Mindling

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Mindlings are small, gray-skinned humanoid creatures that somewhat resemble emaciated human children. Their bulbous heads lack any discernible features save two large black eyes. Each of their four arms end in small three-fingered claws, though these are used more for digging or climbing than for fighting. If it needs to protect itself, a Mindling relies on its formidable psionic power.

Though they have been observed to be mildly intelligent, Mindlings have no discernable culture or language, relying instead on the telepathic transmission of images to communicate. Mindlings passively feed on the thoughts of intelligent humanoids and are usually found in the sewers or abandoned buildings of large settlements.

Despite their shy and docile nature, Mindlings are generally treated with fear and hostility from local populations due to their strange appearance and their ability to transform into dangerous Mindlurks.

Mindling

Monster Level: 2
Small. Humanoid
STR DEX END AWR INT CHA
-2 1 -1 3 1 4
Ref: 11 Fort: 9 Ant: 13 Log: 11 Will: 14
Armor Rating 11 Resist Psychic 4
Hit Points 15 Senses Darkvision 60 ft
Speed 30 ft Traits Immutable
Features
Thought Feeder. The Mindling does not need to eat or drink while within 200 ft of a humanoid with 0 or higher INT.

Psychic Influence. If the Mindling spends 3 days in the presence of intense negative emotions, roll 1d20. On a 15 or higher, the Mindling becomes a Mindlurk after 1d4 hours.

Psychic Link. The Mindling can communicate telepathic images with any creature within 60 ft.

Actions

The Mindling can take TWO of the following actions, or take the same action twice.

Move. The Mindling can move up to its speed.

Claw. Reach 5 ft Natural Weapon. +1 vs AR. Hit: 3 (1d4+1) sharp.

Psychic Barrier. The Mindling gains Resist Nonmagical Weapons 4 until the start of its next turn.

OR the Mindling can take the following action.

Mind Fog. Ranged 30 ft Natural Weapon. +4 vs WILL. Hit: The target is Dazed until the end of its next turn.