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Combined display of all available logs of MythCraft Online SRD . You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 14:51, 16 November 2025 User account John Merle Holes talk contribs was created Tags: Mobile edit Mobile web edit
- 22:17, 10 October 2025 Nathan Heard talk contribs created page Physician: Enhanced (Created page with "''Source: MythCraft Enhanced'' Occupation Tags: ''Academic, Religious'' You are dedicated to healing the sick and alleviating the suffering of those around you. You have honed your skills through years of study and practice, mastering the use of medicine and scientific methods to diagnose and treat a wide range of ailments. Your compassion and your unwavering commitment to your patients have earned you a reputation as one of the best in the land, and you are often call...") Tag: Visual edit
- 22:06, 10 October 2025 Nathan Heard talk contribs created page Barrister: Enhanced (Created page with "''Source: MythCraft Enhanced'' Occupation Tags: ''Academic, Aristocratic'' Your studies of law and debate have made you an expert in mediation and you sell your services as a lawyer, judge, or orator. Whether it be in the courts of the grandest cities or in the humblest village square, you ensure just and proper resolution of any dispute through consideration of historical precedent and careful deliberation. === Starting Equipment === If you take this profession when...") Tag: Visual edit
- 11:09, 3 September 2025 Andi talk contribs created page MCG Print 1 (Created page with "{| class="wikitable" !Date !Content !Change |- |4.15.24 |MCG |Range of Uvior Draining Touch specified |- |4.18.24 |MCG |Mogg AR corrected to 13 |- |5.14.24 |MCG |Cestus of Knocking given min. 1 APC |- |8.6.24 |MCG |Added Resist to Portable Ballista |- |8.6.24 |MCG |Primeval Horror Insanity table updated |- |8.13.24 |MCG |Giant Rats adjusted to Dire Rats in Uvior adventure |- |11.13.24 |MCG |Added Falling Damage rules to Exploration |- |1.4.25 |MCG |Khamen cor...") Tag: Visual edit
- 11:07, 3 September 2025 Andi talk contribs created page File:Basement.png
- 11:07, 3 September 2025 Andi talk contribs uploaded File:Basement.png
- 11:06, 3 September 2025 Andi talk contribs created page File:ThirdFloor.png
- 11:06, 3 September 2025 Andi talk contribs uploaded File:ThirdFloor.png
- 11:05, 3 September 2025 Andi talk contribs created page File:SecondFloor.png
- 11:05, 3 September 2025 Andi talk contribs uploaded File:SecondFloor.png
- 11:03, 3 September 2025 Andi talk contribs created page File:GroundFloor.png
- 11:03, 3 September 2025 Andi talk contribs uploaded File:GroundFloor.png
- 15:44, 30 August 2025 User account Denverl2227 talk contribs was created
- 15:56, 28 August 2025 User account Jrcillian talk contribs was created Tags: Mobile edit Mobile web edit
- 10:33, 27 August 2025 Andi talk contribs deleted page Knocking Unconcious (content was: "__NOAUTOLINKS__ '''Knocking Unconscious''' A creature that deals blunt damage can choose to deal nonlethal damage. When a creature reduces you to 0 HP with nonlethal damage, you regain 1 HP and become Dazed. If you were already Dazed, you regain 1 HP and become Stunned. If you were already Stunned, you regain 1 HP and fall Unconscious. When Dazed or Stunned in this way, you remove the condition when you are no longer Bloodied or when you have 15 or more HP (whichever is low...")
- 10:32, 27 August 2025 Andi talk contribs deleted page Kandif (content was: "The steppes of Kandif, although quite dry, are nonetheless temperate and a reasonably pleasant environment in which to live. The summers are warm and arid, the winters chilly and often snowy. Kandif is a land of mediocrity: it is not so mountainous as Betaal to the west, not so fertile as Bishal to the east, and not so magical or wealthy as Husk or Lesmishan to the south. I...", and the only contributor was "Andi" (talk))
- 10:32, 27 August 2025 Andi talk contribs created page Kandiff (Created page with "The steppes of Kandif, although quite dry, are nonetheless temperate and a reasonably pleasant environment in which to live. The summers are warm and arid, the winters chilly and often snowy. Kandif is a land of mediocrity: it is not so mountainous as Betaal to the west, not so fertile as Bishal to the east, and not so magical or wealthy as Husk or Lesmishan to the south. It is, ironically, this very mediocrity that allows Kandif to thrive: if its ground were...")
