Augur
Occupation Tag: Religious
Not all the gods speak directly to mortals, so it is the task of the Augur to identify and interpret signs from the heavens. Accurately predicting the weather, crop cycles, soil fertility, and potential community dangers is a highly prized skill among early settlements. Augurs are often highly distinguished or revered as prophets. An augur is a master of detail and can detect subtle changes in the air, in the flight or song of birds, or in the changing tides.
Starting Equipment
If you take this profession when you create your character, you gain the following gear, in addition to the equipment you gained based on your background: Traveler’s pack, herbalist’s kit, quarterstaff, leather armor, clothes (simple), hooded cloak, mess kit, rations (7), torches (5), tinderbox, waterskin, 50 ft rope.
Skills
Each time you gain a rank in the Augur profession (including rank 1), gain +3 in Fortuity, and +1 in three skills of your choice:
- Crafting*: Alchemy, Calligraphy
- Knowledge: Astrology, Astronomy, Biology, Religion [choose one]
- Observation: Appraising, Intuiting, Perceiving
- Survival: Animal Handling, Nature, Navigating*, Tracking
Second Sight
When you become a rank 1 Augur, and every time you gain a rank in the Augur profession, your ability to predict the future improves.
Rank 1
Once per week, you can attempt to divine the immediate future of an individual creature. Make a Luck check: on a 15 or higher, you know if any atypical danger will befall them within the next 7 days if they do not change any of their typical behavior. Accurately predicting danger in this manner grants you +1 goodwill with the local settlement.
Rank 2
Once per week, you can attempt to divine the immediate future of a region. Make a Luck check: on an 14 or higher, you know if any atypical danger will befall the region within a 5 mile radius in the next 7 days. Accurately predicting danger in this manner grants you +2 goodwill with the local settlement.
Rank 3
This replaces your Rank 2 ability. Once per week, you can attempt to divine the immediate future of a region. Make a Luck check: on a 13 or higher, you know if any atypical danger will befall the region within a 15 mile radius in the next 7 days. Provided that the current course of events does not change, you know what day this will occur. Accurately predicting danger in this manner grants you +3 goodwill with the local settlement.
Rank 4
This replaces your Rank 3 ability. Once per week, you can attempt to divine the immediate future of a region. Make a Luck check: on a 12 or higher, you know if any danger will befall the region within a 30 mile radius in the next 7 days. Provided that the current course of events does not change, you know what day this will occur. Accurately predicting danger in this manner grants you +5 goodwill with the local settlement.
Rank 5
You can use your Rank 1 ability once per day, rather than once per week.