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Combined display of all available logs of MythCraft Online SRD . You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 22:57, 11 August 2024 Nathan Heard talk contribs created page Lorvan Citizens (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] === Tikor family === ==== Hank Tikor ==== Hank is a human man in his late fifties, with dark brown skin, dark curls and deep brown eyes. Growing up, Hank was the only deaf child in his family, which often made him feel left out. Now, he has a family full of people like him, who understand and support him. He’s known as someone who tries to make the best of every situation and uses humor to lighten the mood...") Tag: Visual edit
- 22:49, 11 August 2024 Nathan Heard talk contribs created page Noord (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] __NOAUTOLINKS__ {| class="wikitable" |''A frigid range of icy peaks menace against the gray sky, like fangs in the mouth of a hungry god. Narrow roads cut into the silvery crags lead from one plateau village to the next, with alpine forests running up and down the lower hills, and treacherous, snowy climbs to challenge even the hardiest of travelers. The valleys between the mountains are narrow and most run do...") Tag: Visual edit
- 22:36, 11 August 2024 Nathan Heard talk contribs created page Kandiff (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] __NOAUTOLINKS__ == The Scrublands of Kandiff == Dracula's forces have not fully conquered Kandiff yet, so the scrublands are a bit safer for the heroes than many other regions. There should be 1d4-2 (min 0) random combat encounters per day while the heroes are approaching Apakku, and 1d4-1 (min 0) while they are setting out from Apakku to Betaal. These encounters have some overlap with those in Bishal, given t...") Tag: Visual edit
- 22:26, 11 August 2024 Nathan Heard talk contribs created page Bishal (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] __NOAUTOLINKS__ == The Plains of Bishal == The vast, flat plains of Bishal may appear seamless and singular, stretching from one horizon to the other with no marks on the surface and nothing to hide; but roots here run deep, and grudges run deeper. The placid grasslands on the steppes will show no mercy to those who underestimate their dangers or their people. === The Horse Lords === The history of the nomad...") Tag: Visual edit
- 22:23, 11 August 2024 Nathan Heard talk contribs created page Lesmishan (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] == Corruption Abounds == The nation of Lesmishan is a pleasant place to live, for the wealthy and ruthless owners of the banks and the mines. For everyone else, however, it is harsh, grueling, and full of injustice. Nearly anything is legal if you have the funds to pay the fines, and the powerful are not afraid to take advantage of that. === Bribery in Lesmishan === In Lesmishan, money talks. During combat e...") Tag: Visual edit
- 22:11, 11 August 2024 Nathan Heard talk contribs created page Hell (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] Thanks to Dracula’s attempts to mold the shape of the cosmos to his will, this demiplane is a much harsher environment than Ancerra. Parts of it bear more resemblance to Inferno, at least in essence. Its form, however, is an almost perfect duplicate of Norspina in its entirety. Almost perfect. Unlucky travelers who find themselves in a bloody, flame-filled imitation of their home with no warning, beset by...") Tag: Visual edit
- 21:00, 11 August 2024 Nathan Heard talk contribs created page Heaven (DotS MythCraft) (Created page with "[back to Daughter of the Shadows] This demiplane came into existence as a result of Dracula’s second attempt to win over Theresa. On the grand timeline, it became accessible to planar travelers not long after Hell under the control of Dracula and infernal influences, perhaps demonstrating that all actions truly do result in an equal and opposite reaction. The topography of Heaven also duplicates that of Ancerra to a great degree. In this p...") Tag: Visual edit
- 09:28, 9 August 2024 Andi talk contribs created page Anditest (Created blank page) Tag: Visual edit
