Centaur Cavalier

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Centaurs tend to be reclusive, keeping to their own settlements or nomadic groups deep within the forest or out on the sprawling open plains. Given that they do not interact with other sentient species as frequently as they might, outside knowledge of Centaurs is conflicting. Some believe Centaurs to be ferocious warriors that don’t give a second thought to stampeding an enemy and leaving their mangled corpse exposed to the elements. Others think that Centaurs are noble folk that subtly guide and protect travelers in their domains.

While both of these perceptions are founded in historical incidents, Centaurs tend towards pacifism and their own forms of academia. Centaurs study the newly appeared stars with rapt fascination, and they have a rich poetic oral tradition dating far back into the first supereon.

Centaur Cavalier

Monster Level: 10
Large. Beast Humanoid
STR DEX END AWR INT CHA
4 3 4 3 0 0
Ref: 13 Fort: 14 Ant: 13 Log: 10 Will: 10
Armor Rating 16 (chainmail barding)
Hit Points 65
Speed 50 ft
Skills (STR) Sprinting +10; (END) Distance Running +10, Forced March +10
Features
Courageous Charge. When another Centaur is within 10 ft of this Centaur Cavalier, this Centaur Cavalier cannot be Broken, Demoralized, Frightened, or Shaken.

Kite Shield. The Centaur Cavalier may equip a kite shield, gaining +2 to its AR and +1 to its REF, FORT, and ANT.

Trample. If the Centaur Cavalier moved at least 10 ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur Cavalier can make another Hooves attack against it for free.

Actions

The Centaur Cavalier can take THREE of the following actions, or take the same action three times.

Move. The Centaur Cavalier can move up to its speed.

Hooves. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 6 (1d4+4) physical.

Greatsword. Reach 5 ft Two-Handed Weapon. +4 vs AR. Hit: 11 (2d6+4) sharp.

Javelin. Thrown 60 ft One-Handed Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp.

Lance. Reach 10 ft One-Handed Weapon. +4 vs AR. Hit: 10 (1d12+4) sharp.

Kick. The Centaur Cavalier assumes a stance that allows it to use its Kick reactive action.

OR the Centaur Cavalier can take the following action twice.

Standing Longbow. Ranged 1000 ft Two-Handed Weapon. +3 vs AR. Hit: 9 (1d12+3) sharp.
Reactions
Kick. When a creature moves into melee distance of the Centaur Cavalier, it can reactively make a Hooves attack if it used its Kick action.