Zombie

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Zombies are known by many monikers, but by whatever name they are called, many civilized communities fear zombies as mindless monsters that eat anything that they can catch.

Zombie

Monster Level: 1
Medium. Undead Humanoid
STR DEX END AWR INT CHA
2 -1 2 0 -3 -3
Ref: 9 Fort: 12 Ant: 10 Log: 7 Will: 7
Armor Rating 12 Immune Psychic
Hit Points 8 Vulnerable Divine 2, Radiant 2, Bleeding 1, Burning 1
Speed 15 ft Traits Immutable
Features
Drawn to Blood. The Zombie's speed increases by +5 ft if it is moving towards a Bloodied creature that it can see.

Shambling Dead. When the Zombie is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or by damage to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Zombie falls Prone and regains 1 HP. On a roll of 8 or higher, the Zombie dies.

Actions

The Zombie can MOVE and take ONE of the following actions.

Move. The Zombie can move up to its speed.
Slam. Reach 5 ft Natural Weapon. +2 vs AR. Hit: 4 (1d4+2) blunt.

Bite. Reach 5 ft Natural Weapon. -1 vs AR. Hit: 5 (1d6+2) sharp, and make a secondary attack +4 vs FORT. Hit: The target contracts the Zombie Plague.