Hollow Arborean

From MythCraft Online SRD
Revision as of 11:36, 19 December 2023 by Nathan Heard (talk | contribs)
Jump to navigation Jump to search

[Back to creatures]


Arboreans are majestic treefolk who embody the very essence of primeval nature. They are deeply rooted in tradition and respect for all living things. As such, they respect the necessity of death as part of the cycle of life, but they loathe wanton destruction. They seek to maintain a harmonious existence between the sentient races and the unspoilt homelands of both flora and fauna.

There are several types of Arboreans, each of whom tend to have different outlooks on life and fill different roles in Arborean society.

Hollow Arborean

Once a mighty and noble being, a Hollow Arborean proves that even the mighty can fall low. When an Arborean is overtaken by parasitic fungi and dies, it might rise again as a Hollow Arborean, whose necrotic branches make mockeries of other noble treefolk.

Hollow Arborean
Monster Level: 13
Huge (Tall). Undead Plant
STR DEX END AWR INT CHA
4 0 5 2 1 4
Ref: 10 Fort: 15 Ant: 12 Log: 11 Will: 14
Armor Rating 12 Resist Occult 3
Hit Points 140 Vulnerable Fire 2
Speed 30ft Senses Darkvision 30ft
Skills (STR) Applied Force +6 Traits Immutable
Features
Aura of Rot. Any plant or creature that starts its turn within 10ft of the Hollow Arborean must make DC 15 END check or take 6 (1d4+4) necrotic damage. This damage is doubled against plants.
Spreading Curse. Once per day, if the Arborean spends one hour in a forest biome it summons 1d4 Blightweeds. These Blightweeds obey the direct command of the Hollow Arborean and take their turn immedately after it in initiative.
Twisted Purpose. Using END, the Arborean can cast the Blight and Blood Bond occult rituals each once per day.
Voice of the Forest. The Arborean may communicate with plants at will.
Actions

The Arborean can take THREE of the following actions, or take the same action three times.

Move. The Arborean can move up to its speed
Slam. Reach 15ft Natural Weapon. +4 vs AR. Hit: 10 (1d12 + 4) blunt.
Engage. The Arborean picks a creature within 5ft of it to become Engaged until the start of the Arborean’s next turn.

OR the Arborean can take TWO of the following actions, or take the same action twice...

Move. The Arborean can move up to its speed
Slam. The Arborean can make its Slam attack.

...AND take ONE of the following actions.

Spirit Burn (Recharge 5). 40ft Cone Natural Weapon. +4 vs FORT of each creature in the cone. Hit: 11 (1d12 + 4) necrotic and gain Burning 1.
Stomp. Reach 5ft Natural Weapon. +5 vs REF of a Prone target. Hit: 19 (2d12 + 6) blunt and the creature is Stunned.
Sweep. 10ft Radius Natural Weapon. +5 vs REF of each creature in range. Hit: 12 (1d12+6) blunt and the creature falls Prone.

OR the Arborean can take TWO of the following actions, or take the same action twice.

Spirit Burn (Recharge 5). The Arborean can make its Spirit Burn attack.
Stomp. The Arborean can make its Stomp attack.
Sweep. The Arborean can make its Sweep attack.
Reactions
Engage (1/Round). If a creature that the Arborean has Engaged attempts to move out of reach of the Arborean’s Slam, the Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.

Features

Aura of Rot. Any plant or creature that starts its turn within 10ft of the Hollow Arborean must make DC 15 END check or take 6 (1d4+4) necrotic damage. This damage is doubled against plants.

Spreading Curse. Once per day, if the Arborean spends one hour in a forest biome it summons 1d4 Blightweeds. These Blightweeds obey the direct command of the Hollow Arborean and take their turn immedately after it in initiative.

Twisted Purpose. Using END, the Arborean can cast the Blight and Blood Bond occult rituals each once per day.

Voice of the Forest. The Arborean may communicate with plants at will.

Actions

The Arborean can take THREE of the following actions, or take the same action three times.

Move. The Arborean can move up to its speed

Slam. Reach 15ft Natural Weapon. +4 vs AR. Hit: 10 (1d12 + 4) blunt.

Engage. The Arborean picks a creature within 5ft of it to become Engaged until the start of the Arborean’s next turn.

OR the Arborean can take TWO of the following actions, or take the same action twice...

Move. The Arborean can move up to its speed

Slam. The Arborean can make its Slam attack.

...AND take ONE of the following actions.

Spirit Burn (Recharge 5). 40ft Cone Natural Weapon. +4 vs FORT of each creature in the cone. Hit: 11 (1d12 + 4) necrotic and gain Burning 1.

Stomp. Reach 5ft Natural Weapon. +5 vs REF of a Prone target. Hit: 19 (2d12 + 6) blunt and the creature is Stunned.

Sweep. 10ft Radius Natural Weapon. +5 vs REF of each creature in range. Hit: 12 (1d12+6) blunt and the creature falls Prone.

OR the Arborean can take TWO of the following actions, or take the same action twice.

Spirit Burn (Recharge 5). The Arborean can make its Spirit Burn attack.

Stomp. The Arborean can make its Stomp attack.

Sweep. The Arborean can make its Sweep attack.

Reactions

Engage (1/Round). If a creature that the Arborean has Engaged attempts to move out of reach of the Arborean’s Slam, the Arborean can make a reactive Slam attack. If it hits with this attack, the creature’s speed also becomes 0ft until the end of its turn.