge Guard’s next turn.