Clergy NPC
Info
Clergy | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Humanoid (Divine) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 0 | 0 | 2 | 2 | 1 |
| Ref: 10 | Fort: 10 | Ant: 14 | Log: 14 | Will: 13 | |
| Armor Rating 10 | Resist Frightened +2 | ||||
| Hit Points 14 | |||||
| Speed 30ft | |||||
| Skills (INT) History +3; (CHA) Empathy +4, Leadership +2 | |||||
| Features | |||||
| Acolyte. The Clergy has +6 in religion (the MC chooses which specific pantheon or religious system). | |||||
| Mental Shields. The Clergy has +2 mental defenses. | |||||
| Community Leader. When the Clergy has spent at least one week in a friendly settlement serving the underprivilileged, it gains +1 Goodwill. | |||||
| Actions | |||||
The Clergy can MOVE and take ONE of the following actions. | |||||
| Move. The Clergy can move up to its speed. | |||||
| Improvised Bludgeon. Reach 5 ft One-Handed Weapon. +0 vs AR. HIT: 2 (1d4) blunt. | |||||