Birch Arborean

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Arboreans are majestic treefolk who embody the very essence of primeval nature. They are deeply rooted in tradition and respect for all living things. As such, they respect the necessity of death as part of the cycle of life, but they loathe wanton destruction. They seek to maintain a harmonious existence between the sentient races and the unspoilt homelands of both flora and fauna.

There are several types of Arboreans, each of whom tend to have different outlooks on life and fill different roles in Arborean society.

Birch Arborean

Physically small and weak compared to the other Arboreans, Birch Arboreans are nonetheless renowned for their place in the woodlands. Birch Arboreans hold tremendous powers of healing and can magically rejuvenate even badly wounded creatures.

Birch Arborean
Monster Level: 12
Large (Tall). Plant Fae (Primal)
STR DEX END AWR INT CHA
3 2 0 3 3 5
Ref: 12 Fort: 10 Ant: 13 Log: 1 Will: 15
Armor Rating 13 Resist Primal 5
Hit Points 110 Vulnerable Fire 2
Speed 30ft Skills (STR) Applied Force +3
Traits Immutable
Features
Restoration (1/Rest). Using CHA, the Arborean can cast the Greater Restoration divine ritual. It counts as a primal invocation when cast by the Arborean.
Voice of the Forest. The Arborean can communicate with plants at will.
Unassuming Form. When the Arborean is motionless, it is indistinguishable from a normal birch.
Primeval Benefactor. Using CHA, the Arborean can innately cast the following primal and divine spells. Divine spells count as primal when cast by the Arborean.
  • (At Will) Animal Bond, Animate Plants
  • (3/Day) Intervene, Nature’s Bounty, Nature’s Remedies
  • (1/Day) Burst of Healing
Primeval Defender. Using CHA, the Arborean can cast the Photosynthesis, Rapid Growth, and Reorient primal invocations each once per day.
Actions

The Arborean can take THREE of the following actions, or take the same action three times.

Move. The Arborean can move up to its speed
Slam. Reach 10ft Natural Weapon. +3 vs AR. Hit: 7 (1d8 + 3) blunt.
Primal Spell. The Arborean can cast one of its at will spells.

OR the Arborean can take the following action TWICE.

Primeval Benefactor. The Arborean can cast one of its expendable spells.
Feature. Info
Feature. Info

Features

Restoration (1/Rest). Using CHA, the Arborean can cast the Greater Restoration divine ritual. It counts as a primal invocation when cast by the Arborean.

Voice of the Forest. The Arborean can communicate with plants at will.

Unassuming Form. When the Arborean is motionless, it is indistinguishable from a normal birch.

Primeval Benefactor. Using CHA, the Arborean can innately cast the following primal and divine spells. Divine spells count as primal when cast by the Arborean.

  • (At Will) Animal Bond, Animate Plants
  • (3/Day) Intervene, Nature’s Bounty, Nature’s Remedies
  • (1/Day) Burst of Healing

Primeval Defender. Using CHA, the Arborean can cast the Photosynthesis, Rapid Growth, and Reorient primal invocations each once per day.

Actions

The Arborean can take THREE of the following actions, or take the same action three times.

Move. The Arborean can move up to its speed.

Slam. Reach 10ft Natural Weapon. +3 vs AR. Hit: 7 (1d8 + 3) blunt.

Primal Spell. The Arborean can cast one of its at will spells.

OR the Arborean can take the following action TWICE.

Primeval Benefactor. The Arborean can cast one of its expendable spells.