Kosavran

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(KOH-seh-vrahn)

Some scholars believe the Kosavran were once Dwellvur who adapted to the shrinking waters and found themselves moving further and further onto dry land. In the millenia since, they have developed into a myriad of different forms: some with bright, colorful feathers, and others with thick scaly hides. All are Kosavran and all display the hearty, self-reliant nature of their kind in one form or another.

Kosavran Culture

Kosavran culture is generally quite insular, and Kosavran often congregate with others of their own sublineage, or at least with other Kosavran that share their dietary habits. These communities often specialize in perfecting unique crafted goods. Other groups may specialize in shepherding their land with great care, hunting with keen efficiency, or guiding travelers through dangerous territory.

Ceravrans and Ornithovrans are the least insular of the Kosavran sublineages, and many Kosavran communities have these two sublineages among them even if the majority of the population is of a different sublineage.

Kosavran Traits

Height: Widely variable but 4'10"-7'5" on average

Weight: 70 - 500 lbs

Size: Small or Medium (your choice)

Base Speed: 20 ft

Lifespan: Kosavran lifespans can vary greatly, but most reach maturity at close to 20 years of age and live roughly 150 to 200 years.

Kosavran Features

Kosavran Starting Features

At level 1, you gain the following features as a Kosavran.

Feature Description
Thick-Skinned Gain Resist Physical 1.
Sublineage To define what kind of Kosavran you are, choose a sublineage (each described below): Brontovran, Carnovran, Ceravran, Ornithovran, Pterovran, Saurovran, or Tyranovran.

Brontovran

Prerequisite: Medium size.

Brontovrans stand far taller than the average Kosavran, their heads perched atop long necks that render them nearly 10 ft tall. Brontovrans are herbivorous and hold the natural cycle of life in high regard. They bury their dead in shallow, unprotected graves so that their decomposing bodies might give back to the earth that sustains them.

Feature Description
Keen Gain +4 in one of the following skills: Appraising, Intuiting, Nature, or Perceiving.
Eye in the Sky While conscious, if you would be Partially Surprised, ignore the condition; if you would be Totally Surprised, treat it as Partially Surprised instead.

Carnovran

Ranging from Halfling-sized to Human-sized, Carnovrans are known to be skilled hunters capable of taking down game much larger than any individual Carnovran. They have sharp claws on both their hands and feet and maws of razor-sharp teeth, both of which lend to their primarily carnivorous diet. A gang of Carnovrans can be a brutally effective mercenary group.

Feature Description
Hunter Gain +4 in one of the following skills: Foraging, Perceiving, Sneaking, or Tracking.
Offensive Rush Once per turn, when you spend 1 AP to move closer to a hostile creature, you may increase your speed by 10ft.

Ceravran

Ceravrans have wide, shieldlike skull protrusions and have one or more horns above their snout and eyes or along their skull shield. They are commonly known as the most spiritually inclined of the Kosavran, and many early mystics come from their ranks. Ceravran are also the least naturally insular of the Kosavran, and many Kosavran settlements will have one or two Ceravrans among them even if the majority of the population is that of another sublineage.

Feature Description
Mystic Gain +4 in one of the following skills: Empathy, Intuiting, Medicine*, or Religion [choose one].
Cranial Shield Your mental defenses increase by +1 each.

Ornithovran

The most populous of the Kosavran are the Ornithovrans. Ornithovrans most closely resemble humans in mannerisms and behavior: some can be tremendously self-sacrificial, others incredibly cruel and selfish, and most fall in the vast spectrum between extremes. Ornithovrans have omnivorous diets but generally prefer vegetables over meat. Some ornithovrans have hardened skulls or long, hollow crests that they can use to trumpet their presence. Many are excellent shallow-water swimmers.

Feature Description
Survivalist Gain +4 in one of the following skills: Distance Running, Foraging, Forced March, or Sheltering.
Shallows Swimmer You have a swim speed equal to your walking speed. You can hold your breath for 30 seconds longer than you otherwise could.

