Occult Maniac
Occult Maniac | |||||
|---|---|---|---|---|---|
| Monster Level: 15 | |||||
| Medium. Abominable Humanoid (Arcane Occult) | |||||
| STR | DEX | END | AWR | INT | CHA |
| -1 | 1 | 5 | 3 | 5 | 5 |
| Ref: 11 | Fort: 15 | Ant: 13 | Log: 15 | Will: 15 | |
| Armor Rating 15 | Resist Elemental 5 | ||||
| Hit Points 100 | Immune Psychic | ||||
| Speed 30 ft | Traits Immutable, Iron Will, Steel Mind | ||||
| Features | |||||
| Unstable Magic. The Occult Maniac crits with magic on a roll of 16-20, but crit fails on a roll of 1-5.
Explosive. When the Occult Maniac is Bloodied, and when it dies, it explodes in magical energy, automatically making an Explosion attack. Chants. Using INT, the Occult Maniac knows the following occult chants. Eldritch Orb, Ignite, Sickening Gaze. Spells. Using INT, the Occult Maniac knows the following Arcane and Occult spells and can cast them innately. (At Will) Corpse Explosion, Fan the Flames, Warp Step (3/Day) Dispel Circle, Fireball, Ice Fan, Unravel Magic (1/Day) Babble, Cone of Decay, Wave of Fire | |||||
| Actions | |||||
The Occult Maniac can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Occult Maniac can move up to its speed.
Chant. The Occult Maniac can use one of its chants. Beam of Fire. Ranged 90 ft Arcane Cantrip. +5 vs AR. Hit: 5 (1d10) fire. | |||||
OR the Occult Maniac can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Occult Maniac can move up to its speed.
Chant. The Occult Maniac can use one of its chants. Beam of Fire. Ranged 90 ft Arcane Cantrip. +5 vs AR. Hit: 5 (1d10) fire. | |||||
...AND take ONE of the following actions. | |||||
| Spell. The Occult Maniac can use one of its spells.
Explosion. 30 ft Radius Magical Weapon. +5 vs FORT of each creature in the radius. Hit: 1d4, 1d6, and 1d8 damage. The roll of each damage die also determines the type of damage dealt by that roll. On a crit fail, the maniac takes the damage instead. 1. Fire 2. Cold 3. Lightning 4. Corrosive 5. Toxic 6. Necrotic 7. Radiant 8. Sonic | |||||
OR the Occult Maniac can take TWO of the following actions, or take the same action twice. | |||||
| Spell. The Occult Maniac can use one of its spells.
Explosion. 30 ft Radius Magical Weapon. +5 vs FORT of each creature in the radius. Hit: 1d4, 1d6, and 1d8 damage. The roll of each damage die also determines the type of damage dealt by that roll. On a crit fail, the maniac takes the damage instead. 1. Fire 2. Cold 3. Lightning 4. Corrosive 5. Toxic 6. Necrotic 7. Radiant 8. Sonic | |||||
| Reactions | |||||
| Retaliate (1/Round). When a creature hits the Occult Maniac, it may immediately make a chant or Beam of Fire attack against that creature. | |||||