Brazodontus

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Brazodontuses are monstrous dinosaurs. They look like Triceratopses at first glance, but confusing the two could be a fatal mistake. Brazodontuses are vicious carnivores that seem to relish killing in cruel and visceral ways. Their snouts are wider than Triceratops beaks, and their mouths lined with barbed, razor-sharp teeth. Native to Brazodir, the Brazodontus proves a valuable asset to Godking Assurgazzar’s dinosaur cavalry. These creatures sow terror along the borders of Brazodir, and many former villages have witnessed the brutal hunger of these terrible lizards.

Brazodontus

Monster Level: 18
Huge. Giant Beast (Psionic Dinosaur)
STR DEX END AWR INT CHA
6 0 6 2 -1 1
Ref: 10 Fort: 16 Ant: 12 Log: 9 Will: 11
Armor Rating 15 Vulnerable Psychic 2 DT 8
Hit Points 185 Traits Immutable
Speed 40 ft
Skills (END) Forced March +6
Features
Shield-Head. At the end of each of the Brazodontus's turns, it chooses which direction it is facing. It has +4 DT against damage from attacks originating in a 60 ft cone from the direction that the Brazodontus is facing.

Mount. A creature riding the Brazodontus has 2 MCAP.

Actions

The Brazodontus can MOVE and take THREE of the following actions, or the same action three times.

Move. The Brazodontus can move up to its speed.

Slam. Reach 15 ft Natural Weapon. +6 vs AR. Hit: 9 (1d6+6) blunt.

Head Butt. Reach 5 ft Natural Weapon. +6 vs AR. Hit: 10 (3d4) sharp

OR the Brazodontus can take one of the following actions.

Bite. Reach 5 ft Natural Weapon. +6 vs AR. Hit: 44 (7d10+6) sharp. On a crit, the creature also gains Bleeding 1d10.

Charge. The Brazodontus moves up to its speed, then makes an attack against a creature or object within 5 ft of it at the end of its movement. It gains +1 TA on this attack per 10 ft moved. Reach 5 ft Natural Weapon. +6 vs REF. Hit: 33 (6d8+6) sharp. The creature falls Prone if it is Large or smaller and is Dazed until the end of its next turn.

Reactions
Pivot (1/Round). After the Brazodontus takes damage, it may choose to change its stance so that it is facing in the direction of the damage that it just took.