- 17:10, 7 August 2024 Nathan Heard talk contribs created page Cult Leader (MythCraft Harker's Playtest) (Created page with "[back to Bestiary] {| class="creature" |+ ! colspan="6" | === Cult Leader === |- | colspan="6" |''Monster Level: 2'' |- | colspan="6" |''Medium. Humanoid'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !2 !1 !1 !0 !2 |- | !Ref: 13 !Fort: 11 !Ant: 11 !Log: 10 !Will: 12 |- | colspan="6" | |- | colspan="3" | | colspan="3" | |- | colspan="3" |'''Armor Rating''' 11 (leather armor) | colspan="3" |'''Resist''' Necrotic 3 |- | colspan="3...") Tag: Visual edit
- 17:09, 7 August 2024 Nathan Heard talk contribs created page Cultist (MythCraft Harker's Playtest) (Created page with "[back to Bestiary] {| class="creature" |+ ! colspan="6" | === Cultist === |- | colspan="6" |''Monster Level: 1'' |- | colspan="6" |''Medium. Humanoid'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !1 !1 !1 !0 !2 |- | !Ref: 12 !Fort: 11 !Ant: 11 !Log: 10 !Will: 12 |- | colspan="6" | |- | colspan="3" | | colspan="3" | |- | colspan="3" |'''Armor Rating''' 11 (leather armor) | colspan="3" |'''Resist''' Necrotic 2 |- | colspan="3" |'...") Tag: Visual edit
- 19:33, 4 August 2024 Andi talk contribs created page NPCs (Created page with "__NOAUTOLINKS__ == NPC Names == {| class="wikitable" !Lineage !Names |- |Bhrunai |Billy, Bubben, Catter, Digg, Dubben, Gamin, Gog, Gubbel, Ingrid, Habbed, Ladd, Lotter, Merri, Mugg, Pebbel, Rissel, Teasey, Tot |- |Dragonfolk |Alatek, Berliss, Candace, Darg, Elorog, Finneas, Hazar, Izikreth, Jemmer, Kiefer, Mothka, Rasbar, Sadrat, Shanber, Tathra, Trevorr, Yagerro, Zukra |- |Dwarf |Ardenn, Bob, Butch, Crumbel, Dungrel, Dworker, Fregen, Grenda, Grolard, Helga, Kribber, Lor...") Tag: Visual edit: Switched
- 16:20, 2 August 2024 Andi talk contribs created page Timeline (Created page with "'''**PAGE IN PROGRESS**''' This timeline provides context for the nations and guilds across the continent of Gathandia. It contains much more in-depth information about Supereons One and Two as the first official campaign modules take place in these time periods.<blockquote>NOTE ON TIMEKEEPING Timekeeping in a standardized, international method is uncommon before the modern age. Many nations have their own timekeeping customs; monarchies, for example, might keep time...") Tag: Visual edit
- 16:19, 2 August 2024 Andi talk contribs created page Witch Covens (Created page with "__NOAUTOLINKS__ == Coven of the Everwilds == The Coven of the Everwilds is primarily located in its namesake haunt. Throughout the Everwilds, witches of this coven make their homes in villages or in the wilderness along with at least two of their fellow witches. Witches from this coven actively pursue positive relationships with the Archfae of all six Conclaves and are generally respected by fae of all types. Some cells of this coven can be found in Gathandia, especiall...") Tag: Visual edit
- 16:17, 2 August 2024 Andi talk contribs created page Scholarly Orders (Created page with "__NOAUTOLINKS__ == Essencary Epistemologist == The Essencary Epistemologists are a group of scholars that travel around Gathandia giving lectures and debating with students and other scholars at any educational institution where they can find willing participants. They can be identified by blue academic regalia with silver embroidered threading. By nature, these scholars are most interested in one’s state of being, of existing, and contemplating how the process of thi...") Tag: Visual edit
- 16:14, 2 August 2024 Andi talk contribs created page Performing Troupes (Created page with "__NOAUTOLINKS__ == The Bumblefumble Festival == Hundreds of nomads travel together to put on the Bumblefumble Festival outside different cities across the continent. This festival includes carnival food and games, along with performances by the Bumblefumble bards and acrobats. Fire eaters, sword jugglers, lion tamers, and other eccentric performers also draw crowds in droves. The Bumblefumble Festival has a dark secret, however. All of their games are shams designed to...") Tag: Visual edit
- 16:10, 2 August 2024 Andi talk contribs created page Mundane Guilds (Created page with "__NOAUTOLINKS__ == Adventure Advisor == Adventure Advisor is a service provided to many adventurers and travelers that ranks taverns, inns, marketplaces, smithies, and even chapels according to different metrics. Each location that has an adventure advisor review is ranked on a scale of one to five shields, coins, and stars. The more shields, the safer the location is; the more coins, the greater its expenses; and the more stars the greater the overall quality and enjoy...") Tag: Visual edit
