Cholereth Warrior

Revision as of 04:02, 9 February 2024 by Spazztaztic (talk | contribs) (Imported monster stat block)

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A great ocean of burning sand and coals known as Kalk’gahrak dominates the domain of Cholereth. The fiends of this realm wage eternal war across its savage dunes. The Cholereth follow more of a hierarchy than any of Inferno’s other domains as they organize themselves into bloodthirsty warbands that seek to dominate and slaughter one another. They fight with skill and tactic as much as brute force to defeat all who stand in their way. Three Archfiends each battle for complete dominance over Cholereth, and Mikhael, the leader of the Exiles, is headquartered deep within Kalk’gahrak, where he plans his own conquest of Inferno.

Cholereth War Bands

Many fiends in Cholereth organize themselves into war bands, with Raiders scouting ahead, Warlords organizing their troops, and Warriors doing the brunt of direct combat.

Cholereth Warrior

Monster Level: 20
Size. Large. Fiend
STR DEX END AWR INT CHA
6 6 4 2 3 2
Ref: 16 Fort: 14 Ant: 12 Log: 13 Will: 12
Resist DR 5/Magical Weapons
Armor Rating 17
Hit Points 215
Speed 30ft
Skills s (STR) Applied Force +4;

(END) Forced March +4

Features
Eternal Aggression. The Warrior gains 1 TA per hostile creature within 5ft of it.

Shield Wall. The Warrior gains +4 AR against ranged weapon attacks while within 5ft of another Cholereth Warrior

Actions

The Warrior can take FOUR of the following actions, or take the same action four times.

Move. The Warrior can move up to its speed.

Claws. Reach 5ft Natural Weapon. +6 vs AR. Hit: 9 (1d6+6) sharp. Katana. Reach 5ft Hand-and-a-Half Weapon. +6 vs AR. Hit: 10 (1d8+6) sharp and 3 (1d6) fire; if using 2 hands, then 11 (1d10+6) sharp and 3 (1d6) fire

OR the MONSTER can take TWO of the following actions, or take the same action twice...

Move. The Warrior can move up to its speed.

Claws. The Warrior can use its Claws attack. Katana. The Warrior can use its Katana attack.

...AND take ONE of the following actions.

Greatbow. Ranged (1000ft) Two-Handed Weapon. +6 vs AR. Hit: 11 (1d10+6) sharp and make another attack: +6 vs REF. Hit: Target is Grounded and has a speed of 0ft until it spends 1 AP to pull the arrow out from its body and the ground. Doing so ends the conditions but gives the creature Bleeding 1.

OR the MONSTER can MOVE and take the following action twice.

Greatbow. The Warrior can use its Greatbow attack.
Reactions
Exploit (1/Round). The Warrior can Exploit.