Mindlurk

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Mindlings are small, gray-skinned humanoid creatures that somewhat resemble emaciated human children. Their bulbous heads lack any discernible features save two large black eyes. Each of their four arms end in small three-fingered claws, though these are used more for digging or climbing than for fighting. If it needs to protect itself, a Mindling relies on its formidable psionic power.

Though they have been observed to be mildly intelligent, Mindlings have no discernable culture or language, relying instead on the telepathic transmission of images to communicate. Mindlings passively feed on the thoughts of intelligent humanoids and are usually found in the sewers or abandoned buildings of large settlements.

Despite their shy and docile nature, Mindlings are generally treated with fear and hostility from local populations due to their strange appearance and their ability to transform into dangerous Mindlurks.

If a Mindling feeds on negative or hostile thoughts for long periods of time, it might turn into a ferocious Mindlurk. These creatures grow larger, their eyes take on a dull red hue, and their fingers sprout enormous talons. Mindlurks become ravenous for more psionic energy, and they fulfill this craving by devouring humanoid brains.


Name

Monster Level: 14
Large. Abonimable, Humanoid
STR DEX END AWR INT CHA
5 3 2 3 0 5
Ref: 13 Fort: 12 Ant: 13 Log: 10 Will: 15
Armor Rating 14 Resist Psychic 4
Hit Points 132 Immune Info
Speed 30 ft Senses Darkvision 60 ft
Traits Immutable, Iron Will
Features
Aura of Hate. Humanoids that spend 1 hour within 200 ft of the Mindlurk must make a DC 15 CHA check. On a fail, a creature is overcome with negative emotions for the next hour. Mindlurks have +2 TA against such creatures.

Dark Hunger. The Mindlurk must consume the brain of a humanoid with 0 or more INT at least once per day or it becomes Fatigued. Painshare. If the Mindlurk takes Psychic damage, all hostile creatures within 60 ft must make a DC 15 CHA check or take the same amount of psychic damage.

Actions

The Mindlurk can take FOUR of the following actions, or take the same action four times.

Move. The Mindlurk can move up to its speed.

Claws. Reach 5 ft, Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) sharp. Psychic Assault. Ranged (30 ft), Natural Weapon. +5 vs WILL. Hit: 9 (1d8+5) psychic.

OR the Mindlurk can take TWO of the following actions, or take the same action twice...

Move. The Mindlurk can move up to its speed.

Claws. The Mindlurk can make a Claws attack. Psychic Assault. The Mindlurk can make a Psychic Assault attack.

...AND take of the following action.

Psychic Scream. 30 ft Radius, Natural Weapon. +5 vs WILL of each creature within the radius. Hit: 10 (1d10+5) psychic, and the target becomes Shaken until the end of its next turn.

OR the Mindlurk can take the following action.

Overwhelming Hatred. Ranged (30 ft) Natural Weapon. +5 vs WILL. Hit: The target becomes Enthralled for 1 minute. Creatures Enthralled by Overwhelming Hatred can make a DC 15 CHA check at the end of each of their turns to end this condition and become immune to Overwhelming Hatred for 1 hour.