Quest Rewards

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One of the most rewarding treasures that heroes might find at the end of a quest is magic items. Flaming swords, armor that absorbs energy and converts it into power, rope that climbs walls by itself... any number of magic items might appeal to your adventurers for a variety of reasons.

Standardized Treasure

The following table offers suggested quest rewards based on the party’s level. These rewards include sc earned, Goodwill gained, and the total Essence Point Cost of magic items that the heroes might find. Each of these items are listed per hero – for example, at level 1, each hero might gain 3 Goodwill upon completing a quest. Remember that these are only “default” recommendations. You should scale each of these rewards up or down based on your own campaign setting.

Bonus SC

The “Bonus sc” column suggests additional sc that heroes might gain by completing side quests or over-performing expectations on their quest. This bonus can be excluded altogether or replaced with a boon or favor from an NPC, additional Goodwill, or a similar non monetary reward.

Magic Items

See Magic Items.

Suggested Rewards
Adventurer Level sc Goodwill Total Essence Point Cost Bonus sc
1-2 100 3 0 200
3 300 4 0 600
4 400 5 0 800
5 500 6 15 1,000
6 600 6 15 1,200
7 700 7 15 1,400
8 800 7 15 1,600
9 900 8 25 1,800
10 1,000 8 25 2,000
11 1,100 9 30 2,200
12 1,200 9 30 2,400
13 1,300 9 35 2,600
14 1,400 10 35 2,800
15 1,500 10 35 3,000
16 2,000 11 35 4,000
17 2,500 11 40 5,000
18 3,000 11 40 6,000
19 3,500 12 45 7,000
20 4,000 12 45 8,000
21 4,500 12 50 9,000
22 5,000 13 50 10,000
23 6,000 13 60 12,000
24 7,000 13 60 14,000
25 8,000 14 70 16,000
26 10,000 14 70 20,000
27 15,000 14 80 30,000
28 20,000 15 80 40,000
29 25,000 15 90 50,000
30 30,000 15 100 60,000

*Updated to Print 2