Paladin
Paladin | |||||
|---|---|---|---|---|---|
| Monster Level: 10 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 0 | 2 | 4 | 0 | 4 |
| Ref: 9 | Fort: 13 | Ant: 16 | Log: 12 | Will: 16 | |
| Armor Rating 15 (field plate) | Resist Frightened 2, Demoralized 2, Shaken 2 | ||||
| Hit Points 9q0 | |||||
| Speed 25 ft | |||||
| Skills (STR) Athletics +4; (END) Forced March +4; (AWR) Animal Handling +5; (INT) Medicine +2; (CHA) Empathy +4, Leadership +4 | |||||
| Features | |||||
| Unwavering Will. The Paladin gains +2 to its Mental defenses.
Cavalier. When riding a steed, the Paladin gains 1 additional MCAP. Kite Shield. The Paladin may choose to equip a kite shield, gaining +2 to its AR and +1 to REF, FORT, and ANT. Divine Rituals. Using AWR, the Paladin can cast the following rituals. Calming Presence, Holy Weapon, Lesser Restoration, Merriment, Prayer of Healing. | |||||
| Actions | |||||
The MONSTER can take FOUR of the following actions, or take the same action four times. | |||||
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OR the MONSTER can take TWO of the following actions, or take the same action twice... | |||||
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...AND take ONE of the following actions. | |||||
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OR the MONSTER can take TWO of the following actions, or take the same action twice. | |||||
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| Reactions | |||||
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Features
Features. Info
Actions
Features. Info
Reactions
Features. Info