- 10:13, 27 August 2025 Andi talk contribs deleted page RIng of Protection (content was: "__NOAUTOLINKS__ ''Ring, Rare, Essence 20'' This golden ring is affixed with a single blue gemstone. You gain DR 2 against all damage. Magic Items")
- 10:13, 27 August 2025 Andi talk contribs created page Ring of Protection (Created page with "__NOAUTOLINKS__ ''Ring, Rare, Essence 20'' This golden ring is affixed with a single blue gemstone. You gain DR 2 against all damage. Magic Items")
- 09:11, 27 August 2025 Andi talk contribs deleted page Sovreign's Orb (content was: "__NOAUTOLINKS__ The Sovereign’s Orb is a fist-sized ball of gold, encrusted with gems and carefully carved ornamentation. A small golden cross is situated on top of the orb. Nobody quite knows the origin of this orb, but it is commonly accepted as a token of great religious and political importance. It is said that the physical remains of many saints and great monarchs from ages past...", and the only contributor was "Andi" (talk))
- 09:10, 27 August 2025 Andi talk contribs created page Sovereign's Orb (Created page with "__NOAUTOLINKS__ The Sovereign’s Orb is a fist-sized ball of gold, encrusted with gems and carefully carved ornamentation. A small golden cross is situated on top of the orb. Nobody quite knows the origin of this orb, but it is commonly accepted as a token of great religious and political importance. It is said that the physical remains of many saints and great monarchs from ages past are contained in a small chamber within this orb, and that the orb’s wielder is able...") Tag: Visual edit
- 08:56, 27 August 2025 Andi talk contribs deleted page Gloves of the Though Thief (content was: "__NOAUTOLINKS__ ''Gloves, Rare, Essence 30'' These fingerless leather gloves have small milky white gems set over the knuckles. You gain +4 to INT/Sleight of Hand checks. Additionally, you may spend 2 AP to target a creature within 5 ft of you and make a special attack: +CHA vs WILL. '''Hit:''' The target is Dazed until the end of their next turn and loses the memory of everything that happened in the last minute. Magic Items")
- 08:51, 27 August 2025 Andi talk contribs created page Gloves of the Thought Thief (Created page with "__NOAUTOLINKS__ ''Gloves, Rare, Essence 30'' These fingerless leather gloves have small milky white gems set over the knuckles. You gain +4 to INT/Sleight of Hand checks. Additionally, you may spend 2 AP to target a creature within 5 ft of you and make a special attack. Make a CHA attack against their WILL. On a hit, the target is Dazed until the end of their next turn and loses the memory of everything that happened in the last minute. Magic Items") Tag: Visual edit
- 00:15, 27 August 2025 Andi talk contribs deleted page Stainkiller Spear (content was: "__NOAUTOLINKS__ ''STR Weapon, Hand-and-a-Half (Reduce APC by 1, min 2), Rare, Essence 30'' '''Range:''' Thrown 20 ft '''APC:''' 3 '''Damage:''' 1d8+1 sharp The wooden shaft of this enchanted spear is darkly stained by the blood of the saints it has killed in Shadowcroft. The spear has 6 charges, 1d4 of which are replenished daily at dusk. When you hit a creature with the spear, yo...", and the only contributor was "Andi" (talk))
- 00:14, 27 August 2025 Andi talk contribs created page Saintkiller Spear (Created page with "''STR Weapon, Hand-and-a-Half (Reduce APC by 1, min 2), Rare, Essence 30'' '''Range:''' Thrown 20 ft '''APC:''' 3 '''Damage:''' 1d8+1 sharp The wooden shaft of this enchanted spear is darkly stained by the blood of the saints it has killed in Shadowcroft. The spear has 6 charges, 1d4 of which are replenished daily at dusk. When you hit a creature with the spear, you may expend one of its charges to suppress one of its Resist values for the next minute, causing it to...") Tag: Visual edit
- 15:55, 25 August 2025 Andi talk contribs created page Frostrime Battleaxe (Created page with "__NOAUTOLINKS__ ''STR Weapon, Hand-and-a-Half (1d10), Rare, Essence 20'' '''Range:''' Melee '''APC:''' 5-STR (min 3) '''Damage:''' 1d8 sharp and 1d4 cold This sinister battleaxe has a jagged steel head always rimmed with ice. You gain Resist Cold 2 and you are Immune to the effects of extreme cold. Magic Items") Tag: Visual edit
- 15:54, 25 August 2025 Andi talk contribs deleted page Frostrim Battleaxe (content was: "__NOAUTOLINKS__ ''STR Weapon, Hand-and-a-Half (1d10), Magical, Rare, Essence 20'' '''Range:''' Melee '''APC:''' 5-STR (min 3) '''Damage:''' 1d8 sharp + 1d4 cold This sinister battleaxe has a jagged steel head always rimmed with ice. You gain Resist Cold 2 and you are immune to the effects of extreme cold. Magic Items")