- 16:05, 2 August 2024 Andi talk contribs created page Mercenary Organizations (Created page with "__NOAUTOLINKS__ == Black Soil == A brutal mercenary band that operates in the northwest, Black Soil can typically be found in Skavr, Eryndor, and Ruptaea, though they occasionally operate in Fjordenhaven as well. This mercenary band is utterly unscrupulous, enjoying the more violent jobs with unsettling glee. They burn, loot, and pillage towns with reckless abandon. Black Soil also has strong cult elements and has been known to perform horrifying chants and dances in h...") Tag: Visual edit
- 15:59, 2 August 2024 Andi talk contribs created page Magical Guilds (Created page with "__NOAUTOLINKS__ == The Cabinet == The Cabinet is a secret council of twelve masters of psionic magic. They oversee instructors, who in turn train hundreds of psionic latents. The Cabinet’s instructors often also serve as neutral advisors to many nations and are dispersed across Ancerra, serving as translators, diplomats, and long-distance telepathic communicators. A representative from the Cabinet serves as a symbol of status and lends legitimacy to a nation’s leade...") Tag: Visual edit
- 15:34, 2 August 2024 Andi talk contribs created page Crime Syndicates (Created page with "== Ardents == Based in Roshallan, the Ardents are a covert order of zealots who believe that Roshallan’s aggression and annexation of other nations is unforgivable. The Ardents view themselves as the tools of the divine, as just punishment for Roshallan’s actions. Ardents believe that they are morally superior to crime syndicates - the Ardents act out of a strong desire for justice, while criminal entities act out of a drive for profit. Even so, Ardents will begrudgi...") Tag: Visual edit
- 15:01, 2 August 2024 Andi talk contribs deleted page Creating an Encounter (content was: "== Creating an Encounter == When designing a balanced combat encounter, add up the total level of all of the adventurers involved. Divide that number by two. The total Monster Level (ML) of all of your monsters added together should be equal to this number. If the ML total is higher than 2x the adventurers’ character levels, then the encounter will be more punishing; if the total...", and the only contributor was "Andi" (talk))
- 14:32, 2 August 2024 Andi talk contribs created page Magnetic Gloves (Created page with "__NOAUTOLINKS__ ''Gloves, Uncommon, Essence 15'' These leather gloves are interlaced with thin metal plates across the fingers and palms. You cannot be unwillingly disarmed of any metal object that you are holding and do not need to make STR checks when climbing a metal surface (you automatically succeed). Magic Items") Tag: Visual edit
- 14:30, 2 August 2024 Andi talk contribs deleted page Magnetic GLoves (content was: "''Gloves, Uncommon, Essence 15'' These leather gloves are interlaced with thin metal plates across the fingers and palms. You cannot be unwillingly disarmed of any metal object that you are holding and do not need to make STR checks when climbing a metal surface (you automatically succeed). Magic Items", and the only contributor was "Spazztaztic" (talk))
- 13:34, 2 August 2024 Andi talk contribs created page Symbiotic MImic (Created page with "__NOAUTOLINKS__ ''Magical, Rare, Essence 20'' '''Base:''' Leather Armor This set of plain leather armor is actually a non-hostile mimic in disguise. You gain +2 AR and may spend 4 AP to change this armor’s base to Leather Armor, Scale Mail or Plate (Full). Additionally, you cannot be surprised. Whenever you regain HP, you only regain ½ what you normally would. Unequipping the armor requires a successful DC 14 CHA check; if you fail, you cannot attempt to remove th...")
- 13:33, 2 August 2024 Andi talk contribs deleted page Symbiotic MInic (content was: "__NOAUTOLINKS__ ''Magical, Rare, Essence 20'' '''Base:''' Leather Armor This set of plain leather armor is actually a non-hostile mimic in disguise. You gain +2 AR and may spend 4 AP to change this armor’s base to Leather Armor, Scale Mail or Plate (Full). Additionally, you cannot be surprised. Whenever you regain HP, you only regain ½ what you normally would. Unequipping the armor requires a successful DC 14 CHA check; if you fail, you cannot attempt to remove the armor...")