Pterovran

Pterovrans are usually on the smaller, lighter side of the Kosavran spectrum of size. They have narrow, crested features and have batlike wings that sprout from below their shoulders. They are usually nomadic, roosting in cliffside caves for a week or a season before gliding on to new locales.

Feature Description
Migratory Gain +4 in one of the following skills: Foraging, Geography, Navigating*, or Perceiving.
Buffer Fall When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling damage. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally.

Saurovran

Prerequisite: Medium size.

Saurovrans are widely regarded as risk-averse. They settle in areas that have few predators and an abundance of food, and when either of these conditions are no longer met, they will move on in search of new territory. In addition to their cautious nature, all Saurovrans are naturally adapted to be quite tough. They all have some form of armored shells or plating and their tails make deadly weapons thanks to the club or spikes on the tip.

Feature Description
Thick-Skinned Gain +4 in one of the following skills: Forced March, Intuiting, Perceiving, or Sheltering.
Sublineage You have a natural weapon, your tail. It costs 3 AP for you to make an attack with your tail. Your tail has a reach of 5ft, uses STR or DEX (your choice), and deals 1d4 damage on a hit. On a crit with your tail, a creature also falls Prone if it is no more than two sizes larger than you (as determined by Grappling sizes).

Choose whether your tail does blunt or sharp damage. This choice is permanent.

Tyranovran

Prerequisite: Medium size.

Saurovrans are widely regarded as risk-averse. They settle in areas that have few predators and an abundance of food, and when either of these conditions are no longer met, they will move on in search of new territory. In addition to their cautious nature, all Saurovrans are naturally adapted to be quite tough. They all have some form of armored shells or plating and their tails make deadly weapons thanks to the club or spikes on the tip.

Feature Description
Brute Force Gain +4 in one of the following skills: Applied Force, Intimidating, Menacing, or Sprinting.
Tyrant Bite You have a natural weapon, your bite. It costs 3 AP for you to make an attack with your bite. Your bite has a reach of 5ft, uses STR or DEX (your choice), and deals 1d6 sharp damage on a hit.

All Kosavran Features

At level 1, and again at levels 5, 10, 15, 20, 25, and 29, choose one option from the list below or from the additional list based on your sublineage.

Feature PreReq Description
Fearfully Great Prerequisite: Medium size You count as 1 size larger (max Large) for the purposes of grappling and carrying unwieldy items.
Fearfully Great II Fearfully Great You count as 1 size larger (max Huge) for the purposes of grappling and carrying unwieldy items.
Nimble Small size Reactive attacks against you have 2 TD.
Nimble II Nimble Your Nimble feature becomes: Creatures that make reactive attacks against you are Sickened for that attack.
Nimble III Nimble II Creatures cannot make reactive attacks against you.
Primeval Awareness Repeatable. Gain +6 skill points that you can spend on any AWR skill.
Primeval Craftsmanship Repeatable. Gain +6 skill points that you can spend on any skill with the Crafting* tag.
Primeval Dexterity Repeatable. Gain +6 skill points that you can spend on any DEX skill.
Primeval Endurance Repeatable. Gain +6 skill points that you can spend on any END skill.
Primeval Strength Repeatable. Gain +6 skill points that you can spend on any STR skill.
Superior Crafter Choose one skill that you have with the Crafting* tag. Gain +7 in that skill.
Thick-Skinned II Thick-Skinned Thick-Skinned becomes Resist Physical 2.
Tough Scales When you are not wearing armor, your AR base is 13.

Brontovran Features

You must be a Brontovran to take any of these features.

Feature PreReq Description

Carnovran Features

You must be a Carnovran to take any of these features.

Feature PreReq Description

Ceravran Features

You must be a Ceravran to take any of these features..

Feature PreReq Description

Ornithovran Features

You must be an Ornithovran to take any of these features.

Feature PreReq Description

Pterovran Features

You must be a Pterovran to take any of these features.

Feature PreReq Description

Saurovran Features

You must be a Saurovran to take any of these features.

Feature PreReq Description

Tyranovran Features

You must be a Tyranovran to take any of these features.

Feature PreReq Description