Tazqipy Miraj

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Tazqipy Miraj

An older kettek witch with ragdoll feline features, a pink nose, and piercing blue eyes, Tazqipy’s tall stature matches her strong, somewhat intimidating personality. She collects familiars in much the fashion that a cat might collect small birds or mice, although of course Tazqipy treats her familiars as cherished companions rather than prey. Her first familiar and the one with whom she shares the closest bond is a crawling familiar that takes the form of an albino weasel.

Tazqipy sees it as her personal mission in life to find people who have the potential to become great leaders or important figures. She will observe these people for some time, quietly testing them by introducing a series of convoluted challenges to her subject’s life. These challenges become more and more difficult and have completely altered the lives of some folk, including Cyrus Drake, whose parents died as a result of Tazqipy’s meddling.

Tazqipy would argue that while events spiraled out of control in that case, she believed that she saw great potential in Cyrus. Now, some twenty years later, Cyrus is a major national figure in Nalatheshi politics, and Tazqipy believes that he is causing a positive difference in Nalatheshi culture. Unsurprisingly, Tazqipy has a neutral or nonexistent stance on what is good and what is evil, as she is willing to commit traditionally evil acts if she thinks that the results will lead to good in the world.

Seeking Acceptance

Besides seeking out subjects to improve in her own twisted way, Tazqipy’s other driving motivation is to regain the trust of her mentor, a much older witch named Grunhilda who abandoned her shortly into her training as a witch. Having viewed Grunhilda as a surrogate mother, Tazqipy was deeply hurt by this abandonment and feels that it must be some kind of trial that she must overcome in order to be accepted again. Tazqipy hopes that by creating similarly contentious dilemmas for prominent individuals, she will catch the attention of Grunhilda again and be able to complete her formal training - and more importantly, repair their relationship. This makes her something of a wildcard, and she may work with or against the heroes in different situations.

New Target

Tazqipy recently set her sights on a new target who she believes is destined for great things: Zaiden Destev, the leader of the Sandsnakes. While the Sandsnakes are a relatively new organization that have thus far managed to escape the Godking’s watchful eye, Tazqipy has gathered enough information about them to be thoroughly impressed by the work of Zaiden. She believes that they  have the power to shake things up in Nalathesh, despite their criminal background, or perhaps even because of it.

Tazqipy Miraj
Monster Level: 10
Medium. Humanoid (Kettek)
STR DEX END AWR INT CHA
0 2 4 4 0 4
Ref: 13 Fort: 14 Ant: 14 Log: 10 Will: 14
Armor Rating 11 (leather armor)
Hit Points 88 Senses Darkvision 30 ft
Speed 30 ft, Climb 30 ft Traits Steel Mind
Skills (DEX) Sneaking +8; (AWR) Intuiting +2, Perceiving +2; (INT) Alchemy +4, Evading +8; (CHA) Deceiving +6, Intimidating +6, Persuading +6
Features
Familiar Collector. Tazqipy has five familiars. Her primary familiar is an albino weasel (stats below). Her other four familiars may be any of the other familiar options listed after the weasel’s stat block.

Warden of the Primal. Using END, Tazqipy knows the following primal chants, invocations, and spells. She has 60 SP/Rest and can cast 3 invocations/Rest.

Actions
Tazqipy can take THREE of the following actions, or the same action three times.
Move. Tazqipy can move up to her speed.

Primal Chant. Tazqipy can cast one of her chants.

Shortsword. Reach 5 ft One-Handed Weapon. +2 vs AR. Hit: 5 (1d6 + 2) sharp.

Coordinate. Tazqipy can command two of her familiars to take one of their actions each.

OR Tazqipy can take ONE of the following actions…
Move. Tazqipy can move up to her speed.

Primal Chant. Tazqipy can cast one of her chants.

Shortsword. Tazqipy can attack with her shortsword.

Coordinate. Tazqipy can command two of her familiars to take one of their actions each.

AND take ONE of the following actions.
Familiar Flurry. Tazqipy can command each of her familiars to take one of their actions.

Primal Spell. Tazqipy can cast one of her primal spells, provided she has enough SP.

Albino Weasel
Tiny. Beast (Primal)
STR DEX END AWR INT CHA
-2 3 0 1 -3 -2
Speed 20 ft, Climb 20 ft Senses Darkvision 30 ft
Actions
Immediately before, during, or after Tazqipy’s turn, the albino weasel can take one of the following actions.
Move. The weasel can move up to its speed.

Frightening. When the weasel is within 5 ft of Tazqipy, she gains Intimidating +4.

Spy. Tazqipy can magically see through her familiar’s eyes for a brief moment, provided that the familiar is within 500 ft of her.

Ward. If Tazqipy’s familiar is within 5 ft of her, it protectively crouches nearby. The next time she takes damage from another creature before the start of her next turn, reduce the damage by 14 (2d4 + 9).

Underfoot. Reach 5 ft Natural Weapon. +3 vs REF. Hit: Creature falls Prone if Medium or smaller.

Crawling Familiar
Tiny. Beast (Primal)
STR DEX END AWR INT CHA
-2 3 0 1 -3 -2
Speed 20 ft, Climb 20 ft Senses Darkvision 30 ft
Actions
Immediately before, during, or after Tazqipy’s turn, the familiar can take one of the following actions.
Move. The familiar can move up to its speed.

Frightening. When the familiar is within 5 ft of Tazqipy, she gains Intimidating +4.

Spy. Tazqipy can magically see through her familiar’s eyes for a brief moment, provided that the familiar is within 500 ft of her.

Ward. If Tazqipy’s familiar is within 5 ft of her, it protectively crouches nearby. The next time she takes damage from another creature before the start of her next turn, reduce the damage by 11 (1d4 + 9).

Flying Familiar
Tiny. Beast (Primal)
STR DEX END AWR INT CHA
-2 2 0 2 -3 -2
Speed 10 ft, Fly 30 ft Senses Darkvision 60 ft
Skills (AWR) Perceiving +8, Tracking +8
Actions
Immediately before, during, or after Tazqipy’s turn, the familiar can take one of the following actions.
Move. The familiar can move up to its speed.

Help. The familiar picks a creature within 10 ft of it and distracts that creature. Tazqipy and her allies have TA on attacks against that creature until the start of her next turn.

Spy. Tazqipy can magically see through her familiar’s eyes for a brief moment, provided that the familiar is within 500 ft of her.

Talons (1/Round). Reach 5 ft Natural Weapon. +2 vs AR. Hit: 4 (1d4 + 2) sharp.

Spook (1/Catch Breath). Ranged (30 ft) Natural Weapon. +4 vs WILL. Hit: The creature is Frightened of the familiar for 30 seconds.

Hunting Familiar
Tiny. Beast (Primal)
STR DEX END AWR INT CHA
-1 2 0 1 -3 -2
Speed 30 ft Senses Darkvision 30 ft
Skills (DEX) Sneaking +3; (AWR) Tracking +3
Actions
Immediately before, during, or after Tazqipy’s turn, the familiar can take one of the following actions.
Move. The familiar can move up to its speed.

Help. The familiar picks a creature within 10 ft of it and distracts that creature. Tazqipy and her allies have TA on attacks against that creature until the start of her next turn.

Spy. Tazqipy can magically see through her familiar’s eyes for a brief moment, provided that the familiar is within 500 ft of her.

Pounce (1/Round). Reach 5 ft Natural Weapon. +2 vs AR. Hit: 4 (1d4 + 2) sharp.