- 13:25, 2 August 2024 Andi talk contribs created page Shield of Thorns (Created page with "__NOAUTOLINKS__ ''Magical, Rare, Essence 20'' '''Base:''' Buckler This round iron buckler is covered in twisting metal thorns. You can make a 0 Reactive AP special attack immediately after a creature makes a melee attack against you. The special attack is +DEX vs REF. Hit: 1d6 sharp and the target gains Bleeding 1. You can use this feature once per round, resetting at the start of each of your turns. Magic Items")
- 13:25, 2 August 2024 Andi talk contribs deleted page Shield of Throns (content was: "''Magical, Rare, Essence 20'' '''Base:''' Buckler This round iron buckler is covered in twisting metal thorns. You can make a 0 Reactive AP special attack immediately after a creature makes a melee attack against you. The special attack is +DEX vs REF. Hit: 1d6 Sharp and the target gains Bleeding 1. You can use this feature once per round, resetting at the star...", and the only contributor was "Spazztaztic" (talk))
- 14:36, 1 August 2024 Andi talk contribs created page Lute of Lost Tomes (Created page with "__NOAUTOLINKS__ STR Weapon, One-Handed, Magical, Uncommon, Essence 15 Range: Melee APC: 2 Damage: 1d6+1 blunt This bronze-edged lute is made of solid oak and produces deep, full tones when played. Successful melee attacks with the Lute of Lost Tones give the target the Deafened condition until the end of their next turn. Additionally, you gain +4 to CHA/Instrument checks using this item.")
- 10:45, 1 August 2024 Andi talk contribs created page Insanity (Created page with "__NOAUTOLINKS__ Beyond the shelter of civilization, untold horror awaits in the dark recesses of the wilderness. Sometimes, the blackened alleys of an oppressed city and hidden basements of mad scientists hold horrors just as foul. Adventuring often brings heroes face to face with terrifying monsters and maddening experiences. When your heroes come face to face with abject terror, you might make them roll for insanity. Insanity should primarily change a character’s ou...") Tag: Visual edit
- 10:44, 1 August 2024 Andi talk contribs deleted page Sanity (content was: "Beyond the shelter of civilization, untold horror awaits in the dark recesses of the wilderness. Sometimes, the blackened alleys of an oppressed city and hidden basements of mad scientists hold horrors just as foul. Adventuring often brings heroes face to face with terrifying monsters and maddening experiences. When your heroes come face to face wit...", and the only contributor was "MyconidSovereign" (talk))
- 10:44, 1 August 2024 Andi talk contribs undeleted page Sanity (1 revision)
- 10:44, 1 August 2024 Andi talk contribs deleted page Sanity (content was: "Beyond the shelter of civilization, untold horror awaits in the dark recesses of the wilderness. Sometimes, the blackened alleys of an oppressed city and hidden basements of mad scientists hold horrors just as foul. Adventuring often brings heroes face to face with terrifying monsters and maddening experiences. When your heroes come face to face wit...", and the only contributor was "MyconidSovereign" (talk))
- 09:45, 1 August 2024 Andi talk contribs created page Swamp-Pod Slime (Created page with "''Rare Natural Poison'' ''Lethality: Low'' ''Transmissibility: None'' '''Application:''' A creature gains Swamp-Pod Poisoning when directly consuming Swamp Pods or drinking something laced with Swamp-Pod Slime. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative. * '''Day 1:''' Become Dazed as you dissociate from reality while small r...") Tag: Visual edit
- 09:45, 1 August 2024 Andi talk contribs deleted page Swamp- Pod Slime (content was: "''Rare Natural Poison'' ''Lethality: Low'' ''Transmissibility: None'' '''Application:''' A creature gains Swamp-Pod Poisoning when directly consuming Swamp Pods or drinking something laced with Swamp-Pod Slime. Symptoms: An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to...", and the only contributor was "Spazztaztic" (talk))
- 09:38, 1 August 2024 Andi talk contribs created page Lingering Injures (Created page with "__NOAUTOLINKS__ Sometimes, a hero will sustain a significant injury. A club from a trollkin berzerker might crack a rib, or an unfortunate encounter with a swarm of bendelexes might leave an adventurer with severe internal bleeding. Giving a hero a lingering injury can be a meaningful way to remind the heroes that they are not immortal, and that sometimes they are not up to the task of defeating every monster they encounter. Note, however, that lingering injuries can s...") Tag: Visual edit
- 09:37, 1 August 2024 Andi talk contribs deleted page Injuries (content was: "= Lingering Injuries = Sometimes, a hero will sustain a significant injury. A club from a trollkin berzerker might crack a rib, or an unfortunate encounter with a swarm of bendelexes might leave an adventurer with severe internal bleeding. Giving a hero a lingering injury can be a meaningful way to remind the heroes that they are not immortal, and that sometimes they are not up to the task of defeating every monster they encounter. Note, however, that lingering injurie...")
