Ankylosaurus

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Revision as of 12:18, 7 February 2024 by Andi (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ A creature of mysticism and wonder, the Ancerratops resembles its smaller cousin, the Triceratops. It has the same quadrupedal build and large head with a flattened, shield-like protrusion coming out the back of its skull, but it has five horns, rather than three: one above its nose and two above each eye. Furthermore, the Ancerratops has a great shell on its back, like that of a turtle. Some swear that they have...")
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A creature of mysticism and wonder, the Ancerratops resembles its smaller cousin, the Triceratops. It has the same quadrupedal build and large head with a flattened, shield-like protrusion coming out the back of its skull, but it has five horns, rather than three: one above its nose and two above each eye. Furthermore, the Ancerratops has a great shell on its back, like that of a turtle. Some swear that they have seen Ancerratopses levitating and using other psionic abilities, though such claims are usually dismissed as an overactive imagination.

Ancerratops

Monster Level: 20
Gargantuan. Giant Beast (Psionic Dinosaur)
STR DEX END AWR INT CHA
6 0 8 6 -1 5
Ref: 10 Fort: 18 Ant: 16 Log: 9 Will: 15
Armor Rating 18 Vulnerable Psychic 1 DT 8
Hit Points 225 Traits Immutable, Iron Will, Unerring Mind
Speed 35 ft
Skills (END) Forced March +6; (AWR) Intuiting +4
Features
Shield-Head. At the end of each of the Ancerratop's turns, it choose which direction it is facing. It has +8 DT against damage from attacks originating in a 90 ft cone from the direction that the Ancerratops is facing.

Psionic Dinosaur. Using AWR, the Ancerratops can cast the following Primal and Psionic spells. All spells cast in this way count as Psionic.

Actions

The ANCERRATOPS can MOVE and take THREE of the following actions, or the same action three times.

Move. The Allosaurus can move up to its speed.

Slam. Reach 15 ft Natural Weapon. +6 vs AR. Hit: 17 (2d10+6) blunt.

Head Butt. Reach 5 ft Natural Weapon. +6 vs AR. Hit: 22 (5d8) sharp.

Lesser Psionics. The Ancerratops can cast one of its "At Will" spells.

OR the ANCERRATOPS can MOVE and take ONE the following actions.

Charge. The Ancerratops moves up to its speed, then makes an attack against a creature or object within 5 ft of it at the end of its movement. It gains +1 TA on this attack per 10 ft moved. Reach 5 ft Natural Weapon. +6 vs REF. Hit: 51 (10d8+6) sharp. The creature falls prone if it is Gargantuan or smaller and is Dazed until the end of its next turn.

Greater Psionics. The Ancerratops can cast one of its expendable spells.

Reactions
Pivot (1/Round). After the Ancerratops takes damage, it may choose to change its stance so that it is facing the direction of the damage that it just took.