Oak Arborean

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Arboreans are majestic treefolk who embody the very essence of primeval nature. They are deeply rooted in tradition and respect for all living things. As such, they respect the necessity of death as part of the cycle of life, but they loathe wanton destruction. They seek to maintain a harmonious existence between the sentient races and the unspoilt homelands of both flora and fauna.

There are several types of Arboreans, each of whom tend to have different outlooks on life and fill different roles in Arborean society.

Oak Arborean

Oak Arboreans serve as the fearless sentinels that watch over vast swathes of unfettered wilderness. Tremendously strong and resilient, Oak Arboreans typically look for a peaceful resolution to conflict before resorting to violence. They will practice extreme patience and are willing to make many concessions, traits that they try to foster in any side of an argument. However, if pushed to the point of breaking, Oak Arboreans are devastatingly powerful warriors.

Oak Arborean

Monster Level: 15
Huge (Tall). Plant (Primal)
STR DEX END AWR INT CHA
6 0 7 4 0 1
Ref: 10 Fort: 17 Ant: 14 Log: 10 Will: 11
Armor Rating 15 Resist Primal 2, Radiant 2, Fire 1
Hit Points 150 Senses Darkvision 30 ft
Speed 30 ft Traits Immutable
Skills (STR) Applied Force +6
Features
Forest Defender. The Arborean can animate 3 (1d4+1) trees, who remain animated for 1 hour, obey the mental commands of the Arborean, and take their turns immediately after it in combat. Trees animated in this way can have the physical stats of any Arborean or other plant monsters at the MC’s discretion. However, trees animated in this way gain no magical abilities and have -3 to all mental stats.
Primeval Defender. Using END, the Arborean can cast the Photosynthesis, Rapid Growth, Warden’s Navigation, and Warden’s Trap invocations each once per day.
Unassuming Form. When the Arborean is motionless, it is indistinguishable from a normal oak.
Voice of the Forest. The Arborean may communicate with plants at will.
Actions

The Arborean can take FOUR of the following actions, or take the same action four times.

Move. The Arborean can move up to its speed.
Slam. Reach 15 ft Natural Weapon. +6 vs AR. Hit: 12 (1d12 + 6) blunt.
Engage. The Arborean picks a creature within 5 ft of it to become Engaged until the start of the Arborean’s next turn.

OR the Arborean can take TWO of the following actions, or take the same action twice...

Move. The Arborean can move up to its speed.
Slam. Reach 15 ft Natural Weapon. +6 vs AR. Hit: 12 (1d12 + 6) blunt.

...AND take ONE of the following actions.

Stomp. Reach 5 ft Natural Weapon. +6 vs REF of a Prone target. Hit: 19 (2d12+6) blunt and the creature is Stunned.
Sweep. 10 ft Radius Natural Weapon. +5 vs REF of each creature in range. Hit: 12 (1d12+6) blunt and the creature falls Prone.
Primeval Sentinel. The Arborean can use AWR to cast the Bloom or Ensnaring Root chants.

OR the Arborean can take TWO of the following actions, or take the same action twice.

Stomp. Reach 5 ft Natural Weapon. +6 vs REF of a Prone target. Hit: 19 (2d12+6) blunt and the creature is Stunned.
Sweep. 10 ft Radius Natural Weapon. +5 vs REF of each creature in range. Hit: 12 (1d12+6) blunt and the creature falls Prone.
Primeval Sentinel. The Arborean uses its Primeval Defender ability.
Reactions
Engage (1/Turn). If a creature that the Arborean has Engaged moves more than 15 ft away from the Arborean, it can make a reactive Slam attack. If it hits, the creature’s speed also becomes 0ft until the end of its turn.