- 09:35, 1 August 2024 Andi talk contribs created page Trebuchet (Automatic) (Created page with "__NOAUTOLINKS__ {| class="creature" ! colspan="2" | === Trebuchet (Automatic) === |- | colspan="2" |An automatic trebuchet is a work of technological genius that dramatically speeds up the machine’s reload time. Beasts that can carry seven or more unwieldy items can drag a trebuchet if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the trebuchet. Automatic trebuchets cost 20,000 sc. |- | colspan="2" | |- |''...") Tag: Visual edit
- 09:33, 1 August 2024 Andi talk contribs created page Trebuchet (Created page with "__NOAUTOLINKS__ {| class="creature" ! colspan="2" | === Trebuchet === |- | colspan="2" |A much larger and more powerful cousin to the catapult, a trebuchet is dozens of feet tall and can hurl stone balls almost as far as a cannon. Beasts that can carry seven or more unwieldy items can drag a trebuchet if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the trebuchet. Trebuchets cost 8000 sc. |- | colspan="2" |...") Tag: Visual edit
- 09:30, 1 August 2024 Andi talk contribs created page Siege Tower (Created page with "__NOAUTOLINKS__ {| class="creature" |+ ! colspan="2" | === Siege Tower === |- | colspan="2" |Siege towers are enormous, wheeled towers usually made of wood and reinforced with iron. They provide total cover to creatures within the tower and have drawbridges that can be lowered to allow soldiers to run from the top of the siege tower directly onto an enemy’s battlements. Beasts that can carry seven or more unwieldy items can drag or push a siege tower. A team of beasts...") Tag: Visual edit
- 09:27, 1 August 2024 Andi talk contribs created page Catapult (Created page with "__NOAUTOLINKS__ {| class="creature" |+ ! colspan="2" | === Catapult === |- | colspan="2" |Catapults are heavy contraptions that can launch their payloads at high speeds and arching trajectories. While not as powerful as trebuchets, catapults are more maneuverable and can be used to launch specialty ammunition over a fortified wall. Beasts that can carry five or more unwieldy items can drag a catapult if it is mounted on wheels. A team of beasts that can collectively carr...") Tag: Visual edit
- 16:22, 31 July 2024 Andi talk contribs created page Cannon (Created page with "__NOAUTOLINKS__ {| class="creature" |+ ! colspan="2" | === Cannon === |- | colspan="2" |A thick, heavy gun that relies on black powder to propel heavy iron balls at high speeds, a cannon is a devastating weapon that can tremendously turn the tide of a siege or naval conflict. A beast that can carry three or more Unwieldy items can drag the cannon by itself when the cannon is mounted on wheels. Cannons cost 2,200 sc. |- | colspan="2" | |- |'''Range:''' 2500 ft |'''Speed:...") Tag: Visual edit
- 16:20, 31 July 2024 Andi talk contribs created page Battering Ram (Created page with "__NOAUTOLINKS__ {| class="creature" ! colspan="2" | === Battering Ram === |- | colspan="2" |A battering ram is a thick tree trunk reinforced with metal and intended to break down gateways and doors. Battering rams cost 500 sc. |- | colspan="2" | |- |'''Range:''' 5 ft |'''Speed:''' 40 ft |- |'''Ammunition:''' - |'''HP:''' 20 |- |'''Reload:''' - |'''AR:''' 13 '''REF:''' 7 '''FORT:''' 13 |- |'''AOE:''' None |'''Resist''' Blunt 5 '''Immune''' Psychic |- |'''Heft:''' 8 |'''D...") Tag: Visual edit
- 16:15, 31 July 2024 Andi talk contribs created page Ballista (Portable) (Created page with "__NOAUTOLINKS__ {| class="creature" |+ ! colspan="2" | === Ballista (Portable) === |- | colspan="2" |This ballista is mounted on a low-to-the-ground wagon. It can be saddled to horses or other beasts of burden, and any beast that can carry at least two Unwieldy items can pull the ballista by themself. It is light enough to feasibly be dragged by a couple strong humanoids. Portable ballistae cost 1,500 sc. |- | colspan="2" | |- |'''Range:''' 1600 ft |'''HP:''' 30 |- |'''...") Tag: Visual edit: Switched
