Nachtkrapp

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The dreaded Nachtkrapp is the source of many terrifying folk tales among the northern nations. Appearing as a giant raven with empty eye sockets and ragged holes in its wings, the Nachtkrapp exclusively hunts humanoids and only prowls at night.

It can cause disease with a touch from its talons, and many believe that making eye contact with its deathly sockets causes instant death.

Nachtkrapp

Monster Level: 12
Small. Monstrosity
STR DEX END AWR INT CHA
2 5 3 2 1 3
Ref: 15 Fort: 13 Ant: 12 Log: 11 Will: 13
Armor Rating 13 Senses Blindsight 200 ft
Hit Points 82 Traits Immutable, Steel Mind, Unerring Mind
Speed 30 ft, Fly 60 ft
Features
Light Sensitive. The Nachtkrapp suffers a -5 to attacks and attribute checks while in direct sunlight.
Actions

The Nachtkrapp can take THREE of the following actions, or take the same action three times.

Move. The Nachtkrapp can move up to its speed.

Talons. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 7 (1d4+5) sharp and 5 (1d4+3) corrosive, and the target becomes sickened until the end of its next turn.

OR the Nachtkrapp can take TWO of the following actions, or take the same action twice...

Empty Sockets. Ranged 15 ft Natural Weapon. +3 vs WILL. Hit: The target gains the Frightened condition and is Paralyzed while Frightened in this way. Creatures Frightened by Empty Sockets may make a DC13 CHA check at the end of each of their turns to end this condition.

Feeding Call. The Nachtkrapp lets out a call that whips nearby ravens into a frenzy. Attacks made by any Swarm of Ravens within 60 ft of it gain an additional 4 (1d4+2) sharp damage until the start of the Nachtkrapp’s next turn.

Call for Murder (1/Rest). The Nachtkrapp can summon 1d4 Swarms of Ravens. These Swarms obey the Nachtkrapp’s mental commands and act directly after it in Initiative.