- 15:15, 25 August 2025 Andi talk contribs created page Quest Rewards (Created page with "__NOAUTOLINKS__ O ne of the most rewarding treasures that heroes might find at the end of a quest is magic items. Flaming swords, armor that absorbs energy and converts it into power, rope that climbs walls by itself... any number of magic items might appeal to your adventurers for a variety of reasons. T '''Standardized Treasure''' The following table offers suggested quest rewards based on the party’s level. These rewards include sc earned, Goodwill gained, and th...") Tag: Visual edit
- 14:26, 25 August 2025 Andi talk contribs created page Vampire Wine (Created page with "__NOAUTOLINKS__ ''Mythic Poison'' ''Lethality: High'' ''Transmissibility: Low'' '''Application''' A creature must consume Vampire Wine to become infected with this poison. '''Symptoms''' An infected creature gains the following symptoms at the start of each corresponding minute after initially consuming the poison. The effects are cumulative. * '''Minute 10:''' Feel excruciating pain. Gain Staggered. * '''Minute 11''': Gain +1 Death Point. * '''Minute 12:''' Gain...") Tag: Visual edit
- 14:21, 25 August 2025 Andi talk contribs created page Poison Oak Sap (Created page with "__NOAUTOLINKS__ ''Uncommon Poison'' ''Lethality: None'' ''Transmissibility: Low'' '''Application''' A creature is afflicted with Poison Oak Poisoning when it comes in direct contact with their skin or when a weapon coated in Poison Oak Sap hits them. '''Symptoms''' An infected creature gains the following symptoms at the start of each day after Taking a Rest. These symptoms are cumulative. * '''Day 1:''' Gain a mildly itchy rash and Demoralized. * '''Day 2:...") Tag: Visual edit
- 14:18, 25 August 2025 Andi talk contribs created page Laxberry Syrup (Created page with "''Rarity: Common Poison'' ''Lethality: None'' ''Transmissibility: None'' '''Application''' A creature must consume Laxberry Syrup to become infected with this poison. '''Symptoms''' 1d4 hours after consumption, there is an explosive flushing of the digestive system. Gain Stunned for 1d4 rounds, and then face no further effects. '''Treatment''' There is no way to treat Laxberry Syrup short of magical intervention. If a creature wishes to ignore the effects of Laxb...") Tag: Visual edit
- 14:03, 25 August 2025 Andi talk contribs deleted page Deep Shroom Toxin (content was: "__NOAUTOLINKS__ ''Very Rare Poison'' ''Lethality: Medium'' ''Transmissibility: High'' '''Application:''' A creature gains Deepshroom Poisoning when consuming food or drink laced with Deepshroom Toxin or by breathing in Deepshroom spores. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. • '''Hour 1-4:''' Become Shaken from convulsive coughing and shallow breathing. Roll 1d20 eac...")
- 14:00, 25 August 2025 Andi talk contribs created page Deepshroom Toxin (Created page with "hold")
- 13:50, 24 August 2025 Andi talk contribs created page Ballista (Created page with "__NOAUTOLINKS__ {| class="creature" |+ ! colspan="2" | === Ballista === |- | colspan="2" |This ballista is bolted onto a ship’s deck, a city wall, or another large area. Ballistae cost 4,000 sc. |- | colspan="2" | |- |'''Range:''' 3,000 ft |'''Speed:''' 0 ft |- |'''Ammunition:''' Bolt (1 AP) |'''HP:''' 30 |- |'''Reload:''' 2 AP |'''AR:''' 14 '''REF:''' 7 '''FORT:''' 14 |- |'''AOE:''' None |'''Resist''' Blunt 3 '''Immune''' Psychic |- |'''Heft:''' 6 |'''DR''' 4/Fire ''...") Tag: Visual edit
- 13:34, 24 August 2025 Andi talk contribs deleted page Siege Equipment (content was: " Castles and fortified towns are usually well-defended, and arrows might not suffice to penetrate thick stone walls. Whether your heroes purchase and use siege equipment or must fight against it, these machines can significantly increase the tension in a combat scene. Siege equipment is a little like the weapons and armor that an adventurer might use, but has more intricacies. === Ranged === A siege weapon will have the Ranged property, which is functionally the s...")
- 13:33, 24 August 2025 Andi talk contribs created page Siege Equipment and Structures (Created page with "Castles and fortified towns are usually well-defended, and arrows might not suffice to penetrate thick stone walls. Whether your heroes purchase and use siege equipment or must fight against it, these machines can significantly increase the tension in a combat scene. Siege equipment is a little like the weapons and armor that an adventurer might use, but has more intricacies. === Ranged === A siege weapon will have the Ranged property, which is functionally...")