- 14:59, 31 July 2024 Andi talk contribs created page Designing Combat (Created page with "__NOAUTOLINKS__ One of the most exciting aspects of MythCraft is combat. When your adventuring party meets a vicious monster or cutthroat bandits, this will likely result in combat. This chapter will help you consider the various aspects of combat, and offers a handful of ideas to help you design interesting combat encounters. When preparing a combat encounter, there are four primary elements to consider: the heroes, the monsters, the environment, and the objectives of...") Tag: Visual edit: Switched
- 13:59, 31 July 2024 Andi talk contribs deleted page Weather Conditions (content was: "__NOAUTOLINKS__ Weather might dramatically affect how far and how quickly a party can travel. It will certainly be more efficient to travel during periods of good weather than traveling in the middle of a heavy hailstorm or blizzard. === Weather Effects on Travel === {| class="wikitable" !Weather !Description !Travel Effects |- |Blizzard |Intense snowfall with strong winds, sever...", and the only contributor was "Andi" (talk))
- 13:59, 31 July 2024 Andi talk contribs deleted page Weather (content was: "Weather might dramatically affect how far and how quickly a party can travel. It will certainly be more efficient to travel during periods of good weather than traveling in the middle of a heavy hailstorm or blizzard. Weather Effects on Travel {| class="wikitable" !Weather !Description !Travel Effects |- |Blizzard |Intense snowfall with strong winds, severely impacting visibility and making travel perilous. |Your pace cannot exceed 1 mile every 4 hours. Each hour,...")
- 13:57, 31 July 2024 Andi talk contribs created page Weather Conditions (Created page with "__NOAUTOLINKS__ Weather might dramatically affect how far and how quickly a party can travel. It will certainly be more efficient to travel during periods of good weather than traveling in the middle of a heavy hailstorm or blizzard. === Weather Effects on Travel === {| class="wikitable" !Weather !Description !Travel Effects |- |Blizzard |Intense snowfall with strong winds, severely impacting visibility and making travel perilous. |Your pace cannot exceed 1 mile ev...") Tag: Visual edit
- 13:54, 31 July 2024 Andi talk contribs deleted page Travel (content was: "=== Natural Environments === As your adventurers traverse the world, they might be confronted with any number of environments. When designing your world, you might want to use environments as they appear in the real world, or you might want to modify the environments in some way. Maybe you emphasize the most extreme elements of an environment (forests with miles-tall trees, for example) or perhaps you introduce a small but significant twist to your ecosystem (such as a region w...")
- 13:54, 31 July 2024 Andi talk contribs created page Natural Environments and Travel (Created page with "=== Natural Environments === As your adventurers traverse the world, they might be confronted with any number of environments. When designing your world, you might want to use environments as they appear in the real world, or you might want to modify the environments in some way. Maybe you emphasize the most extreme elements of an environment (forests with miles-tall trees, for example) or perhaps you introduce a small but significant twist to your ecosystem (such as a r...")
- 13:09, 31 July 2024 Andi talk contribs created page Languages (Created page with "MythCraft does not officially track languages, but assumes that any humanoid can find some way of accurately communicating very basic ideas and simple conversations with other humanoids, either via translator or nonverbal cues. If you want to add a little more complexity to your games, you can use one or more of the following models for adding languages to your game. === Lineage Languages === This model approaches languages through the lens of lineages. Each sapient lin...") Tag: Visual edit
- 11:28, 31 July 2024 Andi talk contribs created page Goodwill for MCs (Created page with "__NOAUTOLINKS__ In addition to fighting monsters and exploring wondrous locales, adventurers will need to maintain and cultivate their reputation in the various towns and cities that they frequent. Goodwill is a mechanic that tracks a community’s sentiment towards an individual. Any action a party or player takes may generate positive or negative Goodwill. Professions have a particularly strong effect on Goodwill. Goodwill is tracked across several spheres of the com...") Tag: Visual edit