Zombie
Zombie | |||||
|---|---|---|---|---|---|
| Monster Level: 1 | |||||
| Medium. Undead Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | -1 | 2 | 0 | -3 | -3 |
| Ref: 9 | Fort: 12 | Ant: 10 | Log: 7 | Will: 7 | |
| Armor Rating 12 | Immune Psychic | ||||
| Hit Points 8 | Vulnerable Divine 2, Radiant 2, Bleeding 1, Burning 1 | ||||
| Speed 15 ft | Traits Immutable | ||||
| Features | |||||
| Drawn to Blood. The Zombie's speed increases by +5ft if it is moving towards a Bloodied creature that it can see.
Shambling Dead. When the Zombie is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or by damage to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Zombie falls Prone and regains 1 HP. On a roll of 8 or higher, the Zombie dies. | |||||
| Actions | |||||
The Zombie can MOVE and take ONE of the following actions. | |||||
| Move. The Zombie can move up to its speed. | |||||
| Slam. Reach 5ft Natural Weapon. +2 vs AR. Hit: 4 (1d4+2) blunt.
Bite. Reach 5ft Natural Weapon. -1 vs AR. Hit: 5 (1d6+2) sharp, and attack +4 vs FORT. Hit: The target contracts the Zombie Plague. | |||||