- 19:22, 9 August 2025 User account Shadowmist talk contribs was created
- 16:16, 7 August 2025 User account DrakeFrostwing talk contribs was created Tags: Mobile edit Mobile web edit
- 01:41, 5 August 2025 User account Sleet talk contribs was created
- 14:35, 4 August 2025 Andi talk contribs created page Lighting and Vision (Created page with "LIGHTING There are four levels of lighting that have mechanical significance. Bright Light means that an area is well-lit and everything in the area is plainly visible, as typical in the middle of the day. Low-Light, also called Dim Light, is a state of illumination between bright light and darkness. Intense stormcloud cover, infrequent candle light in a castle hall, or the night under a very bright full moon might be considered low-light. One’s eyes may play tricks on...")
- 14:27, 4 August 2025 Andi talk contribs deleted page Tactical Advantages (content was: "__NOAUTOLINKS__ Tactical Advantage (TA) and Tactical Disadvantage (TD) are situational bonuses and penalties that can accrue in combat. TA is a +1 bonus, and TD is a -1 penalty. TA and TD can accrue indefinitely. When you make a weapon attack, add all your sources of TA and TD together and add the sum to your roll. When you make any other kind of attack (magic, maneuver, etc.), you only add your TD to the roll. (There are talents you can take to gain TA with magic and maneuver...")
- 14:26, 4 August 2025 Andi talk contribs deleted page Mounted Combat (content was: "__NOAUTOLINKS__ You can use these rules when riding a mount in combat. '''Defining a Mount''' * A mount is a willing creature. Riding an unwilling creature would be considered Grappling instead of mounting. * A mount must be at least one Size larger than you. * A mount must have approximately the appropriate anatomy for riding. If uncertain, consult with your MC. '''Mounting''' Mounting and dismounting both require 1 AP. '''Forced Dismounting''' * If an effect moves y...")
- 14:15, 4 August 2025 Andi talk contribs deleted page Dying (content was: "__NOAUTOLINKS__ When you are reduced to 0 HP, you begin dying. * If you end your turn with 0 HP, you gain 1 Death Point. * If you would take damage and have 0 HP, you gain 2 Death Points. Once you have 8 Death Points, you die. == Death Points and Resting == * While Catching your Breath, you do not gain Death Points, even if you end your turn with 0 HP. * Each time you Recoup, remove 1 Death Point. * Each time you Take a Rest, remove all Death Points.")
- 14:11, 4 August 2025 Andi talk contribs deleted page Damage (content was: "__NOAUTOLINKS__ == Dealing Damage == When you hit with a weapon attack, magic attack, and the like, you often deal damage. Roll the amount of damage specified by your weapon, spell, etc.; the creature that you hit loses that many HP, subtracting it from their Current HP. Weapons are unique in that they add one of your attributes to the amount of damage dealt. The attribute is specified by each weapon type (see Weapons). Your attack will also deal a specific type of damage....")
- 14:01, 4 August 2025 Andi talk contribs deleted page Actions (content was: "__NOAUTOLINKS__ Actions cost varying amounts of AP, referred to as Action Point Costs (APC). You can do any combination of things on your turn, in any order you wish, provided you have enough AP to spend, and you can spend AP on the same action multiple times in a turn. === '''Move''' === All adventurers start with a base speed of 20 ft. You can spend 1 AP to move up to your speed. This movement ends when you spend your next AP. If you have a climb, swim, fly, or burrow spee...")
- 13:53, 4 August 2025 Andi talk contribs deleted page Action Points (content was: "Adventurers track their capacity to perform different actions using Action Points (AP). AP is used for most actions such as moving, attacking, battle maneuvers, magic, and using objects. The AP Cost (APC) of an action varies depending on how much effort that action would take. At the start of each turn, you gain 3 AP, and then gain additional AP based on your COR. If you had any Reactive AP, you may add some of it to your new pool of AP. {| class="wikitable" !Coordination (COR...")
- 13:51, 4 August 2025 Andi talk contribs deleted page Initiative (content was: "__NOAUTOLINKS__ Combat begins when all creatures involved roll Initiative. Initiative determines the order in which creatures take their turn during combat. Initiative is an AWR check: each creature rolls 1d20 and adds their AWR. The one with the highest roll goes first, followed by the second-highest, and so on. After the last creature takes its turn, the first creature takes its second turn. Initiative order is repeated until combat is resolved. In the event of a tie betw...")
- 16:15, 1 August 2025 Andi talk contribs created page File:Flanking.png
- 16:15, 1 August 2025 Andi talk contribs uploaded File:Flanking.png
- 15:56, 1 August 2025 Andi talk contribs created page FAQ & Term Glossary (Created page with "Hold") Tag: Visual edit