Spring Spirit
The Vertumna Conclave is one of the six major Conclaves in the Everwilds. The four Archfae of the Vertumna Conclave are embodiments of the four seasons in their varied splendor, challenges, and emotions. The Archfae Rosen, Thaund, Wythen, and Strack are respectively the primeval incarnations of spring, summer, autumn, and winter.
Lesser fae spirits of the Vertumna Conclave are far less powerful than the four Archfae of this Conclave, but they embody the same properties exemplified by each season. Autumn Spirits represent decay and death, as well as feasting and fellowship. Springs Spirits embody fertility, beauty, and new life. Summer Spirits typically act in violence, irresponsibility, and excess, while Winter Spirits embody duty, responsibility, frugality, and discipline.
Spring Spirit | |||||
|---|---|---|---|---|---|
| Monster Level: 12 | |||||
| Medium. Fae (Primal) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 3 | 5 | 3 | 0 | 3 |
| Ref: 13 | Fort: 15 | Ant: 13 | Log: 10 | Will: 13 | |
| Armor Rating 17 | Resist Fire 2 Immune Radiant | ||||
| Hit Points 70 | Vulnerable Cold 2 | ||||
| Speed 30 ft (Hover) | Senses Truesight 10 ft | ||||
| Traits Immutable, Iron Will, Regen 2 | |||||
| Features | |||||
| Forestwalker. The Spring Spirit ignores naturally created difficult terrain while outdoors.
Photosynthesis. If the Spring Spirit would take radiant damage, it instead regains that much HP. If it takes cold damage, its Regen ability stops working for 30 seconds. | |||||
| Actions | |||||
The Spring Spirit can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Spring Spirit can move up to its speed.
Vine Whip. Reach 10 ft Natural Weapon. +3 vs AR. Hit: 8 (1d10+3) sharp. Grasping Vines. Reach 15 ft Natural Weapon. +3 vs REF. Hit: Target is Grappled. The Spring Spirit can only Grapple one creature at a time. Primal Chant. Using AWR, the Spring Spirit can cast the Bloom, Bountiful Joy, Charm Creature, or Commune with Beast Primal Chants. | |||||
OR the Spring Spirit can take TWO of the following actions, or take the same action twice | |||||
| Move. The Spring Spirit can move up to its speed.
Primal Chant. Using AWR, the Spring Spirit can cast the Bloom, Bountiful Joy, Charm Creature, or Commune with Beast Primal Chants. Explosive Growth. If outdoors, the Spring Spirit can cause the ground within 10 ft of it to become difficult terrain. This zone remains difficult terrain for 1 minute. Additionally, plant creatures within the area regain 9 (2d8) HP. | |||||