Sakkan
Sakkans are enormous, four-headed rams that can often be found leading flocks of wild sheep or goats. It is said that each head can see something different: one sees light as most creatures do, one head sees spirit, one sees a creature’s intention, and one sees a creature’s past. Sakkans are purported to be great repositories of wisdom, and many shepherds who claim to have met a Sakkan swear that the Sakkan’s poignant advice changed the shepherd’s life for the better.
Sakkan | |||||
|---|---|---|---|---|---|
| Monster Level: 13 | |||||
| Huge. Giant Beast (Divine) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 5 | 2 | 3 | 5 | 0 | 2 |
| Ref: 12 | Fort: 13 | Ant: 15 | Log: 10 | Will: 12 | |
| Armor Rating 13 | Immune Psychic, Radiant | ||||
| Hit Points 120 | DT 8 | ||||
| Speed 40 ft, Climb 30 ft | Senses Truesight 60 ft | ||||
| Skills (AWR) Intuiting +12, Perceiving +12 | Traits Vigilant | ||||
| Features | |||||
| Blessing (1/Rest). The Sakkan blesses one humanoid creature that it touches. That creature gains one talent from the Skill Specialization stack. It loses this talent 7 days later.
Discerning Gaze. When the Sakkan has spent 1 minute observing a humanoid creature within 60 ft of it, the Sakkan can accurately surmise the rough nature of that creature’s activities over the past 7 days. | |||||
| Actions | |||||
The Sakkan can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Sakkan can move up to its speed.
Butt. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) blunt and the creature falls Prone. | |||||
OR the Sakkan can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Sakkan can move up to its speed.
Ram. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 16 (2d10+5) blunt. The creature falls Prone and is Dazed until the end of its next turn. | |||||
| Reactions | |||||
| Butt (4/Round). When a creature moves into reach of the Ram’s Butt attack, the Ram may make a Butt attack reactively. | |||||